Search found 15 matches
- Sun Apr 26, 2015 7:37 am
- Forum: Scripting
- Topic: quest and battlefield
- Replies: 2
- Views: 4331
Re: quest and battlefield
do what you want :p for information i have change that line because without that ouryu and bahamut cannot dropp , they are delete from the instance before having the time of dropp. (they have no coffer). --- src/map/battlefield.cpp (revision 9017) +++ src/map/battlefield.cpp (working copy) @@ -336,7...
- Sat Apr 11, 2015 11:02 am
- Forum: Scripting
- Topic: quest and battlefield
- Replies: 2
- Views: 4331
quest and battlefield
Quest+Battlefield : Storms of Fate
Battlefield : Ouryu Cometh
Battlefield : The Wyrmking Descends
ENM bionic bug
Battlefield : Ouryu Cometh
Battlefield : The Wyrmking Descends
ENM bionic bug
Re: CoP 2-4
if your character moves too fast, the server does not have time to detect that your character is in the right area
- Wed Aug 21, 2013 11:57 pm
- Forum: Bugs
- Topic: CoP Mission Promyvions
- Replies: 1
- Views: 2608
Re: CoP Mission Promyvions
have you already the key item LIGHT_OF_HOLLA and LIGHT_OF_MEA on your character ? there have only two requirements to start bcnm: - be at the mission THE_MOTHERCRYSTALS - not have the key item : elseif(Zone == 17) then --Spire of Holla if(player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and playe...
- Fri Jul 19, 2013 8:33 am
- Forum: Contacting The Team
- Topic: important instance
- Replies: 3
- Views: 5440
important instance
(sorry for my english i'm french) that server is subject to some crach. curently if a team are inside a important instance like dynamis , after the reboot that instance is reset. we should found a way to save the avancement of all important instance. something like that : ( saving mob ID of mob's cu...
- Thu Jul 11, 2013 5:46 pm
- Forum: Bugs
- Topic: Tavnazian Safehold
- Replies: 2
- Views: 2671
Re: Tavnazian Safehold
fix:
http://code.google.com/p/onetimexi/source/detail?r=3694
avaible at the beginning of COP chapter 4
http://code.google.com/p/onetimexi/source/detail?r=3694
avaible at the beginning of COP chapter 4
- Thu Jul 11, 2013 5:46 pm
- Forum: Bugs
- Topic: Lufaise Meadows Outpost
- Replies: 2
- Views: 2968
Re: Lufaise Meadows Outpost
fix:
http://code.google.com/p/onetimexi/source/detail?r=3694
avaible at the beginning of COP chapter 4
http://code.google.com/p/onetimexi/source/detail?r=3694
avaible at the beginning of COP chapter 4
- Wed Jul 10, 2013 8:23 pm
- Forum: Bugs
- Topic: CoP mission 5-3
- Replies: 1
- Views: 2718
Re: CoP mission 5-3
http://code.google.com/p/onetimexi/source/detail?r=3686
after the server update, talk to Monberaux again , and check the ??? twice
after the server update, talk to Monberaux again , and check the ??? twice
- Mon Jul 08, 2013 10:46 am
- Forum: Bugs
- Topic: zone Pso'Xja
- Replies: 9
- Views: 8740
Re: zone Pso'Xja
no , all Pso'Xja
- Mon Jul 08, 2013 9:57 am
- Forum: Bugs
- Topic: zone Pso'Xja
- Replies: 9
- Views: 8740
zone Pso'Xja
when we zone into Pso'Xja , we can see mobs for some seconde then become invisible and they are untargetable.