Search found 115 matches
- Tue Oct 07, 2014 2:42 pm
- Forum: Scripting
- Topic: New Server looking for some help :)
- Replies: 13
- Views: 10759
Re: New Server looking for some help :)
Patches were submitted in the past with many of my implementations of non working content. It sat on the board and died there. We still use a lot of the content I had posted in this forum, although updated to reflect core changes from Darkstar or changes I have made. Since it was never "good" enough...
- Wed Jan 15, 2014 8:43 am
- Forum: Contributing
- Topic: Fishing System 2.0
- Replies: 23
- Views: 22428
Re: Fishing System 2.0
Go Go Edgecom! Good work
- Tue Dec 17, 2013 4:09 pm
- Forum: Committed
- Topic: Aftermath and WeaponSkills
- Replies: 5
- Views: 12783
Re: Aftermath and WeaponSkills
wow that looks exactly like what I had posted except you tweaked the aftermath amounts a little more dependent on tp
- Sat Dec 07, 2013 1:34 am
- Forum: Post WoTG
- Topic: SOA retail 13 december 2013 currently updating
- Replies: 46
- Views: 72170
Re: SOA retail 23 november 2013
Go go Gedads!
- Thu Nov 28, 2013 12:56 am
- Forum: Contributing
- Topic: DRG Spirit Surge
- Replies: 24
- Views: 19327
Re: DRG Spirit Surge
Awesome work, keep it up !
- Tue Nov 19, 2013 9:58 am
- Forum: Post WoTG
- Topic: SOA retail 13 december 2013 currently updating
- Replies: 46
- Views: 72170
Re: SOA retail november 2013
Awesome work, you're the man for mob stuff!
- Mon Nov 18, 2013 11:29 pm
- Forum: Contributing
- Topic: chocobo speed mod
- Replies: 1
- Views: 3034
Re: chocobo speed mod
Good deal, chocobos that are like the flash! Thanks!
- Mon Oct 28, 2013 10:03 pm
- Forum: Committed
- Topic: 19 Blue Spells
- Replies: 5
- Views: 5320
Re: 19 Blue Spells
All of these are exactly what we already have in the trunk, except trunk versions have the OnMagicCastingCheck and the status effect down to them.
- Fri Oct 11, 2013 2:49 pm
- Forum: Contributing
- Topic: My port of the project many things.
- Replies: 55
- Views: 48290
Re: My port of the project many things.
My fault on weaponskill.lua change line 227 and 228 to
if (attacker:getVar("Windy_Tutorial_NPC") == 2 and attacker:getVar("Windy_Tutorial_WS") == 1) then
attacker:setVar("Windy_Tutorial_WS",0);
if (attacker:getVar("Windy_Tutorial_NPC") == 2 and attacker:getVar("Windy_Tutorial_WS") == 1) then
attacker:setVar("Windy_Tutorial_WS",0);
- Thu Oct 10, 2013 10:38 pm
- Forum: Contributing
- Topic: My port of the project many things.
- Replies: 55
- Views: 48290
Re: My port of the project many things.
Updated r4052 NPCs done for the following towns: Windurst Sandoria Bastok Jeuno Selbina Mhaura Kazham Norg Rabao That's all doors, NPC list completed, Text IDs fixed and all normal NPCs visible and have a script. Scripted The Miraculous DALE, Nothing Matters, It's Raining Mannequins, Windurst Tutori...