Index: scripts/zones/Heavens_Tower/TextIDs.lua =================================================================== --- scripts/zones/Heavens_Tower/TextIDs.lua (revision 3960) +++ scripts/zones/Heavens_Tower/TextIDs.lua (working copy) @@ -1,12 +1,12 @@ -- Variable TextID Description text -- General Texts -ITEM_CANNOT_BE_OBTAINED = 7116; -- You cannot obtain the item come back again after sorting your inventory - ITEM_OBTAINED = 7119; -- Obtained: - GIL_OBTAINED = 7120; -- Obtained gil - KEYITEM_OBTAINED = 7122; -- Obtained key item: - FISHING_MESSAGE_OFFSET = 7302; -- You can't fish here + ITEM_CANNOT_BE_OBTAINED = 7116; --Come back after sorting your inventory. + ITEM_OBTAINED = 7119; --Obtained: <<>><<>><<>> + GIL_OBTAINED = 7120; --Obtained <<>> gil. + KEYITEM_OBTAINED = 7122; --Obtained key item: <<>> + FISHING_MESSAGE_OFFSET = 7304; --You can't fish here. -- Other dialog - STAIRWAY_LOCKED = 554; -- The door to the Starway Stairway is locked tight. -STAIRWAY_ONLY_CITIZENS = 555; -- The door to the Starway Stairway is locked tight, and only citizens of Windurst can open it. + STAIRWAY_LOCKED = 554; --The door to the Starway Stairway is locked tight. +STAIRWAY_ONLY_CITIZENS = 555; --The door to the Starway Stairway is locked tight, and only citizens of Windurst can open it. Index: scripts/zones/Port_Windurst/npcs/Babubu.lua =================================================================== --- scripts/zones/Port_Windurst/npcs/Babubu.lua (revision 3960) +++ scripts/zones/Port_Windurst/npcs/Babubu.lua (working copy) @@ -21,7 +21,7 @@ function onTrigger(player,npc) if(player:sendGuild(517,3,18,5)) then - player:showText(npc,FISHING_GUILD); + player:showText(npc,BABUBU_SHOP_DIALOG); end end; Index: scripts/zones/Port_Windurst/TextIDs.lua =================================================================== --- scripts/zones/Port_Windurst/TextIDs.lua (revision 3960) +++ scripts/zones/Port_Windurst/TextIDs.lua (working copy) @@ -1,59 +1,57 @@ -- Variable TextID Description text -- General Texts - ITEM_CANNOT_BE_OBTAINED = 10958; -- You cannot obtain the item come back again after sorting your inventory -FULL_INVENTORY_AFTER_TRADE = 10960; -- You cannot obtain the . Try trading again after sorting your inventory - ITEM_OBTAINED = 10961; -- Obtained: - GIL_OBTAINED = 10962; -- Obtained gil - KEYITEM_OBTAINED = 10964; -- Obtained key item: - NOT_HAVE_ENOUGH_GIL = 12481; -- You do not have enough gil - HOMEPOINT_SET = 11007; -- Home point set! - FISHING_MESSAGE_OFFSET = 11356; -- You can't fish here + ITEM_CANNOT_BE_OBTAINED = 10958; --Come back after sorting your inventory. +FULL_INVENTORY_AFTER_TRADE = 10960; --Try trading again after sorting your inventory. + ITEM_OBTAINED = 10961; --Obtained: <<>><<>><<>> + GIL_OBTAINED = 10962; --Obtained <<>> gil. + KEYITEM_OBTAINED = 10964; --Obtained key item: <<>> + HOMEPOINT_SET = 11019; --Home point set! + NOT_HAVE_ENOUGH_GIL = 10966; --You do not have enough gil. + FISHING_MESSAGE_OFFSET = 11369; --You can't fish here. -- Conquest System -CONQUEST = 11666; -- You've earned conquest points! +CONQUEST = 11679; --You've earned conquest points! -- Mission Dialogs -YOU_ACCEPT_THE_MISSION = 11081; -- You have accepted the mission. +YOU_ACCEPT_THE_MISSION = 11093; --You have accepted the mission. -- Quest Dialog - GOLD_SKULL_DIALOG = 3251; -- Welcome back. Your mission went without incident, I trust? -KOHLO_LAKOLO_DIALOG_A = 12219; -- On your Star Onion Brigade honor, you can't tell anybody that Joker is hiding in the ghosty house! - MELEK_DIALOG_A = 3278; -- Well, good luck with your mission. I look forward to hearing of your success."good luck with your mission" (may not be correct response) - MELEK_DIALOG_B = 3250; -- Take that sword to Giddeus. Good luck. - MELEK_DIALOG_C = 3256; -- I hope to see you safe and well again someday. Take care, ≺Player Name≻. + GOLD_SKULL_DIALOG = 3251; --Welcome back.