Index: modifier.h =================================================================== --- modifier.h (revision 4278) +++ modifier.h (working copy) @@ -21,6 +21,10 @@ =========================================================================== */ +/* +MOD_NAME =0xHEX#,// MOD DESCRIPTION (modId = DEC#) +*/ + #ifndef _CMODIFIER_H #define _CMODIFIER_H @@ -30,75 +34,75 @@ { MOD_NONE =0x00, - MOD_DEF =0x01,// Target's Defense - MOD_HP =0x02,// Target's HP - MOD_HPP =0x03,// HP Percentage - MOD_CONVMPTOHP =0x04,// MP -> HP (Cassie Earring) - MOD_MP =0x05,// MP +/- - MOD_MPP =0x06,// MP Percentage - MOD_CONVHPTOMP =0x07,// HP -> MP + MOD_DEF =0x01,// Target's Defense (modId = 1) + MOD_HP =0x02,// Target's HP (modId = 2) + MOD_HPP =0x03,// HP Percentage (modId = 3) + MOD_CONVMPTOHP =0x04,// MP -> HP (Cassie Earring) (modId = 4) + MOD_MP =0x05,// MP +/- (modId = 5) + MOD_MPP =0x06,// MP Percentage (modId = 6) + MOD_CONVHPTOMP =0x07,// HP -> MP (modId = 7) - MOD_STR =0x08,// Strength - MOD_DEX =0x09,// Dexterity - MOD_VIT =0x0A,// Vitality - MOD_AGI =0x0B,// Agility - MOD_INT =0x0C,// Intelligence - MOD_MND =0x0D,// Mind - MOD_CHR =0x0E,// Charisma + MOD_STR =0x08,// Strength (modId = 8) + MOD_DEX =0x09,// Dexterity (modId = 9) + MOD_VIT =0x0A,// Vitality (modId = 10) + MOD_AGI =0x0B,// Agility (modId = 11) + MOD_INT =0x0C,// Intelligence (modId = 12) + MOD_MND =0x0D,// Mind (modId = 13) + MOD_CHR =0x0E,// Charisma (modId = 14) // Elemental Defenses - MOD_FIREDEF =0x0F,// Fire Defense - MOD_ICEDEF =0x10,// Ice Defense - MOD_WINDDEF =0x11,// Wind Defense - MOD_EARTHDEF =0x12,// Earth Defense - MOD_THUNDERDEF =0x13,// Thunder Defense - MOD_WATERDEF =0x14,// Water Defense - MOD_LIGHTDEF =0x15,// Light Defense - MOD_DARKDEF =0x16,// Dark Defense + MOD_FIREDEF =0x0F,// Fire Defense (modId = 15) + MOD_ICEDEF =0x10,// Ice Defense (modId = 16) + MOD_WINDDEF =0x11,// Wind Defense (modId = 17) + MOD_EARTHDEF =0x12,// Earth Defense (modId = 18) + MOD_THUNDERDEF =0x13,// Thunder Defense (modId = 19) + MOD_WATERDEF =0x14,// Water Defense (modId = 20) + MOD_LIGHTDEF =0x15,// Light Defense (modId = 21) + MOD_DARKDEF =0x16,// Dark Defense (modId = 22) - MOD_ATT =0x17,// Attack - MOD_RATT =0x18,// Ranged Attack + MOD_ATT =0x17,// Attack (modId = 23) + MOD_RATT =0x18,// Ranged Attack (modId = 24) - MOD_ACC =0x19,// Accuracy - MOD_RACC =0x1A,// Ranged Accuracy + MOD_ACC =0x19,// Accuracy (modId = 25) + MOD_RACC =0x1A,// Ranged Accuracy (modId = 26) - MOD_ENMITY =0x1B,// Enmity + MOD_ENMITY =0x1B,// Enmity (modId = 27) - MOD_MATT =0x1C,// Magic Attack - MOD_MDEF =0x1D,// Magic Defense - MOD_MACC =0x1E,// Magic Accuracy - MOD_MEVA =0x1F,// Magic Evasion + MOD_MATT =0x1C,// Magic Attack (modId = 28) + MOD_MDEF =0x1D,// Magic Defense (modId = 29) + MOD_MACC =0x1E,// Magic Accuracy (modId = 30) + MOD_MEVA =0x1F,// Magic Evasion (modId = 31) // Magic Accuracy and Elemental Attacks - MOD_FIREATT =0x20,// Fire Damage - MOD_ICEATT =0x21,// Ice Damage - MOD_WINDATT =0x22,// Wind Damage - MOD_EARTHATT =0x23,// Earth Damage - MOD_THUNDERATT =0x24,// Thunder Damage - MOD_WATERATT =0x25,// Water Damage - MOD_LIGHTATT =0x26,// Light Damage - MOD_DARKATT =0x27,// Dark Damage - MOD_FIREACC =0x28,// Fire Accuracy - MOD_ICEACC =0x29,// Ice Accuracy - MOD_WINDACC =0x2A,// Wind Accuracy - MOD_EARTHACC =0x2B,// Earth Accuracy - MOD_THUNDERACC =0x2C,// Thunder Accuracy - MOD_WATERACC =0x2D,// Water Accuracy - MOD_LIGHTACC =0x2E,// Light Accuracy - MOD_DARKACC =0x2F,// Dark Accuracy + MOD_FIREATT =0x20,// Fire Damage (modId = 32) + MOD_ICEATT =0x21,// Ice Damage (modId = 33) + MOD_WINDATT =0x22,// Wind Damage (modId = 34) + MOD_EARTHATT =0x23,// Earth Damage (modId = 35) + MOD_THUNDERATT =0x24,// Thunder Damage (modId = 36) + MOD_WATERATT =0x25,// Water Damage (modId = 37) + MOD_LIGHTATT =0x26,// Light Damage (modId = 38) + MOD_DARKATT =0x27,// Dark Damage (modId = 39) + MOD_FIREACC =0x28,// Fire Accuracy (modId = 40) + MOD_ICEACC =0x29,// Ice Accuracy (modId = 41) + MOD_WINDACC =0x2A,// Wind Accuracy (modId = 42) + MOD_EARTHACC =0x2B,// Earth Accuracy (modId = 43) + MOD_THUNDERACC =0x2C,// Thunder Accuracy (modId = 44) + MOD_WATERACC =0x2D,// Water Accuracy (modId = 45) + MOD_LIGHTACC =0x2E,// Light Accuracy (modId = 46) + MOD_DARKACC =0x2F,// Dark Accuracy (modId = 47) - MOD_WSACC =0x30,// Weaponskill Accuracy + MOD_WSACC =0x30,// Weaponskill Accuracy (modId = 48) // Resistance to damage type // Value is stored as a percentage of damage reduction (to within 1000) // Example: 1000 = 100%, 875= 87.5% - MOD_SLASHRES =0x31,// Slash Resistance - MOD_PIERCERES =0x32,// Piercing Resistance - MOD_IMPACTRES =0x33,// Impact Resistance - MOD_HTHRES =0x34,// Hand-To-Hand Resistance + MOD_SLASHRES =0x31,// Slash Resistance (modId = 49) + MOD_PIERCERES =0x32,// Piercing Resistance (modId = 50) + MOD_IMPACTRES =0x33,// Impact Resistance (modId = 51) + MOD_HTHRES =0x34,// Hand-To-Hand Resistance (modId = 52) // Damage Reduction to Elements @@ -105,388 +109,389 @@ // Value is stored as a percentage of damage reduction (to within 1000) // Example: 1000 = 100%, 875= 87.5% - MOD_FIRERES =0x36,// % Fire Resistance - MOD_ICERES =0x37,// % Ice Resistance - MOD_WINDRES =0x38,// % Wind Resistance - MOD_EARTHRES =0x39,// % Earth Resistance - MOD_THUNDERRES =0x3A,// % Thunder Resistance - MOD_WATERRES =0x3B,// % Water Resistance - MOD_LIGHTRES =0x3C,// % Light Resistance - MOD_DARKRES =0x3D,// % Dark Resistance + MOD_FIRERES =0x36,// % Fire Resistance (modId = 54) + MOD_ICERES =0x37,// % Ice Resistance (modId = 55) + MOD_WINDRES =0x38,// % Wind Resistance (modId = 56) + MOD_EARTHRES =0x39,// % Earth Resistance (modId = 57) + MOD_THUNDERRES =0x3A,// % Thunder Resistance (modId = 58) + MOD_WATERRES =0x3B,// % Water Resistance (modId = 59) + MOD_LIGHTRES =0x3C,// % Light Resistance (modId = 60) + MOD_DARKRES =0x3D,// % Dark Resistance (modId = 61) - MOD_ATTP =0x3E,// % Attack - MOD_DEFP =0x3F,// % Defense - MOD_ACCP =0x40,// % Accuracy - MOD_EVAP =0x41,// % Evasion - MOD_RATTP =0x42,// % Ranged Attack - MOD_RACCP =0x43,// % Ranged Attack Accuracy + MOD_ATTP =0x3E,// % Attack (modId = 62) + MOD_DEFP =0x3F,// % Defense (modId = 63) + MOD_ACCP =0x40,// % Accuracy (modId = 64) + MOD_EVAP =0x41,// % Evasion (modId = 65) + MOD_RATTP =0x42,// % Ranged Attack (modId = 66) + MOD_RACCP =0x43,// % Ranged Attack Accuracy (modId = 67) - MOD_EVA =0x44,// Evasion - MOD_RDEF =0x45,// Ranged Defense - MOD_REVA =0x46,// Ranged Evasion - MOD_MPHEAL =0x47,// MP Recovered while healing - MOD_HPHEAL =0x48,// HP Recovered while healing - MOD_STORETP =0x49,// Increases the rate at which TP is gained + MOD_EVA =0x44,// Evasion (modId = 68) + MOD_RDEF =0x45,// Ranged Defense (modId = 69) + MOD_REVA =0x46,// Ranged Evasion (modId = 70) + MOD_MPHEAL =0x47,// MP Recovered while healing (modId = 71) + MOD_HPHEAL =0x48,// HP Recovered while healing (modId = 72) + MOD_STORETP =0x49,// Increases the rate at which TP is gained (modId = 73) // Working Skills (weapon combat skills) - MOD_HTH =0x50,// Hand To Hand - MOD_DAGGER =0x51,// Dagger - MOD_SWORD =0x52,// Sword - MOD_GSWORD =0x53,// Great Sword - MOD_AXE =0x54,// Axe - MOD_GAXE =0x55,// Great Axe - MOD_SCYTHE =0x56,// Scythe - MOD_POLEARM =0x57,// Polearm - MOD_KATANA =0x58,// Katana - MOD_GKATANA =0x59,// Great Katana - MOD_CLUB =0x5A,// Club - MOD_STAFF =0x5B,// Staff - MOD_ARCHERY =0x68,// Archery - MOD_MARKSMAN =0x69,// Marksman - MOD_THROW =0x6A,// Throw - MOD_GUARD =0x6B,// Guard - MOD_EVASION =0x6C,// Evasion - MOD_SHIELD =0x6D,// Shield - MOD_PARRY =0x6E,// Parry + MOD_HTH =0x50,// Hand To Hand Skill (modId = 80) + MOD_DAGGER =0x51,// Dagger Skill (modId = 81) + MOD_SWORD =0x52,// Sword Skill (modId = 82) + MOD_GSWORD =0x53,// Great Sword Skill (modId = 83) + MOD_AXE =0x54,// Axe Skill (modId = 84) + MOD_GAXE =0x55,// Great Axe Skill (modId = 85) + MOD_SCYTHE =0x56,// Scythe Skill (modId = 86) + MOD_POLEARM =0x57,// Polearm Skill (modId = 87) + MOD_KATANA =0x58,// Katana Skill (modId = 88) + MOD_GKATANA =0x59,// Great Katana Skill (modId = 89) + MOD_CLUB =0x5A,// Club Skill (modId = 90) + MOD_STAFF =0x5B,// Staff Skill (modId = 91) + MOD_ARCHERY =0x68,// Archery Skill (modId = 104) + MOD_MARKSMAN =0x69,// Marksman Skill (modId = 105) + MOD_THROW =0x6A,// Throw Skill (modId = 106) + MOD_GUARD =0x6B,// Guard Skill (modId = 107) + MOD_EVASION =0x6C,// Evasion Skill (modId = 108) + MOD_SHIELD =0x6D,// Shield Skill (modId = 109) + MOD_PARRY =0x6E,// Parry Skill (modId = 110) // Magic Skills - MOD_DIVINE =0x6F, - MOD_HEALING =0x70, - MOD_ENHANCE =0x71, - MOD_ENFEEBLE =0x72, - MOD_ELEM =0x73, - MOD_DARK =0x74, - MOD_SUMMONING =0x75, - MOD_NINJUTSU =0x76, - MOD_SINGING =0x77, - MOD_STRING =0x78, - MOD_WIND =0x79, - MOD_BLUE =0x7A, + MOD_DIVINE =0x6F,// Divine Magic Skill (modId = 111) + MOD_HEALING =0x70,// Healing Magic Skill (modId = 112) + MOD_ENHANCE =0x71,// Enhancing Magic Skill (modId = 113) + MOD_ENFEEBLE =0x72,// Enfeebling Magic Skill (modId = 114) + MOD_ELEM =0x73,// Elemental Magic Skill (modId = 115) + MOD_DARK =0x74,// Dark Magic Skill (modId = 116) + MOD_SUMMONING =0x75,// Summoning Magic Skill (modId = 117) + MOD_NINJUTSU =0x76,// Ninjutsu Magic Skill (modId = 118) + MOD_SINGING =0x77,// Singing Magic Skill (modId = 119) + MOD_STRING =0x78,// String Magic Skill (modId = 120) + MOD_WIND =0x79,// Wind Magic Skill (modId = 121) + MOD_BLUE =0x7A,// Blue Magic Skill (modId = 122) // Synthesis Skills - MOD_FISH =0x7F, - MOD_WOOD =0x80, - MOD_SMITH =0x81, - MOD_GOLDSMITH =0x82, - MOD_CLOTH =0x83, - MOD_LEATHER =0x84, - MOD_BONE =0x85, - MOD_ALCHEMY =0x86, - MOD_COOK =0x87, - MOD_SYNERGY =0x88, - MOD_RIDING =0x89, + MOD_FISH =0x7F,// Fishing