Search found 10 matches

by R3P0
Tue Sep 09, 2014 1:47 pm
Forum: Troubleshooting
Topic: Mob Conditions
Replies: 1
Views: 2079

Mob Conditions

Is there a list or c++ file that shows the mob conditions to do certain moves? Ex Spike Flail should only happen if you are attacking a wyrm from behind. How would I go about setting that up in a custom mob script?
by R3P0
Sat Sep 06, 2014 10:37 pm
Forum: Troubleshooting
Topic: How to make Mobs Aggro?!?
Replies: 11
Views: 11276

Re: How to make Mobs Aggro?!?

kjLotus wrote:
R3P0 wrote:mob:addMod(MOBMOD_SIGHT_RANGE,50)
should be setMobMod
Worked like a charm thank you
by R3P0
Sat Sep 06, 2014 10:19 pm
Forum: Troubleshooting
Topic: How to make Mobs Aggro?!?
Replies: 11
Views: 11276

Re: How to make Mobs Aggro?!?

there's a mob modifier called MOBMOD_SIGHT_RANGE that controls that, you can either modify the default in mobentity.h::41 or add that modifier to specific mobs to overwrite the default Kj I added MobMod_Sight_Range to the initialize portion of the mob scripts sometimes it seems to work other times ...
by R3P0
Sat Sep 06, 2014 9:33 am
Forum: Troubleshooting
Topic: How to make Mobs Aggro?!?
Replies: 11
Views: 11276

Re: How to make Mobs Aggro?!?

there's a mob modifier called MOBMOD_SIGHT_RANGE that controls that, you can either modify the default in mobentity.h::41 or add that modifier to specific mobs to overwrite the default Kj I added MobMod_Sight_Range to the initialize portion of the mob scripts sometimes it seems to work other times ...
by R3P0
Tue Sep 02, 2014 7:22 pm
Forum: Troubleshooting
Topic: How to make Mobs Aggro?!?
Replies: 11
Views: 11276

Re: How to make Mobs Aggro?!?

I made my modifications here and the mobs now aggro as they should, is there any way to extend the aggro range? As of right now you have to be practically on top of them for aggro. I used mod 24 which should be True Sight and True Sound
by R3P0
Tue Sep 02, 2014 2:30 pm
Forum: Troubleshooting
Topic: How to make Mobs Aggro?!?
Replies: 11
Views: 11276

Re: How to make Mobs Aggro?!?

all the static data in the database is only read on startup (so you have to restart the server), and if you edit a .sql file you have to reimport it into the database OMG I feel so stupid right now I just realized I totally forgot that step lol wow do I feel like a dumbass. that worked perfect Kj I...
by R3P0
Tue Sep 02, 2014 1:11 pm
Forum: Troubleshooting
Topic: How to make Mobs Aggro?!?
Replies: 11
Views: 11276

How to make Mobs Aggro?!?

Little lost here, I opened Mob_Pools.sql and am trying to make mobs aggro on my server. According to what I saw 11 spaces down should be the Aggro toggle switch and 12 should be links. I tested this with 2 mobs on a level 1 character, Orcish Fodder which aggros by sight to a level 1 and Wild Rabbit ...
by R3P0
Mon Aug 25, 2014 9:23 am
Forum: Troubleshooting
Topic: Manipulating Individual Mob Stats
Replies: 2
Views: 2742

Manipulating Individual Mob Stats

Just wondering if anyone here has the instructions or a good guide on hoe to manipulate individual mob stats such as str dex int atk def eva etc. The mob_groups.sql file only gives the base leveling options for level and hp, I am looking to go a little deeper on some mobs. These instructions would b...
by R3P0
Thu Jul 10, 2014 12:29 pm
Forum: Public Servers
Topic: DaFunk FFXI Private server! Open to All!
Replies: 48
Views: 48029

Re: DaFunk FFXI Private server! Open to All!

Activation key for what the forums?
by R3P0
Thu Jul 10, 2014 7:27 am
Forum: Public Servers
Topic: DaFunk FFXI Private server! Open to All!
Replies: 48
Views: 48029

Re: DaFunk FFXI Private server! Open to All!

You guys should really check this server out Sig does a bang up job as an admin busting his butt making sure everything works. He has a special Shinryu battle which drops ilvl 119 gear, he has augments working, he has a very good quest to get relic 99-4 weapons, and now opened abyssea last night for...