\nYour mission went without incident, I trust? +KOHLO_LAKOLO_DIALOG_A = 12222; --On your Star Onion Brigade honor, you can't tell anybody that Joker is hiding in the ghosty house! + MELEK_DIALOG_A = 3278; --Well, good luck with your mission. I look forward to hearing of your success. + MELEK_DIALOG_B = 3250; --Take that sword to Giddeus.\nGood luck. + MELEK_DIALOG_C = 3256; --I hope to see you safe and well again someday. Take care, <<>>. -- Shop Texts - KUCHAMALKOBHI_SHOP_DIALOG = 12478; -- How about a nice suit of adventurer-issue armorrr? Be careful though. We offer no rrrefunds! - KUSUSU_SHOP_DIALOG = 4133; -- Welcome to Kususu's Ho~odo~os! We have low-level to medium-level magic on sale to help you through the early, rough spells in your life. - HOHBIBAMUBIBA_SHOP_DIALOG = 4135; -- Hohbiba-Mubiba! Just because, at first glance, we Tarutaru look weak, doesn't mean you should make light of our weapons. - GURUNAMAGURUNA_SHOP_DIALOG = 4139; -- There's a time to attack and a time to defend... And speaking defensively, why not get some armor or fine clothes here? - KUMAMA_SHOP_DIALOG = 4140; -- At Guruna-Maguruna's, we tailor to your needs! - BABUBU_SHOP_DIALOG = 3605; -- This be the Fishermen's Guild shop. What supplies will you be needin' today? - ULIPEHKOWA_SHOP_DIALOG = 4130; -- Step rrright up! Step rrright up! This is yourrr last chance to shop in Windurst! Get yourrr souvenirs or forrrgotten shopping done here! - ARORO_SHOP_DIALOG = 4134; -- Buy some hocus-pocus from us at Kususu's Hoodoos! I'll give you a smiley charm from me, Aroro, for free! C'mon... How about it then? - TANIKOMANIKO_SHOP_DIALOG = 4137; -- Hohbiba-Mubiba! That's how our weapon shop greets its customers! Hohbiba-Mubiba! - RYAN_SHOP_DIALOG = 11609; -- I have no time for white-livered scum that rely on magic alone. If you're with me then check out these wares from across the high seas. - KHEL_PHLHAMA_SHOP_DIALOG = 11120; -- Hello there. How about buying to stay in touch with your friends? - KHEL_PAHLHAMA_DIALOG = 4147; -- She sells by the sea shorrre! Hahaha... + KUCHAMALKOBHI_SHOP_DIALOG = 12481; --How about a nice suit of adventurer-issue armorrr? Be careful though. We offer no rrrefunds! + KUSUSU_SHOP_DIALOG = 4133; --We have low-level to medium-level magic on sale to help you through the early, rough spells in your life. + HOHBIBAMUBIBA_SHOP_DIALOG = 4135; --Hohbiba-Mubiba!\nJust because, at first glance, we Tarutaru look weak, doesn't mean you should make light of our weapons. + GURUNAMAGURUNA_SHOP_DIALOG = 4139; --There's a time to attack and a time to defend... And speaking defensively, why not get some armor or fine clothes here? + KUMAMA_SHOP_DIALOG = 4140; --At Guruna-Maguruna's, we tailor to your needs! + BABUBU_SHOP_DIALOG = 3605; --This be the Fishermen's Guild shop. What supplies will you be needin' today? + ULIPEHKOWA_SHOP_DIALOG = 4130; --Step rrright up! Step rrright up! This is yourrr last chance to shop in Windurst! + ARORO_SHOP_DIALOG = 4134; --Buy some hocus-pocus from us at Kususu's Hoodoos! I'll give you a smiley charm from me, Aroro, for free! + TANIKOMANIKO_SHOP_DIALOG = 4137; --Hohbiba-Mubiba!\nThat's how our weapon shop greets its customers! Hohbiba-Mubiba! + RYAN_SHOP_DIALOG = 11612; --I have no time for white-livered scum that rely on magic alone. + KHEL_PAHLHAMA_SHOP_DIALOG = 11115; --These magic shells are full of mysteries... + KHEL_PAHLHAMA_DIALOG = 4147; --by the sea shorrre!\nHahaha... - POSSORUHBINI_OPEN_DIALOG = 4141; -- Rrroll up! Rrroll up! Plenty of goods from Norvallen! The morrre you buy, the happierrr you'll make me! - POSSORUHBINI_CLOSED_DIALOG = 4142; -- The sea brrreeze is so refrrreshing! At least this'll keep me happy until I rrreceive my next shipment of goods from Norvallen! I think I'm in heaven! + POSSORUHBINI_OPEN_DIALOG = 4141; --Rrroll up! Rrroll up! Plenty of goods from Norvallen! The morrre you buy, the happierrr you'll make me! + POSSORUHBINI_CLOSED_DIALOG = 4142; --The sea brrreeze is so refrrreshing!