There used to be a field in npc_list that determined what zone an NPC was placed in, but that seems to be gone now.
How does the server determine what zone to place an NPC in now? Is it NPCID based?
Search found 40 matches
- Sat Jan 23, 2016 11:55 am
- Forum: Scripting
- Topic: Determining the zoneid for NPCs
- Replies: 1
- Views: 2462
- Tue Jan 05, 2016 1:23 am
- Forum: Scripting
- Topic: Custom PrintToPlayer/PrintToServer Stuff
- Replies: 26
- Views: 25268
Re: Custom PrintToPlayer/PrintToServer Stuff
Is it possible to specify the color of the text printed at all?
- Sun Nov 15, 2015 7:37 pm
- Forum: Scripting
- Topic: Weakness trigger GM Command
- Replies: 2
- Views: 3244
Re: Weakness trigger GM Command
Probably should have guessed that.
Got it working, thanks kj
Got it working, thanks kj
- Sun Nov 15, 2015 5:29 pm
- Forum: Scripting
- Topic: Weakness trigger GM Command
- Replies: 2
- Views: 3244
Weakness trigger GM Command
I am trying to make a command to trigger the weakness packet. I had it working awhile back but forgot how I set it up. Using the commands I found in mobutils.cpp and lua_baseentity.cpp I tried to setup a simple yellow trigger script like so: cmdprops = { permission = 1, parameters = "s" }; function ...
- Wed Dec 17, 2014 7:15 pm
- Forum: Contributing
- Topic: Music IDs
- Replies: 9
- Views: 11219
Re: Music IDs
900 is only ever played during the CoP ending cutscene. You can view it in the games memory using something like Cheat Engine if you wanted, but it's no big deal. It's still capable of playing the song itself in game, you just can't set it yourself using something like @setmusic with the current des...
- Sun Oct 19, 2014 12:04 pm
- Forum: Resources
- Topic: [xlsx] Compiled Resource
- Replies: 1
- Views: 9442
[xlsx] Compiled Resource
I've spent some time compiling stuff that I find while working with previously found data that I use often, and trying to organize it all in one place. I've been keeping everything in separate tabs within an excel book. I know a good 80~% of this is likely available elsewhere (i.e. the wiki), but I ...
- Sat Oct 18, 2014 5:24 am
- Forum: Contributing
- Topic: Music IDs
- Replies: 9
- Views: 11219
Re: Music IDs
Ah, yeah it's no big deal really. Distant Worlds from the last CoP cutscene appears to be the only value above 255 everything else appears to be repeats or silence.
- Sat Oct 18, 2014 1:09 am
- Forum: Contributing
- Topic: Music IDs
- Replies: 9
- Views: 11219
Re: Music IDs
Cool, I'll do that in a few then.
and yeah, that would indeed be the case. I had to change to 2 bytes in CE for 900.
and yeah, that would indeed be the case. I had to change to 2 bytes in CE for 900.
- Sat Oct 18, 2014 1:03 am
- Forum: Contributing
- Topic: Music IDs
- Replies: 9
- Views: 11219
Re: Music IDs
Touche. Thank you.
- Sat Oct 18, 2014 12:51 am
- Forum: Contributing
- Topic: Music IDs
- Replies: 9
- Views: 11219
Music IDs
I went through and put together a list for every music ID that I could find. You can use @setmusic in game and the table below to change the zones current music in game. A lot of these have already been found, just updating the list. Note that Song #900 will not play with the @setmusic command for w...