Skill (modId = 127) + MOD_WOOD =0x80,// Woodworking Skill (modId = 128) + MOD_SMITH =0x81,// Smithing Skill (modId = 129) + MOD_GOLDSMITH =0x82,// Goldsmithing Skill (modId = 130) + MOD_CLOTH =0x83,// Clothcraft Skill (modId = 131) + MOD_LEATHER =0x84,// Leathercraft Skill (modId = 132) + MOD_BONE =0x85,// Bonecraft Skill (modId = 133) + MOD_ALCHEMY =0x86,// Alchemy Skill (modId = 134) + MOD_COOK =0x87,// Cooking Skill (modId = 135) + MOD_SYNERGY =0x88,// Synergy Skill (modId = 136) + MOD_RIDING =0x89,// Riding Skill (modId = 137) // Chance you will not make an hq synth (Impossibility of HQ synth) - MOD_ANTIHQ_WOOD =0x90, - MOD_ANTIHQ_SMITH =0x91, - MOD_ANTIHQ_GOLDSMITH =0x92, - MOD_ANTIHQ_CLOTH =0x93, - MOD_ANTIHQ_LEATHER =0x94, - MOD_ANTIHQ_BONE =0x95, - MOD_ANTIHQ_ALCHEMY =0x96, - MOD_ANTIHQ_COOK =0x97, + MOD_ANTIHQ_WOOD =0x90,// Woodworking Success Rate % (modId = 144) + MOD_ANTIHQ_SMITH =0x91,// Smithing Success Rate % (modId = 145) + MOD_ANTIHQ_GOLDSMITH =0x92,// Goldsmithing Success Rate % (modId = 146) + MOD_ANTIHQ_CLOTH =0x93,// Clothcraft Success Rate % (modId = 147) + MOD_ANTIHQ_LEATHER =0x94,// Leathercraft Success Rate % (modId = 148) + MOD_ANTIHQ_BONE =0x95,// Bonecraft Success Rate % (modId = 149) + MOD_ANTIHQ_ALCHEMY =0x96,// Alchemy Success Rate % (modId = 150) + MOD_ANTIHQ_COOK =0x97,// Cooking Success Rate % (modId = 151) // Damage / Crit Damage / Delay - MOD_DMG =0xA0,// Damage Multiplier - MOD_DMGPHYS =0xA1,// Physical Damage Multiplier - MOD_DMGBREATH =0xA2,// Breath Damage Multiplier - MOD_DMGMAGIC =0xA3,// Magic Damage Multiplier - 256 base! (value of -24 means -24/256 magic damage taken) - MOD_DMGRANGE =0xA4,// Range Damage Multiplier + MOD_DMG =0xA0,// Damage Taken % (modId = 160) + MOD_DMGPHYS =0xA1,// Physical Damage Taken % (modId = 161) + MOD_DMGBREATH =0xA2,// Breath Damage Taken % (modId = 162) + MOD_DMGMAGIC =0xA3,// Magic Damage Taken % - 256 base! (value of -24 means -24/256 magic damage taken) (modId = 163) + MOD_DMGRANGE =0xA4,// Range Damage Taken % (modId = 164) - MOD_UDMGPHYS =0x183,// Uncapped Damage Multipliers - MOD_UDMGBREATH =0x184,// Used in sentinal, invincible, physical shield etc - MOD_UDMGMAGIC =0x185, - MOD_UDMGRANGE =0x186, + MOD_UDMGPHYS =0x183,// Uncapped Damage Multipliers (modId = 387) + MOD_UDMGBREATH =0x184,// Used in sentinal, invincible, physical shield etc (modId = 388) + MOD_UDMGMAGIC =0x185,// (modId = 389) + MOD_UDMGRANGE =0x186,// (modId = 390) - MOD_CRITHITRATE =0xA5,// Raises chance to crit - MOD_CRIT_DMG_INCREASE =0x1A5,// Raises the damage of critcal hit by percent % - MOD_ENEMYCRITRATE =0xA6,// Raises chance enemy will crit + MOD_CRITHITRATE =0xA5,// Raises chance to crit (modId = 165) + MOD_CRIT_DMG_INCREASE =0x1A5,// Raises the damage of critcal hit by percent % (modId = 421) + MOD_ENEMYCRITRATE =0xA6,// Raises chance enemy will crit (modId = 166) - MOD_HASTE_MAGIC =0xA7,// Haste (and Slow) from magic - 1024 base! (448 cap) - MOD_HASTE_ABILITY =0x17F,// Haste (and Slow) from abilities - 1024 base! (256 cap?) - MOD_HASTE_GEAR =0x180,// Haste (and Slow) from equipment - 1024 base! (256 cap) - MOD_SPELLINTERRUPT =0xA8,// % Spell Interruption Rate - MOD_MOVE =0xA9,// % Movement Speed - MOD_FASTCAST =0xAA,// Increases Spell Cast Time (TRAIT) - MOD_UFASTCAST =0x197,// uncapped fast cast - MOD_DELAY =0xAB,// Increase/Decrease Delay - MOD_RANGED_DELAY =0xAC,// Increase/Decrease Ranged Delay - MOD_MARTIAL_ARTS =0xAD,// The integer amount of delay to reduce from H2H weapons' base delay. (TRAIT) - MOD_SKILLCHAINBONUS =0xAE,// Damage bonus applied to skill chain damage. Modifier from effects/traits - MOD_SKILLCHAINDMG =0xAF,// Damage bonus applied to skill chain damage. Modifier from gear (multiplicative after effect/traits) + MOD_HASTE_MAGIC =0xA7,// Haste (and Slow) from magic - 1024 base! (448 cap) (modId = 167) + MOD_HASTE_ABILITY =0x17F,// Haste (and Slow) from abilities - 1024 base! (256 cap?) (modId = 383) + MOD_HASTE_GEAR =0x180,// Haste (and Slow) from equipment - 1024 base! (256 cap) (modId = 384) + MOD_SPELLINTERRUPT =0xA8,// % Spell Interruption Rate (modId = 168) + MOD_MOVE =0xA9,// % Movement Speed (modId = 169) + MOD_FASTCAST =0xAA,// Increases Spell Cast Time (TRAIT) (modId = 170) + MOD_UFASTCAST =0x197,// uncapped fast cast (modId = 407) + MOD_DELAY =0xAB,// Increase/Decrease Delay (modId = 171) + MOD_RANGED_DELAY =0xAC,// Increase/Decrease Ranged Delay (modId = 172) + MOD_MARTIAL_ARTS =0xAD,// The integer amount of delay to reduce from H2H weapons' base delay. (TRAIT) (modId = 173) + MOD_SKILLCHAINBONUS =0xAE,// Damage bonus applied to skill chain damage. Modifier from effects/traits (modId = 174) + MOD_SKILLCHAINDMG =0xAF,// Damage bonus applied to skill chain damage. Modifier from gear (multiplicative after effect/traits) (modId = 175) // FOOD! - MOD_FOOD_HPP =0xB0, - MOD_FOOD_HP_CAP =0xB1, - MOD_FOOD_MPP =0xB2, - MOD_FOOD_MP_CAP =0xB3, - MOD_FOOD_ATTP =0xB4, - MOD_FOOD_ATT_CAP =0xB5, - MOD_FOOD_DEFP =0xB6, - MOD_FOOD_DEF_CAP =0xB7, - MOD_FOOD_ACCP =0xB8, - MOD_FOOD_ACC_CAP =0xB9, - MOD_FOOD_RATTP =0xBA, - MOD_FOOD_RATT_CAP =0xBB, - MOD_FOOD_RACCP =0xBC, - MOD_FOOD_RACC_CAP =0xBD, + MOD_FOOD_HPP =0xB0,// (modId = 176) + MOD_FOOD_HP_CAP =0xB1,// (modId = 177) + MOD_FOOD_MPP =0xB2,// (modId = 178) + MOD_FOOD_MP_CAP =0xB3,// (modId = 179) + MOD_FOOD_ATTP =0xB4,// (modId = 180) + MOD_FOOD_ATT_CAP =0xB5,// (modId = 181) + MOD_FOOD_DEFP =0xB6,// (modId = 182) + MOD_FOOD_DEF_CAP =0xB7,// (modId = 183) + MOD_FOOD_ACCP =0xB8,// (modId = 184) + MOD_FOOD_ACC_CAP =0xB9,// (modId = 185) + MOD_FOOD_RATTP =0xBA,// (modId = 186) + MOD_FOOD_RATT_CAP =0xBB,// (modId = 187) + MOD_FOOD_RACCP =0xBC,// (modId = 188) + MOD_FOOD_RACC_CAP =0xBD,// (modId = 190) // Killer-Effects - (Most by Traits/JobAbility) - MOD_VERMIN_KILLER =0xE0, - MOD_BIRD_KILLER =0xE1, - MOD_AMORPH_KILLER =0xE2, - MOD_LIZARD_KILLER =0xE3, - MOD_AQUAN_KILLER =0xE4, - MOD_PLANTOID_KILLER =0xE5, - MOD_BEAST_KILLER =0xE6, - MOD_UNDEAD_KILLER =0xE7, - MOD_ARCANA_KILLER =0xE8, - MOD_DRAGON_KILLER =0xE9, - MOD_DEMON_KILLER =0xEA, - MOD_EMPTY_KILLER =0xEB, - MOD_HUMANOID_KILLER =0xEC, - MOD_LUMORIAN_KILLER =0xED, - MOD_LUMINION_KILLER =0xEE, + MOD_VERMIN_KILLER =0xE0,// Enhances "Vermin Killer" effect (modId = 224) + MOD_BIRD_KILLER =0xE1,// Enhances "Bird Killer" effect (modId = 225) + MOD_AMORPH_KILLER =0xE2,// Enhances "Amorph Killer" effect (modId = 226) + MOD_LIZARD_KILLER =0xE3,// Enhances "Lizard Killer" effect (modId = 227) + MOD_AQUAN_KILLER =0xE4,// Enhances "Aquan Killer" effect (modId = 228) + MOD_PLANTOID_KILLER =0xE5,// Enhances "Plantiod Killer" effect (modId = 229) + MOD_BEAST_KILLER =0xE6,// Enhances "Beast Killer" effect (modId = 230) + MOD_UNDEAD_KILLER =0xE7,// Enhances "Undead Killer" effect (modId = 231) + MOD_ARCANA_KILLER =0xE8,// Enhances "Arcana Killer" effect (modId = 232) + MOD_DRAGON_KILLER =0xE9,// Enhances "Dragon Killer" effect (modId = 233) + MOD_DEMON_KILLER =0xEA,// Enhances "Demon Killer" effect (modId = 234) + MOD_EMPTY_KILLER =0xEB,// Enhances "Empty Killer" effect (modId = 235) + MOD_HUMANOID_KILLER =0xEC,// Enhances "Humanoid Killer" effect (modId = 236) + MOD_LUMORIAN_KILLER =0xED,// Enhances "Lumorian Killer" effect (modId = 237) + MOD_LUMINION_KILLER =0xEE,// Enhances "Luminion Killer" effect (modId = 238) // Resistances to enfeebles - Traits/Job Ability - MOD_SLEEPRES =0xF0, - MOD_POISONRES =0xF1, - MOD_PARALYZERES =0xF2, - MOD_BLINDRES =0xF3, - MOD_SILENCERES =0xF4, - MOD_VIRUSRES =0xF5, - MOD_PETRIFYRES =0xF6, - MOD_BINDRES =0xF7, - MOD_CURSERES =0xF8, - MOD_GRAVITYRES =0xF9, - MOD_SLOWRES =0xFA, - MOD_STUNRES =0xFB, - MOD_CHARMRES =0xFC, + MOD_SLEEPRES =0xF0,// Enhances "Resist Sleep" effect (modId = 240) + MOD_POISONRES =0xF1,// Enhances "Resist Poison" effect (modId = 241) + MOD_PARALYZERES =0xF2,// Enhances "Resist Paralyze" effect (modId = 242) + MOD_BLINDRES =0xF3,// Enhances "Resist Blind" effect (modId = 243) + MOD_SILENCERES =0xF4,// Enhances "Resist Silence" effect (modId = 244) + MOD_VIRUSRES =0xF5,// Enhances "Resist Virus" effect (modId = 245) + MOD_PETRIFYRES =0xF6,// Enhances "Resist Petrify" effect (modId = 246) + MOD_BINDRES =0xF7,// Enhances "Resist Bind" effect (modId = 247) + MOD_CURSERES =0xF8,// Enhances "Resist Curse" effect (modId = 248) + MOD_GRAVITYRES =0xF9,// Enhances "Resist Gravity" effect (modId = 249) + MOD_SLOWRES =0xFA,// Enhances "Resist Slow" effect (modId = 250) + MOD_STUNRES =0xFB,// Enhances "Resist Stun" effect (modId = 251) + MOD_CHARMRES =0xFC,// Enhances "Resist Charm" effect (modId = 252) - MOD_UNKNOWN =0xFF, + MOD_UNKNOWN =0xFF,// (modId = 255) - MOD_PARALYZE =0x101,// Paralyze -- percent chance to proc - MOD_MIJIN_GAKURE =0x102,// Tracks whether or not you used this ability to die. - MOD_DUAL_WIELD =0x103,// Percent reduction in dual wield delay. + MOD_PARALYZE =0x101,// Paralyze -- percent chance to proc (modId = 257) + MOD_MIJIN_GAKURE =0x102,// Tracks whether or not you used this ability to die. (modId = 258) + MOD_DUAL_WIELD =0x103,// Percent reduction in dual wield delay. (modId = 259) // Warrior - MOD_DOUBLE_ATTACK =0x120,// Percent chance to proc + MOD_DOUBLE_ATTACK =0x120,// Percent chance to proc (modId = 288) // Monk - MOD_SUBTLE_BLOW =0x121,// How much TP to reduce. - MOD_COUNTER =0x123,// Percent chance to counter - MOD_KICK_ATTACK =0x124,// Percent chance to kick - MOD_PERFECT_COUNTER_ATT =0x1AC,// TODO: Raises weapon damage by 20 when countering while under the Perfect Counter effect. This also affects Weapon Rank (though not if fighting barehanded). - MOD_FOOTWORK_ATT_BONUS =0x1AD,// TODO: Raises the attack bonus of Footwork. (Tantra Gaiters +2 raise 100/1024 to 