\nAt least this'll keep me happy until I rrreceive my next shipment of goods from Norvallen! I think I'm in heaven! - SHEIAPOHRICHAMAHA_OPEN_DIALOG = 4143; -- Come one, come all! Goods from Fauregandi for sale! But make surrre you brrring your gil with you! -SHEIAPOHRICHAMAHA_CLOSED_DIALOG = 4144; -- I'm a traveling merrrchant. There arrre times when I have prrroducts from Fauregandi, but rrright now I'm clearrr out of stock! + SHEIAPOHRICHAMAHA_OPEN_DIALOG = 4143; --Come one, come all! Goods from Fauregandi for sale! But make surrre you brrring your gil with you! +SHEIAPOHRICHAMAHA_CLOSED_DIALOG = 4144; --I'm a traveling merrrchant. There arrre times when I have prrroducts from Fauregandi, but rrright now I'm clearrr out of stock! - ZOREEN_OPEN_DIALOG = 4145; -- Buy somethin' from Valdeaunia...? - ZOREEN_CLOSED_DIALOG = 4146; -- Valdeaunia... + ZOREEN_OPEN_DIALOG = 4145; --Buy somethin' from Valdeaunia...? + ZOREEN_CLOSED_DIALOG = 4146; --Valdeaunia... - LEBONDUR_OPEN_DIALOG = 12313; -- I've risked my life traveling all the way from Vollbow to bring you these fine goods! - LEBONDUR_CLOSED_DIALOG = 12314; -- Where is my shipment from Vollbow? This is terrible for my image as a respected importer... + LEBONDUR_OPEN_DIALOG = 12333; --I've risked my life traveling all the way from Vollbow to bring you these fine goods! + LEBONDUR_CLOSED_DIALOG = 12334; --Where is my shipment from Vollbow? This is terrible for my image as a respected importer... - SATTSUHAHKANPARI_OPEN_DIALOG = 12315; -- You can look, but don't touch! And rememberrr, you break it, you bought it! - SATTSUHAHKANPARI_CLOSED_DIALOG = 12316; -- You've heard of the Elshimo Uplands, haven't you? Well, if you'll hold on a minute, I'll have a shipment of goods coming in any time now. + SATTSUHAHKANPARI_OPEN_DIALOG = 12335; --You can look, but don't touch! And rememberrr, you break it, you bought it! + SATTSUHAHKANPARI_CLOSED_DIALOG = 12336; --You've heard of the Elshimo Uplands, haven't you? Well, if you'll hold on a minute, I'll have a shipment of goods coming in any time now. - ALIZABE_OPEN_DIALOG = 12641; -- Don't tell anybody, but I've managed to get my hands on some items from Tavnazia! Take a look! - ALIZABE_CLOSED_DIALOG = 12642; -- Pssst! Have you heard of Tavnazia? Boy, do they have some sweet items on those islands... - ALIZABE_COP_NOT_COMPLETED = 12643; -- It won't be long before I set up shop right here in this very place. And once I start, there won't be no stoppin' me! - - FISHING_GUILD = 3605; -- This be the Fishermen's Guild shop. What supplies will you be needin' today? + ALIZABE_OPEN_DIALOG = 12661; --Don't tell anybody, but I've managed to get my hands on some items from Tavnazia! Take a look! + ALIZABE_CLOSED_DIALOG = 12662; --Pssst! Have you heard of Tavnazia? Boy, do they have some sweet items on those islands... + ALIZABE_COP_NOT_COMPLETED = 12663; --It won't be long before I set up shop right here in this very place.\nAnd once I start, there won't be no stoppin' me! Index: scripts/zones/Windurst_Walls/TextIDs.lua =================================================================== --- scripts/zones/Windurst_Walls/TextIDs.lua (revision 3960) +++ scripts/zones/Windurst_Walls/TextIDs.lua (working copy) @@ -1,21 +1,21 @@ -- Variable TextID Description text -- General Texts -ITEM_CANNOT_BE_OBTAINED = 6534; -- You cannot obtain the item come back again after sorting your inventory - ITEM_OBTAINED = 6537; -- Obtained: - GIL_OBTAINED = 6538; -- Obtained gil - KEYITEM_OBTAINED = 6540; -- Obtained key item: - ITEMS_OBTAINED = 6543; -- You obtain ! - FISHING_MESSAGE_OFFSET = 6865; -- You can't fish here - MOGHOUSE_EXIT = 7999; -- You have learned your way through the back alleys of Windurst! Now you can exit to any area from your residence. + ITEM_CANNOT_BE_OBTAINED = 6534; --Come