Search found 15 matches
- Wed Mar 27, 2013 2:15 pm
- Forum: General Chat
- Topic: FFXIV ARR....
- Replies: 9
- Views: 10644
Re: FFXIV ARR....
I have a beta/legacy FFXIV account. I played to level 14 for beta phase 1. Word from my old FFXIV linkshell is the beta is easy and boring. A downgrade from 1.23 FFXIV which everyone seemed to be content with. Of the 20 "hardcore" linkshell members I was with in 1.23, about 8-10 played beta to level...
- Sat Mar 02, 2013 3:05 pm
- Forum: Committed
- Topic: Incorrect "CONQUEST" TextID.
- Replies: 4
- Views: 4440
Re: Incorrect "CONQUEST" TextID.
Updated with Northern San d'Oria, Port Windurst, Windurst Waters, and Windurst Woods.
- Sat Mar 02, 2013 1:00 pm
- Forum: Committed
- Topic: Incorrect "CONQUEST" TextID.
- Replies: 4
- Views: 4440
Incorrect "CONQUEST" TextID.
In the files: scripts/zones/Bastok_Markets/TextIDs.lua scripts/zones/Northern_San_dOria/TextIDs.lua scripts/zones/Port_Windurst/TextIDs.lua scripts/zones/Windurst_Waters/TextIDs.lua scripts/zones/Windurst_Woods/TextIDs.lua the CONQUEST TextID is incorrect, this causes a player to crash upon trading ...
- Fri Mar 01, 2013 6:33 pm
- Forum: Contributing
- Topic: Character /playtime
- Replies: 11
- Views: 10034
Re: Character /playtime
не очень удачное решение. слишком много кода для такой простой задачи (( Originally I was just saving on zone change, but a friend suggested "what if the server crashes, or a person is in same zone for hours." Thanks for the feedback, I will look at improvement. :idea: Translated to Russian: Оригин...
- Thu Feb 28, 2013 3:26 pm
- Forum: Committed
- Topic: Modifier MOD_MOVE (Gravity)
- Replies: 1
- Views: 2874
Modifier MOD_MOVE (Gravity)
This is a small patch to fix Gravity, this implements MOD_MOVE into MoveTo for mobs. Modifier is based off percentages. Usage is in the negaitve form of "-50" or "50% of 100%." /scripts/globals/effects/weight.lua already has this ready to go, look at it if you have questions on how to use it via a L...
- Thu Feb 28, 2013 12:12 am
- Forum: Committed
- Topic: [Bug #514] Nation Allegiance Change
- Replies: 2
- Views: 3435
[Bug #514] Nation Allegiance Change
As outlined by tracker bug #514: Bug #514 The problem was that certain variables were defined as local, they would go out of scope once the function ended, thus the next function wouldn't set nation or remove gil correctly. The fix can be done in two ways: - Using global variables - Checking the nat...
- Wed Feb 27, 2013 10:05 pm
- Forum: Contributing
- Topic: Character /playtime
- Replies: 11
- Views: 10034
Character /playtime
Hello , today I bring to you from the work shop of Hypnotoad: Character /playtime implementation. Since this is already an available field in the database, this is a small ordeal. Although it has been tested, I think the implementation may be a little bloated. Due to that, I implore you to give fee...
- Wed Feb 20, 2013 7:45 pm
- Forum: Contributing
- Topic: [Lua, SQL] Basotk 7-2
- Replies: 2
- Views: 3324
Re: [Lua, SQL] Basotk 7-2
As per your instructions, I have incorporated the SQL into the patch.
For my other contribution of Bastok 8-1, I will have it ready early tomorrow.
I want to make sure its in proper order.
I'm a little tired now also...
For my other contribution of Bastok 8-1, I will have it ready early tomorrow.
I want to make sure its in proper order.
I'm a little tired now also...
- Wed Feb 20, 2013 9:29 am
- Forum: Contributing
- Topic: [Lua, SQL] Basotk 7-2
- Replies: 2
- Views: 3324
[Lua, SQL] Basotk 7-2
Edit: Incorporated SQL into patch. I'm getting tired of writing these damn long posts with the equally long fixes... Well lets get started. First off, unlike Bastok 8-1, this will only require Lua and SQL changes. As always, please reference FFXIClopedia for the full details. This patch should mimi...
- Wed Feb 20, 2013 1:57 am
- Forum: Contributing
- Topic: [Core, Lua, Sql] Bastok 8-1 (Includes Bastok 7-2)
- Replies: 6
- Views: 5921
Re: [Core, Lua, Sql] Bastok 8-1
Bump for v1.2.
May start going through Lua files to check if a forced despawn is widely needed by in action scripts.
May start going through Lua files to check if a forced despawn is widely needed by in action scripts.