Index: item_latents.sql =================================================================== --- item_latents.sql (revision 4234) +++ item_latents.sql (working copy) @@ -23,29 +23,6 @@ -- INSERT INTO `item_latents` VALUES(itemID, modId, modValue, latentId, latentParam); --- Brisingamen+1 stats need to be found on retail so they can be corrected -INSERT INTO `item_latents` VALUES(13162, 2, 10, 26, 0); -- Brisingamen +1, HP+10 if Daytime (needs HQ stats) -INSERT INTO `item_latents` VALUES(13162, 5, 10, 26, 1); -- Brisingamen +1, MP+10 if Nighttime (needs HQ stats) -INSERT INTO `item_latents` VALUES(13162, 8, 5, 28, 0); -- Brisingamen +1, STR+5 if Firesday (needs HQ stats) -INSERT INTO `item_latents` VALUES(13162, 10, 5, 29, 0); -- Brisingamen +1, VIT+5 if Earthsday (needs HQ stats) -INSERT INTO `item_latents` VALUES(13162, 13, 5, 30, 0); -- Brisingamen +1, MND+5 if Watersday (needs HQ stats) -INSERT INTO `item_latents` VALUES(13162, 11, 5, 31, 0); -- Brisingamen +1, AGI+5 if Windsday (needs HQ stats) -INSERT INTO `item_latents` VALUES(13162, 12, 5, 34, 0); -- Brisingamen +1, INT+5 if Iceday (needs HQ stats) -INSERT INTO `item_latents` VALUES(13162, 9, 5, 35, 0); -- Brisingamen +1, DEX+5 if Lightningsday (needs HQ stats) -INSERT INTO `item_latents` VALUES(13162, 14, 5, 36, 0); -- Brisingamen +1, CHR+5 if Lightsday (needs HQ stats) - -INSERT INTO `item_latents` VALUES(13097, 2, 10, 26, 0); -- Brisingamen, HP+10 if Daytime -INSERT INTO `item_latents` VALUES(13097, 5, 10, 26, 1); -- Brisingamen, MP+10 if Nighttime -INSERT INTO `item_latents` VALUES(13097, 8, 5, 28, 0); -- Brisingamen, STR+5 if Firesday -INSERT INTO `item_latents` VALUES(13097, 10, 5, 29, 0); -- Brisingamen, VIT+5 if Earthsday -INSERT INTO `item_latents` VALUES(13097, 13, 5, 30, 0); -- Brisingamen, MND+5 if Watersday -INSERT INTO `item_latents` VALUES(13097, 11, 5, 31, 0); -- Brisingamen, AGI+5 if Windsday -INSERT INTO `item_latents` VALUES(13097, 12, 5, 34, 0); -- Brisingamen, INT+5 if Iceday -INSERT INTO `item_latents` VALUES(13097, 9, 5, 35, 0); -- Brisingamen, DEX+5 if Lightningsday -INSERT INTO `item_latents` VALUES(13097, 14, 5, 36, 0); -- Brisingamen, CHR+5 if Lightsday - -INSERT INTO `item_latents` VALUES(14288, 7, 20, 26, 0); -- Clowns Subligar, Converts 20HP to MP from 17:00 to 7:00 - INSERT INTO `item_latents` VALUES(16031, 314, 1, 22, 18); -- Affinity Earring, Enhances Pet Att. if PUP is in party INSERT INTO `item_latents` VALUES(16017, 28, 1, 22, 4); -- Ardent Earring, MATT+1 if BLM is in party INSERT INTO `item_latents` VALUES(16018, 30, 1, 22, 5); -- Ataraxy Earring, MACC+1 if RDM is in party @@ -66,7 +43,7 @@ INSERT INTO `item_latents` VALUES(16030, 26, 1, 22, 17); -- Soarer Earring, RACC+1 if COR is in party INSERT INTO `item_latents` VALUES(16014, 23, 4, 22, 1); -- Stormer Earring, ATT+4 if WAR is in party INSERT INTO `item_latents` VALUES(16020, 10, 1, 22, 7); -- Survivor Earring, VIT+1 if PLD is in party -INSERT INTO `item_latents` VALUES(16033, 71, 1, 22, 20); -- Sylph Earring, Healing MP +1 if SCH is in party +INSERT INTO `item_latents` VALUES(16033, 71, 1, 22, 20); -- Sylph Earring, MP While Healing +1 if SCH is in party INSERT INTO `item_latents` VALUES(13870, 14, 14, 49, 4468); INSERT INTO `item_latents` VALUES(13870, 12, 1, 49, 4468); @@ -467,142 +444,461 @@ INSERT INTO `item_latents` VALUES(17654, 15, -10, 47, 0); INSERT INTO `item_latents` VALUES(17654, 17, -10, 47, 0); -INSERT INTO `item_latents` VALUES(13435, 10, 2, 8, 1); -INSERT INTO `item_latents` VALUES(13659, 27, 1, 8, 1); -INSERT INTO `item_latents` VALUES(12389, 2, 5, 8, 1); -INSERT INTO `item_latents` VALUES(12389, 5, 10, 8, 1); -INSERT INTO `item_latents` VALUES(15271, 85, 5, 8, 1); -INSERT INTO `item_latents` VALUES(12390, 12, 2, 8, 2); -INSERT INTO `item_latents` VALUES(13436, 2, 30, 8, 2); -INSERT INTO `item_latents` VALUES(13660, 173, 10, 8, 2); -INSERT INTO `item_latents` VALUES(15272, 80, 5, 8, 2); +-- ------------------------------------------------------- +-- Latent Effects Based On SubJobs +-- ------------------------------------------------------- + +-- Mercen. Earring +INSERT INTO `item_latents` VALUES(13435, 10, 2, 8, 1); -- VIT+2 when WAR Subjob + +-- Mercen. Mantle +INSERT INTO `item_latents` VALUES(13659, 27, 1, 8, 1); -- Enmity+1 when WAR Subjob + +-- Mercenary's Targe +INSERT INTO `item_latents` VALUES(12389, 2, 5, 8, 1); -- HP+5 when WAR Subjob +INSERT INTO `item_latents` VALUES(12389, 5, 10, 8, 1); -- MP+10 when WAR Subjob + +-- Axe Belt +INSERT INTO `item_latents` VALUES(15271, 85, 5, 8, 1); -- Great Axe skill +5 when WAR Subjob + +-- Wrestler's Aspis +INSERT INTO `item_latents` VALUES(12390, 12, 2, 8, 2); -- INT+2 when MNK Subjob + +-- Wrestler's Earring +INSERT INTO `item_latents` VALUES(13436, 2, 30, 8, 2); -- HP+30 when MNK Subjob + +-- Wrestler's Mantle +INSERT INTO `item_latents` VALUES(13660, 173, 10, 8, 2); -- Enhances "Martial Arts" effect when MNK Subjob + +-- Cestus Belt +INSERT INTO `item_latents` VALUES(15272, 80, 5, 8, 2); -- Hand-to-Hand skill +5 when MNK Subjob + +-- INSERT INTO `item_latents` VALUES(15784, 5, 30, 8, 3); + +-- INSERT INTO `item_latents` VALUES(13437, 27, -1, 8, 3); + +-- INSERT INTO `item_latents` VALUES(12391, 9, 2, 8, 3); + +-- INSERT INTO `item_latents` VALUES(13661, 16, 1, 8, 3); + +-- INSERT INTO `item_latents` VALUES(15273, 90, 5, 8, 3); + +-- INSERT INTO `item_latents` VALUES(13438, 115, 5, 8, 4); + +-- INSERT INTO `item_latents` VALUES(13662, 71, 1, 8, 4); + +-- INSERT INTO `item_latents` VALUES(12392, 8, 2, 8, 4); + +-- INSERT INTO `item_latents` VALUES(15274, 91, 5, 8, 4); + +-- INSERT INTO `item_latents` VALUES(18390, 28, 3, 8, 4); + +-- INSERT INTO `item_latents` VALUES(13439, 71, 1, 8, 5); + +-- INSERT INTO `item_latents` VALUES(13663, 170, 2, 8, 5); + +-- INSERT INTO `item_latents` VALUES(12393, 2, 7, 8, 5); INSERT INTO `item_latents` VALUES(12393, 5, 7, 8, 5); + +-- INSERT INTO `item_latents` VALUES(15275, 82, 5, 8, 5); + +-- INSERT INTO `item_latents` VALUES(12394, 109, 5, 8, 6); + +-- INSERT INTO `item_latents` VALUES(14729, 9, 2, 8, 6); + +-- INSERT INTO `item_latents` VALUES(13664, 68, 4, 8, 6); + +-- INSERT INTO `item_latents` VALUES(15276, 81, 5, 8, 6); + +-- INSERT INTO `item_latents` VALUES(14730, 1, 5, 8, 7); + +-- INSERT INTO `item_latents` VALUES(13665, 231, 4, 8, 7); + +-- INSERT INTO `item_latents` VALUES(12395, 11, 2, 8, 7); + +-- INSERT INTO `item_latents` VALUES(15277, 109, 5, 8, 7); + +-- INSERT INTO `item_latents` VALUES(14731, 23, 5, 8, 8); + +-- INSERT INTO `item_latents` VALUES(13666, 116, 5, 8, 8); + +-- INSERT INTO `item_latents` VALUES(12396, 14, 2, 8, 8); INSERT INTO `item_latents` VALUES(12396, 5, 5, 8, 8); + +-- INSERT INTO `item_latents` VALUES(15278, 86, 5, 8, 8); + +-- INSERT INTO `item_latents` VALUES(12397, 13, 2, 8, 9); + +-- INSERT INTO `item_latents` VALUES(14732, 25, 5, 8, 9); + +-- INSERT INTO `item_latents` VALUES(13667, 250, 5, 8, 9); + +-- INSERT INTO `item_latents` VALUES(15279, 84, 5, 8, 9); + +-- INSERT