back after sorting your inventory. + ITEM_OBTAINED = 6537; --Obtained: <<>><<>><<>> + ITEMS_OBTAINED = 6546; --You obtain <<>> <<>><<>> + GIL_OBTAINED = 6538; --Obtained <<>> gil. + KEYITEM_OBTAINED = 6540; --Obtained key item: <<>> + FISHING_MESSAGE_OFFSET = 6878; --You can't fish here. + MOGHOUSE_EXIT = 8037; --You have learned your way through the back alleys of Bastok! Now you can exit to any area from your residence. -- Other Texts -ITEM_DELIVERY_DIALOG = 6872; -- We can deliver goods to your residence or to the residences of your friends. +ITEM_DELIVERY_DIALOG = 6875; --We can deliver goods to your residence or to the residences of your friends. -- Dynamis dialogs - YOU_CANNOT_ENTER_DYNAMIS = 8894; -- You cannot enter Dynamis - Windurst for x day (Vana'diel time) -PLAYERS_HAVE_NOT_REACHED_LEVEL = 8896; -- Players who have not reached level are prohibited from entering Dynamis. - STRANDS_OF_GRASS_HERE = 8908; -- The strands of grass here have been tied together. + YOU_CANNOT_ENTER_DYNAMIS = 8897; --You cannot enter Dynamis - <<>> +PLAYERS_HAVE_NOT_REACHED_LEVEL = 8899; --Players who have not reached level <<>> are prohibited from entering Dynamis. + STRANDS_OF_GRASS_HERE = 8911; --The strands of grass here have been tied together. -- Shop Texts -SCAVNIX_SHOP_DIALOG = 8483; -- \nI'm goood Goblin from underwooorld.\nI find lotshhh of gooodieshhh.\nYou want try shhhome chipshhh? Cheap for yooou. +SCAVNIX_SHOP_DIALOG = 8486; --I'm goood Goblin from underwooorld. \nI find lotshhh of gooodieshhh. \nYou want try shhhome chipshhh? Cheap for yooou. Index: scripts/zones/Windurst_Waters/TextIDs.lua =================================================================== --- scripts/zones/Windurst_Waters/TextIDs.lua (revision 3960) +++ scripts/zones/Windurst_Waters/TextIDs.lua (working copy) @@ -1,56 +1,56 @@ -- Variable TextID Description text -- General Texts -ITEM_CANNOT_BE_OBTAINED = 6534; -- You cannot obtain the item come back again after sorting your inventory - ITEM_OBTAINED = 6537; -- Obtained: - GIL_OBTAINED = 6538; -- Obtained gil - KEYITEM_OBTAINED = 6540; -- Obtained key item: - HOMEPOINT_SET = 6583; -- Home point set! - FISHING_MESSAGE_OFFSET = 6864; -- You can't fish here + ITEM_CANNOT_BE_OBTAINED = 6534; --Come back after sorting your inventory. + ITEM_OBTAINED = 6537; --Obtained: <<>><<>><<>> + GIL_OBTAINED = 6538; --Obtained <<>> gil. + KEYITEM_OBTAINED = 6540; --Obtained key item: <<>> + HOMEPOINT_SET = 6595; --Home point set! + FISHING_MESSAGE_OFFSET = 6867; --You can't fish here. -- Conquest System -CONQUEST = 9019; -- You've earned conquest points! +CONQUEST = 9022; --You've earned conquest points! -- Mission Dialogs -YOU_ACCEPT_THE_MISSION = 6667; -- You have accepted the mission. +YOU_ACCEPT_THE_MISSION = 6669; --You have accepted the mission. -- Harvest Festival - TRICK_OR_TREAT = 9970; -- Trick or treat... - THANK_YOU_TREAT = 9971; -- Thank you... And now for your treat... - HERE_TAKE_THIS = 9972; -- Here, take this... - IF_YOU_WEAR_THIS = 9973; -- If you put this on and walk around, something...unexpected might happen... - THANK_YOU = 9974; -- Thank you... + TRICK_OR_TREAT = 9971; --Trick or treat... + THANK_YOU_TREAT = 9972; --And now for your treat... + HERE_TAKE_THIS = 9973; --Here, take this... + IF_YOU_WEAR_THIS = 9974; --If you put this on and walk around, something...unexpected might happen... + THANK_YOU = 9975; --Thank you...