Search found 15 matches

by sahaly
Sun Apr 26, 2015 7:37 am
Forum: Scripting
Topic: quest and battlefield
Replies: 2
Views: 4331

Re: quest and battlefield

do what you want :p for information i have change that line because without that ouryu and bahamut cannot dropp , they are delete from the instance before having the time of dropp. (they have no coffer). --- src/map/battlefield.cpp (revision 9017) +++ src/map/battlefield.cpp (working copy) @@ -336,7...
by sahaly
Sat Apr 11, 2015 11:02 am
Forum: Scripting
Topic: quest and battlefield
Replies: 2
Views: 4331

quest and battlefield

Quest+Battlefield : Storms of Fate
Battlefield : Ouryu Cometh
Battlefield : The Wyrmking Descends
ENM bionic bug
by sahaly
Thu Aug 22, 2013 5:37 pm
Forum: Bugs
Topic: CoP 2-4
Replies: 2
Views: 3088

Re: CoP 2-4

if your character moves too fast, the server does not have time to detect that your character is in the right area
by sahaly
Wed Aug 21, 2013 11:57 pm
Forum: Bugs
Topic: CoP Mission Promyvions
Replies: 1
Views: 2608

Re: CoP Mission Promyvions

have you already the key item LIGHT_OF_HOLLA and LIGHT_OF_MEA on your character ? there have only two requirements to start bcnm: - be at the mission THE_MOTHERCRYSTALS - not have the key item : elseif(Zone == 17) then --Spire of Holla if(player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and playe...
by sahaly
Fri Jul 19, 2013 8:33 am
Forum: Contacting The Team
Topic: important instance
Replies: 3
Views: 5440

important instance

(sorry for my english i'm french) that server is subject to some crach. curently if a team are inside a important instance like dynamis , after the reboot that instance is reset. we should found a way to save the avancement of all important instance. something like that : ( saving mob ID of mob's cu...
by sahaly
Thu Jul 11, 2013 5:46 pm
Forum: Bugs
Topic: Tavnazian Safehold
Replies: 2
Views: 2671

Re: Tavnazian Safehold

fix:
http://code.google.com/p/onetimexi/source/detail?r=3694

avaible at the beginning of COP chapter 4
by sahaly
Thu Jul 11, 2013 5:46 pm
Forum: Bugs
Topic: Lufaise Meadows Outpost
Replies: 2
Views: 2968

Re: Lufaise Meadows Outpost

fix:
http://code.google.com/p/onetimexi/source/detail?r=3694

avaible at the beginning of COP chapter 4
by sahaly
Wed Jul 10, 2013 8:23 pm
Forum: Bugs
Topic: CoP mission 5-3
Replies: 1
Views: 2718

Re: CoP mission 5-3

http://code.google.com/p/onetimexi/source/detail?r=3686

after the server update, talk to Monberaux again , and check the ??? twice
by sahaly
Mon Jul 08, 2013 10:46 am
Forum: Bugs
Topic: zone Pso'Xja
Replies: 9
Views: 8740

Re: zone Pso'Xja

no , all Pso'Xja
by sahaly
Mon Jul 08, 2013 9:57 am
Forum: Bugs
Topic: zone Pso'Xja
Replies: 9
Views: 8740

zone Pso'Xja

when we zone into Pso'Xja , we can see mobs for some seconde then become invisible and they are untargetable.