Index: status_effect_container.cpp =================================================================== --- status_effect_container.cpp (revision 4210) +++ status_effect_container.cpp (working copy) @@ -1061,7 +1061,9 @@ } if(effect == EFFECT_SLEEP || effect == EFFECT_SLEEP_II || - effect == EFFECT_STUN || effect == EFFECT_PETRIFICATION || effect == EFFECT_LULLABY || effect == EFFECT_CHARM || effect == EFFECT_CHARM_II || effect == EFFECT_PENALTY) + effect == EFFECT_STUN || effect == EFFECT_PETRIFICATION || + effect == EFFECT_TERROR || effect == EFFECT_LULLABY || + effect == EFFECT_CHARM || effect == EFFECT_CHARM_II || effect == EFFECT_PENALTY) { // change icon of sleep II and lullaby. Apparently they don't stop player movement. @@ -1329,7 +1331,8 @@ HasStatusEffect(EFFECT_CHARM) || HasStatusEffect(EFFECT_CHARM_II) || HasStatusEffect(EFFECT_PENALTY) || - HasStatusEffect(EFFECT_STUN); + HasStatusEffect(EFFECT_STUN) || + HasStatusEffect(EFFECT_TERROR); } bool CStatusEffectContainer::CheckForElevenRoll()