<<>> -- Shop Texts - KOPOPO_SHOP_DIALOG = 7648; -- Cooking is as much an art as music and painting are. Can your taste buds appreciate the full value of our works of art? - CHOMOJINJAHL_SHOP_DIALOG = 7653; -- The qualities needed to be a good cook are strong arms, a sense of taste, and devotion. - ENSASA_SHOP_DIALOG = 8720; -- Welcome to my little catalyst shop, where you'll find a range of general and unusual goods! - UPIHKHACHLA_SHOP_DIALOG = 8721; -- For adventurerrrs on the go, Ensasa's Catalyst Shop is the place for all you need in generrral goods! - SHOHRUNTUHRUN_SHOP_DIALOG = 8723; -- Oh, hidey-widey! This is the Federal Magic Reservey-wervey. What can I do for you today-oway? - HIKOMUMAKIMU_SHOP_DIALOG = 8724; -- Welcome to the Federal Magic Reserve, the only place in the Federation where high-level magic is allowed to be sold. - OREZEBREZ_SHOP_DIALOG = 8725; -- Welcome to Baren-Moren's, makers of the finest headwear. Our slogan is: “The smarter the hat, the smarter the head.” - TAAJIJI_SHOP_DIALOG = 8727; -- May I take your order, please... -NESSRUGETOMALL_SHOP_DIALOG = 11262; -- Welcome to the Rarab Tail Hostelry. + KOPOPO_SHOP_DIALOG = 7651; --Cooking is as much an art as music and painting are. Can your taste buds appreciate the full value of our works of art? + CHOMOJINJAHL_SHOP_DIALOG = 7656; --The qualities needed to be a good cook are strong arms, a sense of taste, and devotion. + ENSASA_SHOP_DIALOG = 8723; --Welcome to my little catalyst shop, where you'll find a range of general and unusual goods! + UPIHKHACHLA_SHOP_DIALOG = 8724; --For adventurerrrs on the go, Ensasa's Catalyst Shop is the place for all you need in generrral goods! + SHOHRUNTUHRUN_SHOP_DIALOG = 8726; --Oh, hidey-widey!\nThis is the Federal Magic Reservey-wervey. What can I do for you today-oway? + HIKOMUMAKIMU_SHOP_DIALOG = 8727; --Welcome to the Federal Magic Reserve, the only place in the Federation where high-level magic is allowed to be sold. + OREZEBREZ_SHOP_DIALOG = 8728; --Welcome to Baren-Moren's, makers of the finest headwear. Our slogan is: ^"oThe smarter the hat, the smarter the head.^"c + TAAJIJI_SHOP_DIALOG = 8730; --May I take your order, please... +NESSRUGETOMALL_SHOP_DIALOG = 11265; --Welcome to the Rarab Tail Hostelry. - MAQUMOLPIH_OPEN_DIALOG = 8728; -- Psst... Check out these things my suppliers in Aragoneu dug up. - MAQUMOLPIH_CLOSED_DIALOG = 8729; -- Sorrrry, but I'm waiting on my next shipment from Aragoneu, so I'm all out of things to sell you at the moment. - - BAEHUFAEHU_OPEN_DIALOG = 8730; -- Can I interest you in some of Sarutabaruta's wares? Come on, have a look, and see how I fares!♪ - BAEHUFAEHU_CLOSED_DIALOG = 8731; -- Sorry-dorry, but I'm taking a breaky-wakey! (Or, as you'll be knowing, since control of Sarutabaruta was lost, I'm out of stock, so go on, get going!)♪ + MAQUMOLPIH_OPEN_DIALOG = 8731; --Psst...\nCheck out these things my suppliers in Aragoneu dug up. + MAQUMOLPIH_CLOSED_DIALOG = 8732; --Sorrrry, but I'm waiting on my next shipment from Aragoneu, so I'm all out of things to sell you at the moment. + BAEHUFAEHU_OPEN_DIALOG = 8733; --Can I interest you in some of Sarutabaruta's wares?\nCome on, have a look, and see how I fares! + BAEHUFAEHU_CLOSED_DIALOG = 8734; --Sorry-dorry, but I'm taking a breaky-wakey!\n(Or, as you'll be knowing, \nsince control of Sarutabaruta was lost, I'm out of stock,\nso go on, get going!) - AHYEEKIH_OPEN_DIALOG = 8732; -- Psst... Wanna buy somethin' cheap from Kolshushu? - AHYEEKIH_CLOSED_DIALOG = 8733; -- Hee-hee-hee... Can you hang on a while? I can start selling you good stuff from Kolshushu once I'm ready. + AHYEEKIH_OPEN_DIALOG = 8735; --Psst...\nWanna buy somethin' cheap from Kolshushu? + AHYEEKIH_CLOSED_DIALOG = 8736; --Hee-hee-hee...\nCan you hang on a while? I can start selling you good stuff from Kolshushu once I'm ready. - FOMINA_OPEN_DIALOG = 8734; -- Hello, adventurer! Can I interest you in something a little different--something from Elshimo? - FOMINA_CLOSED_DIALOG = 8735; -- Well, um, let me see... This should be a good spot to open shop. There are some wealthy-looking Tarutaru houses nearby. It's quiet and yet there're plenty of passers-by... + FOMINA_OPEN_DIALOG = 8737; --Hello, adventurer!\nCan I interest you in something a little different--something from Elshimo? + FOMINA_CLOSED_DIALOG = 8738; --Well, um, let me see... This should be a good spot to open shop.