152/1024) + MOD_SUBTLE_BLOW =0x121,// How much TP to reduce. (modId = 289) + MOD_COUNTER =0x123,// Percent chance to counter (modId = 291) + MOD_KICK_ATTACK =0x124,// Percent chance to kick (modId = 292) + MOD_PERFECT_COUNTER_ATT =0x1AC,// TODO: Raises weapon damage by 20 when countering while under the Perfect Counter effect. This also affects Weapon Rank (though not if fighting barehanded). (modId = 428) + MOD_FOOTWORK_ATT_BONUS =0x1AD,// TODO: Raises the attack bonus of Footwork. (Tantra Gaiters +2 raise 100/1024 to 152/1024) (modId = 429) // White Mage - MOD_AFFLATUS_SOLACE =0x125,// Pool of HP accumulated during Afflatus Solace - MOD_AFFLATUS_MISERY =0x126,// Pool of HP accumulated during Afflatus Misery + MOD_AFFLATUS_SOLACE =0x125,// Pool of HP accumulated during Afflatus Solace (modId = 293) + MOD_AFFLATUS_MISERY =0x126,// Pool of HP accumulated during Afflatus Misery (modId = 294) // Black Mage - MOD_CLEAR_MIND =0x127,// Used in conjunction with MOD_HEALMP to increase amount between tics - MOD_CONSERVE_MP =0x128,// Percent chance + MOD_CLEAR_MIND =0x127,// Used in conjunction with MOD_HEALMP to increase amount between tics (modId = 295) + MOD_CONSERVE_MP =0x128,// Percent chance (modId = 296) // Red Mage - MOD_BLINK =0x12B,// Tracks blink shadows - MOD_STONESKIN =0x12C,// Tracks stoneskin HP pool - MOD_PHALANX =0x12D,// Tracks direct damage reduction + MOD_BLINK =0x12B,// Tracks blink shadows (modId = 299) + MOD_STONESKIN =0x12C,// Tracks stoneskin HP pool (modId = 300) + MOD_PHALANX =0x12D,// Tracks direct damage reduction (modId = 301) // Thief - MOD_STEAL =0x12A,// Increase/Decrease THF Steal chance - MOD_TRIPLE_ATTACK =0x12E,// Percent chance - MOD_TREASURE_HUNTER =0x12F,// Percent chance + MOD_STEAL =0x12A,// Increase/Decrease THF Steal chance (modId = 298) + MOD_TRIPLE_ATTACK =0x12E,// Percent chance (modId = 302) + MOD_TREASURE_HUNTER =0x12F,// Percent chance (modId = 303) // Paladin - MOD_ABSORB_DMG_TO_MP =0x1AA,// Absorbs a percentage of damage taken to MP. - MOD_ENMITY_REDUCTION_PHYSICAL =0x1AB,// TODO: Reduces Enmity decrease when taking physical damage + MOD_ABSORB_DMG_TO_MP =0x1AA,// Absorbs a percentage of damage taken to MP. (modId = 426) + MOD_ENMITY_REDUCTION_PHYSICAL =0x1AB,// TODO: Reduces Enmity decrease when taking physical damage (modId = 427) // Dark Knight + // Beastmaster - MOD_TAME =0x130,// Additional percent chance to charm - MOD_CHARM_TIME =0x168,// extends the charm time only, no effect of charm chance - MOD_REWARD_HP_BONUS =0x16C,// Percent to add to reward HP healed. (364) - MOD_CHARM_CHANCE =0x187,// extra chance to charm (light+apollo staff ect) + MOD_TAME =0x130,// Additional percent chance to charm (modId = 304) + MOD_CHARM_TIME =0x168,// extends the charm time only, no effect of charm chance (modId = 360) + MOD_REWARD_HP_BONUS =0x16C,// Percent to add to reward HP healed. (364) (modId = 364) + MOD_CHARM_CHANCE =0x187,// extra chance to charm (light+apollo staff ect) (modId = 391) // Bard // Ranger - MOD_RECYCLE =0x131,// Percent chance to recycle - MOD_SNAP_SHOT =0x16D,// Percent reduction to range attack delay - MOD_RAPID_SHOT =0x167,// Percent chance to proc rapid shot - MOD_WIDESCAN =0x154, - MOD_BARRAGE_ACC =0x1A4,// Barrage accuracy - MOD_DOUBLE_SHOT_RATE =0x1A6,// The rate that double shot can proc. Without this, the default is 40%. - MOD_VELOCITY_SNAPSHOT_BONUS =0x1A7,// Increases Snapshot whilst Velocity Shot is up. - MOD_VELOCITY_RATT_BONUS =0x1A8,// Increases Ranged Attack whilst Velocity Shot is up. - MOD_SHADOW_BIND_EXT =0x1A9,// Extends the time of shadowbind + MOD_RECYCLE =0x131,// Percent chance to recycle (modId = 305) + MOD_SNAP_SHOT =0x16D,// Percent reduction to range attack delay (modId = 365) + MOD_RAPID_SHOT =0x167,// Percent chance to proc rapid shot (modId = 359) + MOD_WIDESCAN =0x154,// (modId = 340) + MOD_BARRAGE_ACC =0x1A4,// Barrage accuracy (modId = 420) + MOD_DOUBLE_SHOT_RATE =0x1A6,// The rate that double shot can proc. Without this, the default is 40%. (modId = 422) + MOD_VELOCITY_SNAPSHOT_BONUS =0x1A7,// Increases Snapshot whilst Velocity Shot is up. (modId = 423) + MOD_VELOCITY_RATT_BONUS =0x1A8,// Increases Ranged Attack whilst Velocity Shot is up. (modId = 424) + MOD_SHADOW_BIND_EXT =0x1A9,// Extends the time of shadowbind (modId = 425) // Samurai - MOD_ZANSHIN =0x132,// Zanshin percent chance + MOD_ZANSHIN =0x132,// Zanshin percent chance (modId = 306) // Ninja - MOD_UTSUSEMI =0x133,// Everyone's favorite --tracks shadows. - MOD_NINJA_TOOL =0x134,// Percent chance to not use a tool. + MOD_UTSUSEMI =0x133,// Everyone's favorite --tracks shadows. (modId = 307) + MOD_NINJA_TOOL =0x134,// Percent chance to not use a tool. (modId = 308) // Dragoon - MOD_JUMP_TP_BONUS =0x169,// bonus tp player receives when using jump (must be divided by 10) - MOD_JUMP_ATT_BONUS =0x16A,// ATT% bonus for jump + high jump - MOD_HIGH_JUMP_ENMITY_REDUCTION=0x16B,// for gear that reduces more enmity from high jump + MOD_JUMP_TP_BONUS =0x169,// bonus tp player receives when using jump (must be divided by 10) (modId = 361) + MOD_JUMP_ATT_BONUS =0x16A,// ATT% bonus for jump + high jump (modId = 362) + MOD_HIGH_JUMP_ENMITY_REDUCTION=0x16B,// for gear that reduces more enmity from high jump (modId = 363) // Summoner - MOD_AVATAR_PERPETUATION =0x173,//stores base cost of current avatar - MOD_WEATHER_REDUCTION =0x174,//stores perpetuation reduction depending on weather - MOD_DAY_REDUCTION =0x175,//stores perpetuation reduction depending on day - MOD_PERPETUATION_REDUCTION =0x15A,//stores the MP/tick reduction from gear - MOD_BP_DELAY =0x165,//stores blood pact delay reduction + MOD_AVATAR_PERPETUATION =0x173,//stores base cost of current avatar (modId = 371) + MOD_WEATHER_REDUCTION =0x174,//stores perpetuation reduction depending on weather (modId = 372) + MOD_DAY_REDUCTION =0x175,//stores perpetuation reduction depending on day (modId = 373) + MOD_PERPETUATION_REDUCTION =0x15A,//stores the MP/tick reduction from gear (modId = 346) + MOD_BP_DELAY =0x165,//stores blood pact delay reduction (modId = 357) // Blue Mage - MOD_BLUE_POINTS =0x135,// Tracks extra blue points + MOD_BLUE_POINTS =0x135,// Tracks extra blue points (modId = 309) // Corsair - MOD_DEDICATION =0x136,// % exp gain - MOD_DEDICATION_CAP =0x137,// Cap of dedicaiton effect - MOD_EXP_BONUS =0x17E, + MOD_DEDICATION =0x136,// % exp gain (modId = 310) + MOD_DEDICATION_CAP =0x137,// Cap of dedicaiton effect (modId = 311) + MOD_EXP_BONUS =0x17E,// (modId = 382) - MOD_PET_MABB =0x138,// Tracks totals - MOD_PET_MACC =0x139,// Tracks totals - MOD_PET_ATTP =0x13A,// Tracks totals - MOD_PET_ACC =0x13B,// Tracks totals - MOD_DMG_REFLECT =0x13C,// Tracks totals - MOD_ROLL_ROGUES =0x13D,// Tracks totals - MOD_ROLL_GALLANTS =0x13E,// Tracks totals - MOD_ROLL_CHAOS =0x13F,// Tracks totals - MOD_ROLL_BEAST =0x140,// Tracks totals - MOD_ROLL_CHORAL =0x141,// Tracks totals - MOD_ROLL_HUNTERS =0x142,// Tracks totals - MOD_ROLL_SAMURAI =0x143,// Tracks totals - MOD_ROLL_NINJA =0x144,// Tracks totals - MOD_ROLL_DRACHEN =0x145,// Tracks totals - MOD_ROLL_EVOKERS =0x146,// Tracks totals - MOD_ROLL_MAGUS =0x147,// Tracks totals - MOD_ROLL_CORSAIRS =0x148,// Tracks totals - MOD_ROLL_PUPPET =0x149,// Tracks totals - MOD_ROLL_DANCERS =0x14A,// Tracks totals - MOD_ROLL_SCHOLARS =0x14B,// Tracks totals - MOD_BUST =0x14C,// # of busts - MOD_QUICK_DRAW_DMG =411, + MOD_PET_MABB =0x138,// Tracks totals (modId = 312) + MOD_PET_MACC =0x139,// Tracks totals (modId = 313) + MOD_PET_ATTP =0x13A,// Tracks totals (modId = 314) + MOD_PET_ACC =0x13B,// Tracks totals (modId = 315) + MOD_DMG_REFLECT =0x13C,// Tracks totals (modId = 316) + MOD_ROLL_ROGUES =0x13D,// Tracks totals (modId = 317) + MOD_ROLL_GALLANTS =0x13E,// Tracks totals (modId = 318) + MOD_ROLL_CHAOS =0x13F,// Tracks totals (modId = 319) + MOD_ROLL_BEAST =0x140,// Tracks totals (modId = 320) + MOD_ROLL_CHORAL =0x141,// Tracks totals (modId = 321) + MOD_ROLL_HUNTERS =0x142,// Tracks totals (modId = 322) + MOD_ROLL_SAMURAI =0x143,// Tracks totals (modId = 323) + MOD_ROLL_NINJA =0x144,// Tracks totals (modId = 324) + MOD_ROLL_DRACHEN =0x145,// Tracks totals (modId = 325) + MOD_ROLL_EVOKERS =0x146,// Tracks totals (modId = 326) + MOD_ROLL_MAGUS =0x147,// Tracks totals (modId = 327) + MOD_ROLL_CORSAIRS =0x148,// Tracks totals (modId = 328) + MOD_ROLL_PUPPET =0x149,// Tracks totals (modId = 329) + MOD_ROLL_DANCERS =0x14A,// Tracks totals (modId = 330) + MOD_ROLL_SCHOLARS =0x14B,// Tracks totals (modId = 331) + MOD_BUST =0x14C,// # of busts (modId = 332) + MOD_QUICK_DRAW_DMG =411,// (modId = 1041) // Puppetmaster - MOD_AUTO_MELEE_SKILL =412, - MOD_AUTO_RANGED_SKILL =413, - MOD_AUTO_MAGIC_SKILL =414, + MOD_AUTO_MELEE_SKILL =412,// (modId = 1042) + MOD_AUTO_RANGED_SKILL =413,// (modId = 1043) + MOD_AUTO_MAGIC_SKILL =414,// (modId = 1044) + // Dancer - MOD_FINISHING_MOVES =0x14D,// Tracks # of finishing moves + MOD_FINISHING_MOVES =0x14D,// Tracks # of finishing moves (modId = 333) //Scholar - MOD_BLACK_MAGIC_COST =0x189,// MP cost for black magic (light/dark arts) - MOD_WHITE_MAGIC_COST =0x18A,// MP cost for white magic (light/dark arts) - MOD_BLACK_MAGIC_CAST =0x18B,// Cast time for black magic (light/dark arts) - MOD_WHITE_MAGIC_CAST =0x18C,// Cast time for black magic (light/dark arts) - MOD_BLACK_MAGIC_RECAST =0x18D,// Recast time for black magic (light/dark arts) - MOD_WHITE_MAGIC_RECAST =0x18E,// Recast time for white magic (light/dark arts) - MOD_ALACRITY_CELERITY_EFFECT =0x18F,// Bonus for celerity/alacrity effect - MOD_LIGHT_ARTS_EFFECT =0x14E, - MOD_DARK_ARTS_EFFECT =0x14F, - MOD_LIGHT_ARTS_SKILL =0x150, - MOD_DARK_ARTS_SKILL =0x151, - MOD_REGEN_EFFECT =0x152, - MOD_REGEN_DURATION =0x153, - MOD_HELIX_EFFECT =0x154, - MOD_HELIX_DURATION =0x155, - MOD_STORMSURGE_EFFECT =0x190, - MOD_SUBLIMATION_BONUS =0x191, + MOD_BLACK_MAGIC_COST =0x189,// MP cost for black magic (light/dark arts) (modId = 393) + MOD_WHITE_MAGIC_COST =0x18A,// MP cost for white magic (light/dark arts) (modId = 394) + MOD_BLACK_MAGIC_CAST =0x18B,// Cast time for black magic (light/dark arts) (modId = 395) + MOD_WHITE_MAGIC_CAST =0x18C,// Cast time for black magic (light/dark arts) (modId = 396) + MOD_BLACK_MAGIC_RECAST =0x18D,// Recast time for black magic (light/dark arts) (modId = 397) + MOD_WHITE_MAGIC_RECAST =0x18E,// Recast time for white magic (light/dark arts) (modId = 398) + MOD_ALACRITY_CELERITY_EFFECT =0x18F,// Bonus for celerity/alacrity effect (modId = 399) + MOD_LIGHT_ARTS_EFFECT =0x14E,// (modId = 334) + MOD_DARK_ARTS_EFFECT =0x14F,// (modId = 335) + MOD_LIGHT_ARTS_SKILL =0x150,// (modId = 336) + MOD_DARK_ARTS_SKILL =0x151,// (modId = 337) + MOD_REGEN_EFFECT =0x152,// (modId = 338) + MOD_REGEN_DURATION =0x153,// (modId = 339) + MOD_HELIX_EFFECT =0x154,// (modId = 340) + MOD_HELIX_DURATION =0x155,// (modId = 341) + MOD_STORMSURGE_EFFECT =0x190,// (modId = 400) + MOD_SUBLIMATION_BONUS =0x191,// (modId = 401) - MOD_ENSPELL =0x155,//stores the type of enspell active (0 if nothing) - MOD_SPIKES =0x156,//store the type of spike spell active (0 if nothing) - MOD_ENSPELL_DMG =0x157,//stores the base damage of the enspell before reductions - MOD_ENSPELL_DMG_BONUS =0x1AC, - MOD_SPIKES_DMG =0x158,//stores the base damage of the spikes before reductions + MOD_ENSPELL =0x155,//stores the type of enspell active (0 if nothing) (modId = 341) + MOD_SPIKES =0x156,//store the type of spike spell active (0 if nothing) (modId = 342) + MOD_ENSPELL_DMG =0x157,//stores the base damage of the enspell before reductions (modId = 343) + MOD_ENSPELL_DMG_BONUS =0x1AC,// (modId = 428) + MOD_SPIKES_DMG =0x158,//stores the base damage of the spikes before reductions (modId = 344) - MOD_TP_BONUS =0x159, + MOD_TP_BONUS =0x159,// (modId = 345) + //stores the amount of elemental affinity (elemental staves mostly) + MOD_FIRE_AFFINITY =0x15B,// Additional effect: Fire damage % (modId = 347) + MOD_EARTH_AFFINITY =0x15C,// Additional effect: Earth damage % (modId = 348) + MOD_WATER_AFFINITY =0x15D,// Additional effect: Water damage % (modId = 349) + MOD_ICE_AFFINITY =0x15E,// Additional effect: Ice damage % (modId = 350) + MOD_THUNDER_AFFINITY =0x15F,// Additional effect: Lightning damage % (modId = 351) + MOD_WIND_AFFINITY =0x160,// Additional effect: Wind damage % (modId = 352) + MOD_LIGHT_AFFINITY =0x161,// Additional effect: Light damage % (modId = 353) + MOD_DARK_AFFINITY =0x162,// Additional effect: Dark damage % (modId = 354) - MOD_FIRE_AFFINITY =0x15B,//stores the amount of elemental affinity (elemental staves mostly) - MOD_EARTH_AFFINITY =0x15C, - MOD_WATER_AFFINITY =0x15D, - MOD_ICE_AFFINITY =0x15E, - MOD_THUNDER_AFFINITY =0x15F, - MOD_WIND_AFFINITY =0x160, - MOD_LIGHT_AFFINITY =0x161, - MOD_DARK_AFFINITY =0x162, - // Special Modifier+ - MOD_ADDS_WEAPONSKILL =0x163, - MOD_ADDS_WEAPONSKILL_DYN =0x164, + MOD_ADDS_WEAPONSKILL =0x163,// (modId = 355) + MOD_ADDS_WEAPONSKILL_DYN =0x164,// In Dynamis (modId = 356) - MOD_STEALTH =0x166, + MOD_STEALTH =0x166,// (modId = 358) - MOD_MAIN_DMG_RATING =0x16E,//adds damage rating to main hand weapon (maneater/blau dolch etc hidden effects) - MOD_SUB_DMG_RATING =0x16F,//adds damage rating to off hand weapon - MOD_REGAIN =0x170,//auto regain TP (from items) | this is multiplied by 10 e.g. 20 is 2% TP - MOD_REGAIN_DOWN =0x196,// plague, reduce tp - MOD_REFRESH =0x171,//auto refresh from equipment - MOD_REFRESH_DOWN =0x195,// plague, reduce mp - MOD_REGEN =0x172,//auto regen from equipment - MOD_REGEN_DOWN =0x194,// poison - MOD_CURE_POTENCY =0x176,//% cure potency | bonus from gear is capped at 50 - MOD_CURE_POTENCY_RCVD =0x177,//% potency of received cure | healer's roll, some items have this - MOD_RANGED_DMG_RATING =0x178,//adds damage rating to ranged weapon - MOD_MAIN_DMG_RANK =0x179,//adds weapon rank to main weapon (http://wiki.bluegartr.com/bg/Weapon_Rank) - MOD_SUB_DMG_RANK =0x17A,//adds weapon rank to sub weapon - MOD_RANGED_DMG_RANK =0x17B,//adds weapon rank to ranged weapon - MOD_DELAYP =0x17C,//delay addition percent (does not affect tp gain) - MOD_RANGED_DELAYP =0x17D,//ranged delay addition percent (does not affect tp gain) + MOD_MAIN_DMG_RATING =0x16E,//adds damage rating to main hand weapon (maneater/blau dolch etc hidden effects) (modId = 366) + MOD_SUB_DMG_RATING =0x16F,//adds damage rating to off hand weapon (modId = 367) + MOD_REGAIN =0x170,//auto regain TP (from items) | this is multiplied by 10 e.g. 20 is 2% TP (modId = 368) + MOD_REGAIN_DOWN =0x196,// plague, reduce tp (modId = 406) + MOD_REFRESH =0x171,//auto refresh from equipment (modId = 369) + MOD_REFRESH_DOWN =0x195,// plague, reduce mp (modId = 405) + MOD_REGEN =0x172,//auto regen from equipment (modId = 370) + MOD_REGEN_DOWN =0x194,// poison (modId = 404) + MOD_CURE_POTENCY =0x176,//% cure potency | bonus from gear is capped at 50 (modId = 374) + MOD_CURE_POTENCY_RCVD =0x177,//% potency of received cure | healer's roll, some items have this (modId = 375) + MOD_RANGED_DMG_RATING =0x178,//adds damage rating to ranged weapon (modId = 376) + MOD_MAIN_DMG_RANK =0x179,//adds weapon rank to main weapon (modId = 377) (http://wiki.bluegartr.com/bg/Weapon_Rank) + MOD_SUB_DMG_RANK =0x17A,//adds weapon rank to sub weapon (modId = 378) + MOD_RANGED_DMG_RANK =0x17B,//adds weapon rank to ranged weapon (modId = 379) + MOD_DELAYP =0x17C,//delay addition percent (does not affect tp gain) (modId = 380) + MOD_RANGED_DELAYP =0x17D,//ranged delay addition percent (does not affect tp gain) (modId = 381) - MOD_SHIELD_BASH =0x181, - MOD_KICK_DMG =0x182,// increases kick attack damage - MOD_WEAPON_BASH =0x188, + MOD_SHIELD_BASH =0x181,// (modId = 385) + MOD_KICK_DMG =0x182,// increases kick attack damage (modId = 386) + MOD_WEAPON_BASH =0x188,// (modId = 387) - MOD_WYVERN_BREATH =0x192, - MOD_STEP_ACCURACY =0x193,// Bonus accuracy for Dancer's steps + MOD_WYVERN_BREATH =0x192,// (modId = 402) + MOD_STEP_ACCURACY =0x193,// Bonus accuracy for Dancer's steps (modId = 403) /// Gear set modifiers - MOD_DA_DOUBLE_DAMAGE =0x198,// Double attack's double damage chance %. - MOD_TA_TRIPLE_DAMAGE =0x199,// Triple attack's triple damage chance %. - MOD_ZANSHIN_DOUBLE_DAMAGE =0x19A,// Zanshin's double damage chance %. - MOD_RAPID_SHOT_DOUBLE_DAMAGE =0x19B,// Rapid shot's double damage chance %. - MOD_ABSORB_DMG_CHANCE =0x19C,// Chance to absorb damage % - MOD_EXTRA_DUAL_WIELD_ATTACK =0x19D,// Chance to land an extra attack when dual wielding - MOD_EXTRA_KICK_ATTACK =0x19E,// Occasionally allows a second Kick Attack during an attack round without the use of Footwork. - MOD_SAMBA_DOUBLE_DAMAGE =0x19F,// Double damage chance when samba is up. - MOD_NULL_PHYSICAL_DAMAGE =0x1A0,// Chance to null physical damage. - MOD_QUICK_DRAW_TRIPLE_DAMAGE =0x1A1,// Chance to do triple damage with quick draw. - MOD_BAR_ELEMENT_NULL_CHANCE =0x1A2,// Bar Elemental spells will occasionally nullify damage of the same element. - MOD_GRIMOIRE_INSTANT_CAST =0x1A3,// Spells that match your current Arts will occasionally cast instantly, without recast. + MOD_DA_DOUBLE_DAMAGE =0x198,// Double attack's double damage chance %. (modId = 408) + MOD_TA_TRIPLE_DAMAGE =0x199,// Triple attack's triple damage chance %. (modId = 409) + MOD_ZANSHIN_DOUBLE_DAMAGE =0x19A,// Zanshin's double damage chance %. (modId = 410) + MOD_RAPID_SHOT_DOUBLE_DAMAGE =0x19B,// Rapid shot's double damage chance %. (modId = 411) + MOD_ABSORB_DMG_CHANCE =0x19C,// Chance to absorb damage % (modId = 412) + MOD_EXTRA_DUAL_WIELD_ATTACK =0x19D,// Chance to land an extra attack when dual wielding (modId = 413) + MOD_EXTRA_KICK_ATTACK =0x19E,// Occasionally allows a second Kick Attack during an attack round without the use of Footwork. (modId = 414) + MOD_SAMBA_DOUBLE_DAMAGE =0x19F,// Double damage chance when samba is up. (modId = 415) + MOD_NULL_PHYSICAL_DAMAGE =0x1A0,// Chance to null physical damage. (modId = 416) + MOD_QUICK_DRAW_TRIPLE_DAMAGE =0x1A1,// Chance to do triple damage with quick draw. (modId = 417) + MOD_BAR_ELEMENT_NULL_CHANCE =0x1A2,// Bar Elemental spells will occasionally nullify damage of the same element. (modId = 418) + MOD_GRIMOIRE_INSTANT_CAST =0x1A3,// Spells that match your current Arts will occasionally cast instantly, without recast. (modId = 419) + MOD_QUAD_ATTACK =0x1AE,// Quadruple attack chance. (modId = 430) - MOD_QUAD_ATTACK =0x1AE,// Quadruple attack chance. + // MOD_SPARE =0x1AF,// (modId = 431) + // MOD_SPARE =0x1B0,// (modId = 432) + // MOD_SPARE =0x1B1,// (modId = 433) + // MOD_SPARE =0x1B2,// (modId = 434) + // MOD_SPARE =0x1B3,// (modId = 435) + // MOD_SPARE =0x1B4,// (modId = 436) + // MOD_SPARE =0x1B5,// (modId = 437) + // MOD_SPARE =0x1B6,// (modId = 438) + // MOD_SPARE =0x1B7,// (modId = 439) + // MOD_SPARE =0x1B8,// (modId = 440) - // MOD_SPARE =0x1AF, - // MOD_SPARE =0x1B0, - // MOD_SPARE =0x1B1, - // MOD_SPARE =0x1B2, - // MOD_SPARE =0x1B3, - // MOD_SPARE =0x1B4, - // MOD_SPARE =0x1B5, - // MOD_SPARE =0x1B6, - // MOD_SPARE =0x1B7, - // MOD_SPARE =0x1B8, + MOD_ADDITIONAL_EFFECT =0x1AB,// (modId = 427) - MOD_ADDITIONAL_EFFECT =0x1AB, - - MOD_MAG_BURST_BONUS =408, - MOD_EAT_RAW_FISH =409, // not implemented - MOD_EAT_RAW_MEAT =410, // not implemented + MOD_MAG_BURST_BONUS =408,// (modId = 1032) + MOD_EAT_RAW_FISH =409, // not implemented (modId = 1033) + MOD_EAT_RAW_MEAT =410, // not implemented (modId = 1040) }; #define MAX_MODIFIER 430