Search found 5 matches
- Thu Jul 11, 2013 3:59 am
- Forum: General Chat
- Topic: June 8th Update - Report bugs here
- Replies: 20
- Views: 19937
Re: June 8th Update - Report bugs here
I'm having an issue where in windy trying to set a homepoint will return a message that says: "You do not have enough bayld!" Nobody can set their homepoint in Windurst for some reason, but we can in other places, so I figure it's a bug due to the update... On this whole /check thing, that works gre...
- Sat Mar 09, 2013 11:11 pm
- Forum: Bugs
- Topic: [SQL] MySQL server has gone away
- Replies: 3
- Views: 3369
Re: [SQL] MySQL server has gone away
I suppose the external SQL idea is botch. I'll stick with a local server then, I was somewhat out of control with this. Oddly enough it is on a Virtual Machine, however the state is never saved, the exe is always restarted... This happens on my rig as well, as long as you're connecting to an externa...
- Thu Mar 07, 2013 12:59 pm
- Forum: Bugs
- Topic: [SQL] MySQL server has gone away
- Replies: 3
- Views: 3369
[SQL] MySQL server has gone away
I've recently started using an external SQL server for the DB. It's easy enough to NavCat into and apart from taking a bit longer to update to, I figured it would be more convenient to store the Server info decentralized. This is what I'm experiencing... The Game Server: So I changed the SQL info fr...
- Thu Mar 07, 2013 11:15 am
- Forum: Bugs
- Topic: rev 2837 +
- Replies: 6
- Views: 6432
Re: rev 2837 +
Interestingly enough, around this build I had an issues with a linkshell that was improperly named. It went beyond the character limit with input bug in the game by not sending the backspaces to server, or client sent information with extra character at the end of it. A few builds after this I notic...
- Fri Feb 15, 2013 2:27 am
- Forum: Bugs
- Topic: Revision 2617
- Replies: 2
- Views: 3028
Persistant in Revision 2619
I've spotted this too...
It's coming from these lines of: \map\items\item_armor.cpp
It's coming from these lines of: \map\items\item_armor.cpp
Code: Select all
uint8 CItemArmor::getSlotType()
{
return log( m_equipSlotID ) / log( 2 );
}