Search found 5 matches

by MemoryThief
Thu Jul 11, 2013 3:59 am
Forum: General Chat
Topic: June 8th Update - Report bugs here
Replies: 20
Views: 19937

Re: June 8th Update - Report bugs here

I'm having an issue where in windy trying to set a homepoint will return a message that says: "You do not have enough bayld!" Nobody can set their homepoint in Windurst for some reason, but we can in other places, so I figure it's a bug due to the update... On this whole /check thing, that works gre...
by MemoryThief
Sat Mar 09, 2013 11:11 pm
Forum: Bugs
Topic: [SQL] MySQL server has gone away
Replies: 3
Views: 3369

Re: [SQL] MySQL server has gone away

I suppose the external SQL idea is botch. I'll stick with a local server then, I was somewhat out of control with this. Oddly enough it is on a Virtual Machine, however the state is never saved, the exe is always restarted... This happens on my rig as well, as long as you're connecting to an externa...
by MemoryThief
Thu Mar 07, 2013 12:59 pm
Forum: Bugs
Topic: [SQL] MySQL server has gone away
Replies: 3
Views: 3369

[SQL] MySQL server has gone away

I've recently started using an external SQL server for the DB. It's easy enough to NavCat into and apart from taking a bit longer to update to, I figured it would be more convenient to store the Server info decentralized. This is what I'm experiencing... The Game Server: So I changed the SQL info fr...
by MemoryThief
Thu Mar 07, 2013 11:15 am
Forum: Bugs
Topic: rev 2837 +
Replies: 6
Views: 6432

Re: rev 2837 +

Interestingly enough, around this build I had an issues with a linkshell that was improperly named. It went beyond the character limit with input bug in the game by not sending the backspaces to server, or client sent information with extra character at the end of it. A few builds after this I notic...
by MemoryThief
Fri Feb 15, 2013 2:27 am
Forum: Bugs
Topic: Revision 2617
Replies: 2
Views: 3028

Persistant in Revision 2619

I've spotted this too...
It's coming from these lines of: \map\items\item_armor.cpp

Code: Select all

uint8 CItemArmor::getSlotType()
{
    return log( m_equipSlotID ) / log( 2 );
}