Search found 27 matches

by Troak
Sat Sep 14, 2013 8:45 am
Forum: Troubleshooting
Topic: Seekers addon greyed out on login.
Replies: 4
Views: 5735

Re: Seekers addon greyed out on login.

Are you sure you don't mean 4096?
by Troak
Sat Sep 14, 2013 8:44 am
Forum: Contacting The Team
Topic: Question about mob jobs and spells
Replies: 8
Views: 8143

Re: Question about mob jobs and spells

The spell list is dictated by mob_groups.
You'll have to find the mobid from mob_pools and look at the entries in mob_groups that use that id, where you will find the spell list id.
by Troak
Sat Aug 24, 2013 8:35 am
Forum: Post WoTG
Topic: Veridical Confluxes for Abyssea
Replies: 3
Views: 12468

Re: Veridical Confluxes for Abyssea

Oh yeah forgot Lotus is gonna work on that (just gotta remind him unless he remembered).
I might restructure the files a little bit too.
by Troak
Thu Aug 22, 2013 3:33 pm
Forum: Post WoTG
Topic: Veridical Confluxes for Abyssea
Replies: 3
Views: 12468

Re: Veridical Confluxes for Abyssea

Attached patch version of the three edited files (settings.lua, player.lua, and npc_list.sql).
The other files (conflux.lua and the various Veridical_Conflux.luas) are newly created and thus don't have patches.
by Troak
Thu Aug 22, 2013 3:07 pm
Forum: Post WoTG
Topic: Veridical Confluxes for Abyssea
Replies: 3
Views: 12468

Veridical Confluxes for Abyssea

The following scripts (and sql) should get all of the Veridical Confluxes in Abyssea more or less working. The major flaw at the moment is that the teleportation costs are inaccurate, but can easily be changed in conflux.lua if real values are gotten from retail. The confluxes take cruor in the form...
by Troak
Wed Aug 21, 2013 6:36 pm
Forum: Scripting
Topic: Abyssea - Altepa
Replies: 12
Views: 11438

Re: Abyssea - Altepa

The following code seems to get it to be working properly, although I'm sure the code can be made more efficient. I plan on trying to centralize a lot of the conflux code so it doesn't clutter up every single conflux lua file. ----------------------------------- -- Area: Abyssea-Altepa -- NPC: Verid...
by Troak
Wed Aug 21, 2013 3:18 pm
Forum: Bugs
Topic: Server Setup DSGame CPathFind::FindRandomPath Error
Replies: 2
Views: 3454

Re: Server Setup DSGame CPathFind::FindRandomPath Error

Been happening ever since pathfinding was added to dsp. Wouldn't worry about it.
by Troak
Wed Aug 21, 2013 8:34 am
Forum: Scripting
Topic: Abyssea - Altepa
Replies: 12
Views: 11438

Re: Abyssea - Altepa

Do you mean when you are trying to pass on the cruor cost in onEventFinish()?
If that's what you mean, you'll probably have to redefine the costs for each conflux within onEventFinish().
by Troak
Tue Aug 20, 2013 9:22 pm
Forum: Scripting
Topic: Abyssea - Altepa
Replies: 12
Views: 11438

Re: Abyssea - Altepa

Also I didn't actually test the script itself (only tested with @cs) so there could be typos or bad scripting in there...
Requires keyitems.lua as well.
by Troak
Tue Aug 20, 2013 9:21 pm
Forum: Scripting
Topic: Abyssea - Altepa
Replies: 12
Views: 11438

Re: Abyssea - Altepa

Here's some initial onTrigger work I got done for one of the confluxes after talking to you on IRC. function onTrigger(player,npc) local mask = player:getVar('ConfluxMask[Altepa]'); local activated = player:getMaskBit(mask,0); local cruor = player:getVar('Cruor'); local cost = 1 if(player:hasKeyItem...