\nThere are some wealthy-looking Tarutaru houses nearby. It's quiet and yet there're plenty of passers-by... - OTETE_OPEN_DIALOG = 8736; -- He-he-he... Hey! How's about... Items from Li'Telor that you can't do without? Reckon you could do, with one of these or two?♪ - OTETE_CLOSED_DIALOG = 8737; -- Oh... Phew... My heart is so blue... Bluer than these flowers... Leave me be for a couple hours... + OTETE_OPEN_DIALOG = 8739; --He-he-he... Hey! How's about...\nItems from Li'Telor that you can't do without?\nReckon you could do,\nwith one of these or two? + OTETE_CLOSED_DIALOG = 8740; --Oh... Phew...\nMy heart is so blue...\nBluer than these flowers...\nLeave me be for a couple hours... - JOURILLE_OPEN_DIALOG = 8738; -- Greetings. Can I interest you in some of these goods from Ronfaure...? - JOURILLE_CLOSED_DIALOG = 8739; -- Greetings! I am Jourille, your friendly neighborhood traveling merchant. I would most like to sell you something from Ronfaure right now, but I regret that I am waiting on my next shipment. Please call by later! + JOURILLE_OPEN_DIALOG = 8741; --Greetings. \nCan I interest you in some of these goods from Ronfaure...? + JOURILLE_CLOSED_DIALOG = 8742; --Greetings! I am Jourille, your friendly neighborhood traveling merchant. I would most like to sell you something from Ronfaure right now, but I regret that I am waiting on my next shipment. - PRESTAPIQ_CLOSED_DIALOG = 10457; -- Goodebyongo! Wingdorsht tooo fhar awayz fhrum mai hormtowne! Dropt arll goodhys whylle ahn trripp! - PRESTAPIQ_OPEN_DIALOG = 10458; -- Helgohelgo! Me's bhrink goodhys arll ja wayz fhrum hormtowne ovf Morvalporlis! + PRESTAPIQ_CLOSED_DIALOG = 10460; --Goodebyongo!\nWingdorsht tooo fhar awayz fhrum mai hormtowne! Dropt arll goodhys whylle ahn trripp! + PRESTAPIQ_OPEN_DIALOG = 10461; --Helgohelgo!\nMe's bhrink goodhys arll ja wayz fhrum hormtowne ovf Morvalporlis! + -- avatar - DIABOLOS_UNLOCKED = 11691; -- You are now able to summon Diabolos! \ No newline at end of file + DIABOLOS_UNLOCKED = 11694; --You are now able to summon Diabolos! Index: scripts/zones/Windurst_Woods/TextIDs.lua =================================================================== --- scripts/zones/Windurst_Woods/TextIDs.lua (revision 3960) +++ scripts/zones/Windurst_Woods/TextIDs.lua (working copy) @@ -1,65 +1,65 @@ -- Variable TextID Description text -- General Texts -ITEM_CANNOT_BE_OBTAINED = 6682; -- You cannot obtain the item come back again after sorting your inventory - ITEM_OBTAINED = 6537; -- Obtained: - GIL_OBTAINED = 6538; -- Obtained gil - KEYITEM_OBTAINED = 6540; -- Obtained key item: - NOT_HAVE_ENOUGH_GIL = 6542; -- You do not have enough gil. - HOMEPOINT_SET = 6583; -- Home point set! - FISHING_MESSAGE_OFFSET = 6889; -- You can't fish here + ITEM_CANNOT_BE_OBTAINED = 6534; --Come back after sorting your inventory. + ITEM_OBTAINED = 6537; --Obtained: <<>><<>><<>> + GIL_OBTAINED = 6538; --Obtained <<>> gil. + KEYITEM_OBTAINED = 6540; --Obtained key item: <<>> + NOT_HAVE_ENOUGH_GIL = 6542; --You do not have enough gil. + HOMEPOINT_SET = 6595; --Home point set! + FISHING_MESSAGE_OFFSET = 6892; --You can't fish here. -- Conquest System -CONQUEST = 8705; -- You've earned conquest points! +CONQUEST = 8708; --You've earned conquest points! -- Other Texts -ITEM_DELIVERY_DIALOG = 6737; -- We can deliver goods to your residence or to the residences of your friends. +ITEM_DELIVERY_DIALOG = 6739; --We can deliver goods to your residence or to the residences of your friends. -- Mission Dialogs -YOU_ACCEPT_THE_MISSION = 6667; -- You have accepted the mission. +YOU_ACCEPT_THE_MISSION = 6669; --You have accepted the mission. -- Harvest Festival - TRICK_OR_TREAT = 9515; -- Trick or treat... - THANK_YOU_TREAT = 9516; -- Thank you... And now for your treat... - HERE_TAKE_THIS = 9517; -- Here, take this... - IF_YOU_WEAR_THIS = 9518; -- If you put this on and walk around, something...unexpected might happen... - THANK_YOU = 9519; -- Thank you... + TRICK_OR_TREAT = 9516; --Trick or treat... + THANK_YOU_TREAT = 9517; --And now for your treat... + HERE_TAKE_THIS = 9518; --Here, take this... + IF_YOU_WEAR_THIS = 9519; --If you put this on and walk around, something...unexpected might happen... + THANK_YOU = 9520; --Thank you...