Search found 14 matches
- Mon Apr 04, 2016 5:05 pm
- Forum: Contributing
- Topic: Adoulin CSes
- Replies: 9
- Views: 34571
Re: Adoulin CSes
You interpreted all of the fields in that specific keyvalue pair correctly -- that is exactly what they mean. It is easily possible to dump all zones so if you want to let me know specifically what zones you would like dumps for, I can do that for you within the next few days. At the moment, I am st...
- Sun Apr 03, 2016 12:12 am
- Forum: Contributing
- Topic: Adoulin CSes
- Replies: 9
- Views: 34571
Re: Adoulin CSes
As I mentioned in another thread, I can easily dump events for each zone; here is a dump of events for Western Adoulin Npcs: -- Automatically generated file: Western Adoulin return { [17825808] = {id=17825808,en="JGL_BUILD_MASTER_0",events={[1]=2000,[2]=73}}, [17825809] = {id=17825809,en="JGL_BUILD_...
- Mon Feb 15, 2016 1:37 pm
- Forum: Scripting
- Topic: Beginning work on quests, missions and cutscenes
- Replies: 2
- Views: 4885
Re: Beginning work on quests, missions and cutscenes
1. You should not have to recompile the server to test changes made to Npc scripts. 2. You should submit a pull request to the project on Github after testing your changes locally. Whoever gets to it first will typically review it and add comments for you to go back and make changes or improvements ...
- Thu Oct 30, 2014 8:05 am
- Forum: Bugs
- Topic: Port Bastok bridge
- Replies: 11
- Views: 15433
Re: Port Bastok bridge
whasf it wasn't *that* long ago I got them working. It gets overlooked every time Npc Ids shift. So to fix, the 'elevators' table just needs to be updated with the new Npc Ids for the drawbridge and its invisible doors.
- Tue May 06, 2014 7:05 pm
- Forum: General Chat
- Topic: Hardcore SE-like Server
- Replies: 17
- Views: 21152
Re: Hardcore SE-like Server
Item augments are more like half implemented. Augments can be set, but they don't apply item modifiers.
- Thu Feb 20, 2014 11:48 am
- Forum: Troubleshooting
- Topic: addspell via NPC
- Replies: 5
- Views: 6144
Re: addspell via NPC
You will also need to require keyitems, quests, missions and make aliases for the spell names.
- Wed Feb 19, 2014 12:14 pm
- Forum: Troubleshooting
- Topic: addspell via NPC
- Replies: 5
- Views: 6144
Re: addspell via NPC
addSpell versus addspell.
- Tue Jan 28, 2014 4:18 pm
- Forum: Bugs
- Topic: thar be airships in west sarutabaruta
- Replies: 8
- Views: 9253
Re: thar be airships in west sarutabaruta
Screenshots or it didn't happen!!
- Tue Jan 28, 2014 3:51 pm
- Forum: Suggestions
- Topic: can someone script ground tombs in
- Replies: 13
- Views: 15864
Re: can someone script ground tombs in
Using bitwise ops, the local NpcId is derived like this:
local LocalNpcId = ( NpcId - bit32.lshift( ZoneId, 12 ) - 0x1000000 );
So, just reverse it.
local NpcId = ( LocalNpcId + bit32.lshift( ZoneId, 12 ) + 0x1000000 );
local LocalNpcId = ( NpcId - bit32.lshift( ZoneId, 12 ) - 0x1000000 );
So, just reverse it.
local NpcId = ( LocalNpcId + bit32.lshift( ZoneId, 12 ) + 0x1000000 );
- Wed Jan 15, 2014 8:52 pm
- Forum: General Chat
- Topic: jobs class data file
- Replies: 7
- Views: 6708
Re: jobs class data file
NO MA'AM
What exactly are you asking?
What exactly are you asking?