INTO `item_latents` VALUES(14733, 68, 5, 8, 10); + +-- INSERT INTO `item_latents` VALUES(13668, 244, 5, 8, 10); + +-- INSERT INTO `item_latents` VALUES(12398, 110, 5, 8, 10); + +-- INSERT INTO `item_latents` VALUES(15280, 119, 5, 8, 10); + +-- INSERT INTO `item_latents` VALUES(12399, 68, 2, 8, 11); + +-- INSERT INTO `item_latents` VALUES(14734, 26, 3, 8, 11); + +-- INSERT INTO `item_latents` VALUES(13669, 359, 5, 8, 11); + +-- INSERT INTO `item_latents` VALUES(15281, 105, 5, 8, 11); + +-- INSERT INTO `item_latents` VALUES(14735, 110, 5, 8, 12); + +-- INSERT INTO `item_latents` VALUES(13670, 243, 5, 8, 12); + +-- INSERT INTO `item_latents` VALUES(12400, 106, 5, 8, 12); + +-- INSERT INTO `item_latents` VALUES(15282, 73, 1, 8, 12); + +-- INSERT INTO `item_latents` VALUES(12401, 23, 5, 8, 13); + +-- INSERT INTO `item_latents` VALUES(14736, 11, 4, 8, 13); + +-- INSERT INTO `item_latents` VALUES(13671, 247, 5, 8, 13); + +-- INSERT INTO `item_latents` VALUES(15283, 259, 1, 8, 13); + +-- INSERT INTO `item_latents` VALUES(15284, 87, 5, 8, 14); + +-- INSERT INTO `item_latents` VALUES(14737, 167, 5, 8, 14); + +-- INSERT INTO `item_latents` VALUES(13672, 23, 6, 8, 14); + +-- INSERT INTO `item_latents` VALUES(12402, 167, 1, 8, 14); + +-- INSERT INTO `item_latents` VALUES(14738, 5, 30, 8, 15); + +-- INSERT INTO `item_latents` VALUES(13673, 117, 5, 8, 15); + +-- INSERT INTO `item_latents` VALUES(12403, 2, 10, 8, 15); INSERT INTO `item_latents` VALUES(12403, 5, 5, 8, 15); + +-- INSERT INTO `item_latents` VALUES(15285, 346, 2, 8, 15); + +-- INSERT INTO `item_latents` VALUES(16217, 240, 5, 8, 16); + +-- INSERT INTO `item_latents` VALUES(15975, 122, 5, 8, 16); + +-- INSERT INTO `item_latents` VALUES(16218, 242, 5, 8, 17); + +-- INSERT INTO `item_latents` VALUES(15976, 24, 5, 8, 17); + +-- INSERT INTO `item_latents` VALUES(16219, 107, 5, 8, 18); + +-- INSERT INTO `item_latents` VALUES(15977, 27, -2, 8, 18); --- Relic stages -INSERT INTO `item_latents` VALUES(18261, 366, 15, 48, 0); -INSERT INTO `item_latents` VALUES(18261, 59, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18262, 366, 2, 48, 0); -INSERT INTO `item_latents` VALUES(18262, 59, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18267, 366, 22, 48, 0); -INSERT INTO `item_latents` VALUES(18267, 61, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18268, 366, 3, 48, 0); -INSERT INTO `item_latents` VALUES(18268, 61, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18273, 366, 39, 48, 0); -INSERT INTO `item_latents` VALUES(18273, 58, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18274, 366, 8, 48, 0); -INSERT INTO `item_latents` VALUES(18274, 58, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18279, 366, 79, 48, 0); -INSERT INTO `item_latents` VALUES(18279, 56, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18280, 366, 5, 48, 0); -INSERT INTO `item_latents` VALUES(18280, 56, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18285, 366, 45, 48, 0); -INSERT INTO `item_latents` VALUES(18285, 60, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18286, 366, 4, 48, 0); -INSERT INTO `item_latents` VALUES(18286, 60, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18291, 366, 86, 48, 0); -INSERT INTO `item_latents` VALUES(18291, 60, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18292, 366, 4, 48, 0); -INSERT INTO `item_latents` VALUES(18292, 60, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18297, 366, 81, 48, 0); -INSERT INTO `item_latents` VALUES(18297, 57, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18298, 366, 2, 48, 0); -INSERT INTO `item_latents` VALUES(18298, 57, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18303, 366, 81, 48, 0); -INSERT INTO `item_latents` VALUES(18303, 55, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18304, 366, 3, 48, 0); -INSERT INTO `item_latents` VALUES(18304, 55, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18309, 366, 32, 48, 0); -INSERT INTO `item_latents` VALUES(18309, 61, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18310, 366, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18310, 61, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18315, 366, 75, 48, 0); -INSERT INTO `item_latents` VALUES(18315, 56, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18316, 366, 3, 48, 0); -INSERT INTO `item_latents` VALUES(18316, 56, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18321, 366, 28, 48, 0); -INSERT INTO `item_latents` VALUES(18321, 58, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18322, 366, 5, 48, 0); -INSERT INTO `item_latents` VALUES(18322, 58, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18327, 366, 54, 48, 0); -INSERT INTO `item_latents` VALUES(18327, 54, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18328, 366, 3, 48, 0); -INSERT INTO `item_latents` VALUES(18328, 54, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18333, 366, 38, 48, 0); -INSERT INTO `item_latents` VALUES(18333, 54, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18334, 366, 3, 48, 0); -INSERT INTO `item_latents` VALUES(18334, 54, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18339, 14, 1, 48, 0); -INSERT INTO `item_latents` VALUES(18339, 55, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18340, 14, 2, 48, 0); -INSERT INTO `item_latents` VALUES(18340, 55, 9, 48, 0); -INSERT INTO `item_latents` VALUES(18341, 14, 3, 48, 0); +-- ------------------------------------------------------- +-- Relic Weapons (In Dynamis) +-- ------------------------------------------------------- + +-- Militant Knuckles +INSERT INTO `item_latents` VALUES(18261, 366, 15, 48, 0); -- DMG:+16 +INSERT INTO `item_latents` VALUES(18261, 59, 7, 48, 0); -- [Element: Water]+7 + +-- Dynamis Knuckles +INSERT INTO `item_latents` VALUES(18262, 366, 2, 48, 0); -- DMG:+18 +INSERT INTO `item_latents` VALUES(18262, 59, 9, 48, 0); -- [Element: Water]+9 + +-- Malefic Dagger +INSERT INTO `item_latents` VALUES(18267, 366, 22, 48, 0); -- DMG:+23 +INSERT INTO `item_latents` VALUES(18267, 61, 7, 48, 0); -- [Element: Dark]+7 + +-- Dynamis Dagger +INSERT INTO `item_latents` VALUES(18268, 366, 3, 48, 0); -- DMG:+26 +INSERT INTO `item_latents` VALUES(18268, 61, 9, 48, 0); -- [Element: Dark]+9 + +-- Glyptic Sword +INSERT INTO `item_latents` VALUES(18273, 366, 39, 48, 0); -- DMG:+40 +INSERT INTO `item_latents` VALUES(18273, 58, 7, 48, 0); -- [Element: Thunder]+7 + +-- Dynamis Sword +INSERT INTO `item_latents` VALUES(18274, 366, 8, 48, 0); -- DMG:48 +INSERT INTO `item_latents` VALUES(18274, 58, 9, 48, 0); -- [Element: Thunder]+9 + +-- Gilded Blade +INSERT INTO `item_latents` VALUES(18279, 366, 79, 48, 0); -- DMG:80 +INSERT INTO `item_latents` VALUES(18279, 56, 7, 48, 0); -- [Element: Air]+7 + +-- Dynamis Blade +INSERT INTO `item_latents` VALUES(18280, 366, 5, 48, 0); -- DMG:85 +INSERT INTO `item_latents` VALUES(18280, 56, 9, 48, 0); -- [Element: Air]+9 + +-- Leonine Axe +INSERT INTO `item_latents` VALUES(18285, 366, 45, 48, 0); -- DMG:46 +INSERT