<<>> -- Shop Texts - MANYNY_SHOP_DIALOG = 8296; -- Are you in urgent needy-weedy of anything? I have a variety of thingy-wingies you may be interested in. - MONONCHAA_SHOP_DIALOG = 8295; -- Huh...? If you be wanting anything therrre, ≺Multiple Choice (Player Gender)≻[mister/missy], then hurry up and decide, then get the heck out of herrre! - QUESSE_SHOP_DIALOG = 8294; -- Welcome to the Windurst Chocobo Stables. - VALERIANO_SHOP_DIALOG = 7328; -- Halfling philosophers and heroine beauties, welcome to the Troupe Valeriano show! And how gorgeous and green this fair town is! - WIJETIREN_SHOP_DIALOG = 8301; -- From humble Mithran cold medicines to the legendary Windurstian ambrrrosia of immortality, we have it all... + MANYNY_SHOP_DIALOG = 8299; --Are you in urgent needy-weedy of anything? I have a variety of thingy-wingies you may be interested in. + MONONCHAA_SHOP_DIALOG = 8298; --, then hurry up and decide, then get the heck out of herrre! + QUESSE_SHOP_DIALOG = 8297; --Welcome to the Windurst Chocobo Stables. + VALERIANO_SHOP_DIALOG = 7331; --Halfling philosophers and heroine beauties, welcome to the Troupe Valeriano show! And how gorgeous and green this fair town is! + WIJETIREN_SHOP_DIALOG = 8304; --From humble Mithran cold medicines to the legendary Windurstian ambrrrosia of immortality, we have it all... - JU_KAMJA_DIALOG = 6737; -- We can deliver goods to your residence or to the residences of your friends. - PEW_SAHBARAEF_DIALOG = 6738; -- We can deliver goods to your residence or to the residences of your friends. - RETTO_MARUTTO_DIALOG = 7741; -- Allo-allo! If you're after boneworking materials, then make sure you buy them herey in Windurst! We're the cheapest in the whole wide worldy! - SHIH_TAYUUN_DIALOG = 7743; -- Oh, that Retto-Marutto... If he keeps carrying on while speaking to the customers, he'll get in trouble with the guildmaster again! - KUZAH_HPIROHPON_DIALOG = 7752; -- Sew...I mean..."So," want to get your paws on the top-quality materials as used in the Weaverrrs' Guild? - MERIRI_DIALOG = 7754; -- If you're interested in buying some works of art from our Weavers' Guild, then you've come to the right placey-wacey. + JU_KAMJA_DIALOG = 6739; --We can deliver goods to your residence or to the residences of your friends. + PEW_SAHBARAEF_DIALOG = 6740; --We can deliver goods to your residence or to the residences of your friends. + RETTO_MARUTTO_DIALOG = 7744; --Allo-allo! If you're after boneworking materials, then make sure you buy them herey in Windurst! We're the cheapest in the whole wide worldy! + SHIH_TAYUUN_DIALOG = 7746; --Oh, that Retto-Marutto...\nIf he keeps carrying on while speaking to the customers, he'll get in trouble with the guildmaster again! + KUZAH_HPIROHPON_DIALOG = 7755; --want to get your paws on the top-quality materials as used in the Weaverrrs' Guild? + MERIRI_DIALOG = 7757; --If you're interested in buying some works of art from our Weavers' Guild, then you've come to the right placey-wacey. - NHOBI_ZALKIA_OPEN_DIALOG = 8302; -- Psst... Interested in some rrreal hot property? From lucky chocobo digs to bargain goods that fell off the back of an airship...all my stuff is a rrreal steal! - NHOBI_ZALKIA_CLOSED_DIALOG = 8303; -- You're interested in some cheap shopping, rrright? I'm real sorry. I'm not doing business rrright now. + NHOBI_ZALKIA_OPEN_DIALOG = 8307; --Psst... Interested in some rrreal hot property? From lucky chocobo digs to bargain goods that fell off the back of an airship...all my stuff is a rrreal steal! + NHOBI_ZALKIA_CLOSED_DIALOG = 