Index: status_effect.h =================================================================== --- status_effect.h (revision 4306) +++ status_effect.h (working copy) @@ -525,6 +525,26 @@ EFFECT_PERPETUANCE = 469, EFFECT_IMMANENCE = 470, EFFECT_MIGAWARI = 471, + EFFECT_TERNARY_FLOURISH = 472, // DNC 93 + EFFECT_MUDDLE = 473, // MOB EFFECT + EFFECT_PROWESS = 474, // GROUNDS OF VALOR + EFFECT_VOIDWATCHER = 475, // VOIDWATCH + EFFECT_ENSPHERE = 476, // ATMACITE + EFFECT_SACROSANCTITY = 477, // WHM 95 + EFFECT_PALISADE = 478, // PLD 95 + EFFECT_SCARLET_DELIRIUM = 479, // DRK 95 + EFFECT_SCARLET_DELIRIUM_1 = 480, // DRK 95 + NONE = 481, // NONE + EFFECT_DECOY_SHOT = 482, // RNG 95 + EFFECT_HAGAKURE = 483, // SAM 95 + EFFECT_ISSEKIGAN = 484, // NIN 95 + EFFECT_UNBRIDLED_LEARNING = 485, // BLU 95 + EFFECT_COUNTER_BOOST = 486, // + EFFECT_ENDRAIN = 487, // FENRIR 96 + EFFECT_ENASPIR = 488, // FENRIR 96 + EFFECT_AFTERGLOW = 489, // WS AFTEREFFECT + EFFECT_BRAZEN_STRENGTH = 490, // + EFFECT_AVATAR = 491, // POLUtil says this should be Inner Strength EFFECT_NINJUTSU_ELE_DEBUFF = 793, EFFECT_HEALING = 794,