Search found 15 matches

by Hypnotoad
Wed Mar 27, 2013 2:15 pm
Forum: General Chat
Topic: FFXIV ARR....
Replies: 9
Views: 10644

Re: FFXIV ARR....

I have a beta/legacy FFXIV account. I played to level 14 for beta phase 1. Word from my old FFXIV linkshell is the beta is easy and boring. A downgrade from 1.23 FFXIV which everyone seemed to be content with. Of the 20 "hardcore" linkshell members I was with in 1.23, about 8-10 played beta to level...
by Hypnotoad
Sat Mar 02, 2013 3:05 pm
Forum: Committed
Topic: Incorrect "CONQUEST" TextID.
Replies: 4
Views: 4440

Re: Incorrect "CONQUEST" TextID.

Updated with Northern San d'Oria, Port Windurst, Windurst Waters, and Windurst Woods.
by Hypnotoad
Sat Mar 02, 2013 1:00 pm
Forum: Committed
Topic: Incorrect "CONQUEST" TextID.
Replies: 4
Views: 4440

Incorrect "CONQUEST" TextID.

In the files: scripts/zones/Bastok_Markets/TextIDs.lua scripts/zones/Northern_San_dOria/TextIDs.lua scripts/zones/Port_Windurst/TextIDs.lua scripts/zones/Windurst_Waters/TextIDs.lua scripts/zones/Windurst_Woods/TextIDs.lua the CONQUEST TextID is incorrect, this causes a player to crash upon trading ...
by Hypnotoad
Fri Mar 01, 2013 6:33 pm
Forum: Contributing
Topic: Character /playtime
Replies: 11
Views: 10034

Re: Character /playtime

не очень удачное решение. слишком много кода для такой простой задачи (( Originally I was just saving on zone change, but a friend suggested "what if the server crashes, or a person is in same zone for hours." Thanks for the feedback, I will look at improvement. :idea: Translated to Russian: Оригин...
by Hypnotoad
Thu Feb 28, 2013 3:26 pm
Forum: Committed
Topic: Modifier MOD_MOVE (Gravity)
Replies: 1
Views: 2874

Modifier MOD_MOVE (Gravity)

This is a small patch to fix Gravity, this implements MOD_MOVE into MoveTo for mobs. Modifier is based off percentages. Usage is in the negaitve form of "-50" or "50% of 100%." /scripts/globals/effects/weight.lua already has this ready to go, look at it if you have questions on how to use it via a L...
by Hypnotoad
Thu Feb 28, 2013 12:12 am
Forum: Committed
Topic: [Bug #514] Nation Allegiance Change
Replies: 2
Views: 3435

[Bug #514] Nation Allegiance Change

As outlined by tracker bug #514: Bug #514 The problem was that certain variables were defined as local, they would go out of scope once the function ended, thus the next function wouldn't set nation or remove gil correctly. The fix can be done in two ways: - Using global variables - Checking the nat...
by Hypnotoad
Wed Feb 27, 2013 10:05 pm
Forum: Contributing
Topic: Character /playtime
Replies: 11
Views: 10034

Character /playtime

Hello , today I bring to you from the work shop of Hypnotoad: Character /playtime implementation. Since this is already an available field in the database, this is a small ordeal. Although it has been tested, I think the implementation may be a little bloated. Due to that, I implore you to give fee...
by Hypnotoad
Wed Feb 20, 2013 7:45 pm
Forum: Contributing
Topic: [Lua, SQL] Basotk 7-2
Replies: 2
Views: 3324

Re: [Lua, SQL] Basotk 7-2

As per your instructions, I have incorporated the SQL into the patch.

For my other contribution of Bastok 8-1, I will have it ready early tomorrow.
I want to make sure its in proper order.

I'm a little tired now also...
by Hypnotoad
Wed Feb 20, 2013 9:29 am
Forum: Contributing
Topic: [Lua, SQL] Basotk 7-2
Replies: 2
Views: 3324

[Lua, SQL] Basotk 7-2

Edit: Incorporated SQL into patch. I'm getting tired of writing these damn long posts with the equally long fixes... Well lets get started. First off, unlike Bastok 8-1, this will only require Lua and SQL changes. As always, please reference FFXIClopedia for the full details. This patch should mimi...
by Hypnotoad
Wed Feb 20, 2013 1:57 am
Forum: Contributing
Topic: [Core, Lua, Sql] Bastok 8-1 (Includes Bastok 7-2)
Replies: 6
Views: 5921

Re: [Core, Lua, Sql] Bastok 8-1

Bump for v1.2.

May start going through Lua files to check if a forced despawn is widely needed by in action scripts.