8308; --You're interested in some cheap shopping, rrright? I'm real sorry. I'm not doing business rrright now. - NYALABICCIO_OPEN_DIALOG = 8306; -- Ladies and gentlemen, kittens and cubs! Do we have the sale that you've been waiting forrr! - NYALABICCIO_CLOSED_DIALOG = 8307; -- Sorry, but our shop is closed rrright now. Why don't you go to Gustaberg and help the situation out therrre? + NYALABICCIO_OPEN_DIALOG = 8309; --Ladies and gentlemen, kittens and cubs! Do we have the sale that you've been waiting forrr! + NYALABICCIO_CLOSED_DIALOG = 8310; --Sorry, but our shop is closed rrright now. Why don't you go to Gustaberg and help the situation out therrre? - BIN_STEJIHNA_OPEN_DIALOG = 8308; -- Why don't you buy something from me? You won't regrrret it! I've got all sorts of goods from the Zulkheim region! - BIN_STEJIHNA_CLOSED_DIALOG = 8309; -- I'm taking a brrreak from the saleswoman gig to give dirrrections. So...through this arrrch is the residential area. + BIN_STEJIHNA_OPEN_DIALOG = 8311; --Why don't you buy something from me? You won't regrrret it! I've got all sorts of goods from the Zulkheim region! + BIN_STEJIHNA_CLOSED_DIALOG = 8312; --I'm taking a brrreak from\n the saleswoman gig to give dirrrections.\n So...through this arrrch is the residential\n area. - TARAIHIPERUNHI_OPEN_DIALOG = 8310; -- Ooh...do I have some great merchandise for you! Man...these are once-in-a-lifetime offers, so get them while you can. - TARAIHIPERUNHI_CLOSED_DIALOG = 8311; -- I am but a poor merchant. Mate, but you just wait! Strife...one day I'll live the high life. Hey, that's my dream, anyway... + TARAIHIPERUNHI_OPEN_DIALOG = 8313; --Ooh...do I have some great merchandise for you! Man...these are once-in-a-lifetime offers, so get them while you can. + TARAIHIPERUNHI_CLOSED_DIALOG = 8314; -- I am but a poor \nmerchant. Mate, but you just wait!\nStrife...one day I'll live the high life.\nHey, that's my dream, anyway... - MILLEROVIEUNET_OPEN_DIALOG = 9751; -- Please have a look at these wonderful products from Qufim Island! You won't regret it! - MILLEROVIEUNET_CLOSED_DIALOG = 9752; -- Now that I've finally learned the language here, I'd like to start my own business. If I could only find a supplier... + MILLEROVIEUNET_OPEN_DIALOG = 9754; --Please have a look at these wonderful products from Qufim Island! You won't regret it! + MILLEROVIEUNET_CLOSED_DIALOG = 9755; --Now that I've finally learned the language here, I'd like to start my own business. If I could only find a supplier... --Test -RAKOHBUUMA_OPEN_DIALOG = 7428; -- To expel those who would subvert the law and order of Windurst Woods... +RAKOHBUUMA_OPEN_DIALOG = 7428; --To expel those who would subvert the law and order of Windurst Woods... -- Quest Dialog -PERIH_VASHAI_DIALOG = 8040; -- You can now become a ranger! - APURURU_DIALOG = 9268; -- There's no way Semih Lafihna will just hand it over for no good reason. Maybe if you try talking with Kupipi... - CATALIA_DIALOG = 8342; -- While we cannot break our promise to the Windurstians, to ensure justice is served, we would secretly like you to take two shields off of the Yagudo who you meet en route. - FORINE_DIALOG = 8343; -- Act according to our convictions while fulfilling our promise with the Tarutaru. This is indeed a fitting course for us, the people of glorious San d'Oria. +PERIH_VASHAI_DIALOG = 8043; --You can now become a ranger! + APURURU_DIALOG = 9271; --There's no way Semih Lafihna will just hand it over for no good reason. Maybe if you try talking with Kupipi... + CATALIA_DIALOG = 8345; --While we cannot break our promise to the Windurstians, to ensure justice is served, we would secretly like you to take two shields off of the Yagudo who you meet en route. + FORINE_DIALOG = 8346; --Act according to our convictions while fulfilling our promise with the Tarutaru. This is indeed a fitting course for us, the people of glorious San d'Oria.