INTO `item_latents` VALUES(18285, 60, 7, 48, 0); -- [Element: Light]+7 + +-- Dynamis Axe +INSERT INTO `item_latents` VALUES(18286, 366, 4, 48, 0); -- DMG:50 +INSERT INTO `item_latents` VALUES(18286, 60, 9, 48, 0); -- [Element: Light]+9 + +-- Agonal Bhuj +INSERT INTO `item_latents` VALUES(18291, 366, 86, 48, 0); -- DMG:87 +INSERT INTO `item_latents` VALUES(18291, 60, 7, 48, 0); -- [Element: Light]+7 + +-- Dynamis Bhuj +INSERT INTO `item_latents` VALUES(18292, 366, 4, 48, 0); -- DMG:93 +INSERT INTO `item_latents` VALUES(18292, 60, 9, 48, 0); -- [Element: Light]+9 + +-- Hotspur Lance +INSERT INTO `item_latents` VALUES(18297, 366, 81, 48, 0); -- DMG:82 +INSERT INTO `item_latents` VALUES(18297, 57, 7, 48, 0); -- [Element: Earth]+7 + +-- Dynamis Lance +INSERT INTO `item_latents` VALUES(18298, 366, 2, 48, 0); -- DMG:84 +INSERT INTO `item_latents` VALUES(18298, 57, 9, 48, 0); -- [Element: Earth]+9 + +-- Memento Scythe +INSERT INTO `item_latents` VALUES(18303, 366, 81, 48, 0); -- DMG:82 +INSERT INTO `item_latents` VALUES(18303, 55, 7, 48, 0); -- [Element: Ice]+7 + +-- Dynamis Scythe +INSERT INTO `item_latents` VALUES(18304, 366, 3, 48, 0); -- DMG:85 +INSERT INTO `item_latents` VALUES(18304, 55, 9, 48, 0); -- [Element: Ice]+9 + +-- Mimizuku +INSERT INTO `item_latents` VALUES(18309, 366, 32, 48, 0); -- DMG:33 +INSERT INTO `item_latents` VALUES(18309, 61, 7, 48, 0); -- [Element: Dark]+7 + +-- Rogetsu +INSERT INTO `item_latents` VALUES(18310, 366, 7, 48, 0); -- DMG:40 +INSERT INTO `item_latents` VALUES(18310, 61, 9, 48, 0); -- [Element: Dark]+9 + +-- Hayatemaru +INSERT INTO `item_latents` VALUES(18315, 366, 75, 48, 0); -- DMG:76 +INSERT INTO `item_latents` VALUES(18315, 56, 7, 48, 0); -- [Element: Air]+7 + +-- Oboromaru +INSERT INTO `item_latents` VALUES(18316, 366, 3, 48, 0); -- DMG:79 +INSERT INTO `item_latents` VALUES(18316, 56, 9, 48, 0); -- [Element: Air]+9 + +-- Battering Maul +INSERT INTO `item_latents` VALUES(18321, 366, 28, 48, 0); -- DMG:29 +INSERT INTO `item_latents` VALUES(18321, 58, 7, 48, 0); -- [Element: Thunder]+7 + +-- Dynamis Maul +INSERT INTO `item_latents` VALUES(18322, 366, 5, 48, 0); -- DMG:35 +INSERT INTO `item_latents` VALUES(18322, 58, 9, 48, 0); -- [Element: Thunder]+9 + +-- Sage's Staff +INSERT INTO `item_latents` VALUES(18327, 366, 54, 48, 0); -- DMG:55 +INSERT INTO `item_latents` VALUES(18327, 54, 7, 48, 0); -- [Element: Fire]+7 + +-- Dynamis Staff +INSERT INTO `item_latents` VALUES(18328, 366, 3, 48, 0); -- DMG:58 +INSERT INTO `item_latents` VALUES(18328, 54, 9, 48, 0); -- [Element: Fire]+9 + +-- Marksman Gun +INSERT INTO `item_latents` VALUES(18333, 366, 38, 48, 0); -- DMG:39 +INSERT INTO `item_latents` VALUES(18333, 54, 7, 48, 0); -- [Element: Fire]+7 + +-- Dynamis Gun +INSERT INTO `item_latents` VALUES(18334, 366, 3, 48, 0); -- DMG:42 +INSERT INTO `item_latents` VALUES(18334, 54, 9, 48, 0); -- [Element: Fire]+9 + +-- Pyrrhic Horn +INSERT INTO `item_latents` VALUES(18339, 14, 1, 48, 0); -- CHR+1 +INSERT INTO `item_latents` VALUES(18339, 55, 7, 48, 0); -- [Element: Ice]+7 + +-- Dynamis Horn +INSERT INTO `item_latents` VALUES(18340, 14, 2, 48, 0); -- CHR+2 +INSERT INTO `item_latents` VALUES(18340, 55, 9, 48, 0); -- [Element: Ice]+9 + +-- Millennium Horn +INSERT INTO `item_latents` VALUES(18341, 14, 3, 48, 0); -- CHR+3 -- INSERT INTO `item_latents` VALUES(18341, 55, 9, 48, 0); -- Needs a way to give +2 to all songs, once BRD is straightened out. -INSERT INTO `item_latents` VALUES(18345, 366, 67, 48, 0); -INSERT INTO `item_latents` VALUES(18345, 59, 7, 48, 0); -INSERT INTO `item_latents` VALUES(18346, 366, 3, 48, 0); -INSERT INTO `item_latents` VALUES(18346, 59, 9, 48, 0); -INSERT INTO `item_latents` VALUES(15067, 1, 21, 48, 0); -INSERT INTO `item_latents` VALUES(15068, 1, 6, 48, 0); -INSERT INTO `item_latents` VALUES(15069, 385, 200, 48, 0); \ No newline at end of file + +-- Wolver Bow +INSERT INTO `item_latents` VALUES(18345, 366, 67, 48, 0); -- DMG:68 +INSERT INTO `item_latents` VALUES(18345, 59, 7, 48, 0); -- [Element: Water]+7 + +-- Dynamis Bow +INSERT INTO `item_latents` VALUES(18346, 366, 3, 48, 0); -- DMG:71 +INSERT INTO `item_latents` VALUES(18346, 59, 9, 48, 0); -- [Element: Water]+9 + +-- Bulwark Shield +INSERT INTO `item_latents` VALUES(15067, 1, 21, 48, 0); -- DEF:22 + +-- Dynamis Shield +INSERT INTO `item_latents` VALUES(15068, 1, 6, 48, 0); -- DEF:28 + +-- Ancile +INSERT INTO `item_latents` VALUES(15069, 385, 200, 48, 0); -- Augments "Shield Bash" + +-- ------------------------------------------------------- +-- Halting Stole +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(16306, 25, 20, 13, 4); -- accuracy+20 while under status paralysis + +-- ------------------------------------------------------- +-- Colossus's Earring +-- ------------------------------------------------------- +-- NEED latentID# INSERT INTO `item_latents` VALUES(16058, 161, -1, ??, 0); -- physical damage -2% during light weather (has -1% normally) + +-- ------------------------------------------------------- +-- Aesir Ear Pendant +-- ------------------------------------------------------- +-- NEED modID# & latentID# INSERT INTO `item_latents` VALUES(16057, ??, 6, ??, 0); -- conserve tp+6 during dark weather + +-- ------------------------------------------------------- +-- Fatality Belt +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 44); -- critical hit damage 2% under status mighty strikes (war) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 48); -- critical hit damage 2% under status chainspell (rdm) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 49); -- critical hit damage 2% under status perfect dodge (thf) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 50); -- critical hit damage 2% under status invincible (pld) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 51); -- critical hit damage 2% under status blood weapon (drk) +-- NEED STATUS # INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, ??); -- critical hit damage 2% under status familiar (bst) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 52); -- critical hit damage 2% under status soul voice (brd) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 53); -- critical hit damage 2% under status eagle eye shot (rng) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 54); -- critical hit damage 2% under status meikyo shisui (sam) +-- NEED STATUS # INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, ??); -- critical hit damage 2% under status mijin gakure (nin) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 126); -- critical hit damage 2% under status spirit surge (drg) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 163); -- critical hit damage 2% under status azure lore (blu) +-- NEED STATUS # INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, ??); -- critical hit damage 2% under status wild card (cor) +INSERT INTO `item_latents` VALUES(15955, 421, 2, 13, 376); -- critical hit damage 2% under status trance (dnc) + +-- ------------------------------------------------------- +-- Nyx Gorget +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(11587, 25, 12, 13, 75); -- accuracy+12 under status arcane circle + +-- ------------------------------------------------------- +-- Colossus's Torque +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(11590, 112, 3, 36, 0); -- Healing magic skill +10 On Lightsdays +INSERT INTO `item_latents` VALUES(11590, 113, 3, 36, 0); -- Enhancing magic skill +10 On Lightsdays + +-- ------------------------------------------------------- +-- Colossus's Mantle +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(11547, 163, -1, 36, 0); -- Magic damage taken -3% On Lightsdays + +-- ------------------------------------------------------- +-- Beguiling Collar +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(11585, 27, -3, 0, 100); -- Boosts enmity decrease when taking damage (used additional -3) + +-- ------------------------------------------------------- +-- Aesir Torque +-- ------------------------------------------------------- +-- NEED latentID# INSERT INTO `item_latents` VALUES(11589, 115, 3, ??, 0); -- Elemental magic skill +7 On Darksdays +-- NEED latentID# INSERT INTO `item_latents` VALUES(11589, 116, 3, ??, 0); -- Dark magic skill +7 On Darksdays + +-- ------------------------------------------------------- +-- Aesir Mantle +-- ------------------------------------------------------- +-- NEED latentID# INSERT INTO `item_latents` VALUES(11546, 288, 1, ??, 0); -- Double Attack +2% On Darksdays + +-- ------------------------------------------------------- +-- Vampire Earring +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(14783, 8, 4, 26, 1); -- STR+4 during Nighttime +INSERT INTO `item_latents` VALUES(14783, 10, 4, 26, 1); -- VIT+4 during Nighttime + +-- ------------------------------------------------------- +-- Ladybug Earring +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(15996, 24, 3, 26, 0); -- Ranged Attack+3 during Daytime + +-- ------------------------------------------------------- +-- Ladybug Earring +1 +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(15997, 24, 4, 26, 0); -- Ranged Attack+4 during Daytime + +-- ------------------------------------------------------- +-- Ladybug Ring +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(15815, 2, 20, 26, 0); -- HP+20 during Daytime +INSERT INTO `item_latents` VALUES(15815, 5, 20, 26, 0); -- MP+20 during Daytime + +-- ------------------------------------------------------- +-- Ladybug Ring +1 +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(15816, 2, 20, 26, 0); -- HP+20 during Daytime +INSERT INTO `item_latents` VALUES(15816, 5, 20, 26, 0); -- MP+20 during Daytime + +-- ------------------------------------------------------- +-- Mandraguard +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(10807, 370, 1, 26, 0); -- Regen 1/tick during Daytime + +-- ------------------------------------------------------- +-- Dinner Jacket +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(11355, 14, 1, 26, 1); -- CHR+1 during Nighttime +INSERT INTO `item_latents` VALUES(11355, 27, -1, 0, 75); -- Enmity-1 when HP <75% + +-- ------------------------------------------------------- +-- Dinner Hose +-- ------------------------------------------------------- +INSERT INTO `item_latents` VALUES(16378, 14, 1, 26, 1); -- CHR+1 during Nighttime +INSERT INTO `item_latents` VALUES(16378, 27, -1, 0, 75); -- Enmity-1 when HP <75% \ No newline at end of file