Search found 141 matches
- Wed Jul 11, 2018 3:49 pm
- Forum: Scripting
- Topic: Stuck Custom BCNM
- Replies: 3
- Views: 4475
Re: Stuck Custom BCNM
Mobs are zonelocked, meaning they can't spawn outside their designated zone. If you try and force them they'll appear as NPC's. You can change the model, give it the abilities you want, etc. but the name will be the name designated by the mobid.
- Sat Feb 17, 2018 12:04 am
- Forum: Troubleshooting
- Topic: Hosting multiple servers with different era's of expansions?
- Replies: 4
- Views: 5790
Re: Hosting multiple servers with different era's of expansi
Not to say that a lobby couldn't host multiple serrvers, SE's does, but dsp is currently not coded for it.
- Sat Feb 17, 2018 12:03 am
- Forum: Scripting
- Topic: Custom NMs
- Replies: 7
- Views: 8164
Re: Custom NMs
No, you would do all that in the database. select * from mob_spawn_points a, mob_groups b, mob_pools c where a.groupid = b.groupid and b.poolid = c.poolid and a.mobid >> 12 & 0xFFF = 103; Replace 103 with any zoneid you want, zoneid 103 is the valkurm dunes. You can find zoneid's in the zone_setting...
- Sat Feb 17, 2018 12:00 am
- Forum: Scripting
- Topic: trying to figure out how to change mob levels
- Replies: 3
- Views: 4955
Re: trying to figure out how to change mob levels
There's a global max level in settings.lua, it overrides anything in the database regardless of what you set it at.
- Thu Feb 15, 2018 11:16 pm
- Forum: Troubleshooting
- Topic: Hosting multiple servers with different era's of expansions?
- Replies: 4
- Views: 5790
Re: Hosting multiple servers with different era's of expansi
it's currently not possible without having multiple copies of everything, including lobby, and hosting on multiple IP's. As far as the lobby redirecting, you can redirect to any zone server by specifying an ip in zone_settings table.
- Sun Jul 23, 2017 9:36 pm
- Forum: Server Setup & Guides
- Topic: Hairpin mode in ffxi-boot
- Replies: 1
- Views: 4467
Re: Hairpin mode in ffxi-boot
--server ip --hairpin
- Sat Jul 22, 2017 11:28 pm
- Forum: General Chat
- Topic: Private servers Active Player List
- Replies: 7
- Views: 9802
Re: Private servers Active Player List
I cannot claim to know anything about other servers. However, Nasomi boasts 200-400 offpeak/peak. Sure, we have strict rules. I don't deny it. But to ensure everyone has a level playing field. Or as level as possible. Some cheats/hacks sneak through the radar, but are short lived. The spirit is ffxi...
- Fri May 05, 2017 8:57 pm
- Forum: Troubleshooting
- Topic: How to deal with Flee Tools/Pos Hacks
- Replies: 7
- Views: 8594
Re: How to deal with Flee Tools/Pos Hacks
I am storing it in the player controller, and check every tick. It's only stored in the database if they break the speed. float x = PChar->loc.p.x; float y = PChar->loc.p.y; float z = PChar->loc.p.z; float px = PChar->loc.p.px; float py = PChar->loc.p.py; float pz = PChar->loc.p.pz; float d = sqrt(p...
- Fri May 05, 2017 10:15 am
- Forum: Troubleshooting
- Topic: How to deal with Flee Tools/Pos Hacks
- Replies: 7
- Views: 8594
Re: How to deal with Flee Tools/Pos Hacks
This won't fix the problem, but it's 100% detectable with this. There are some exceptions I haven't taken into account such as portals that will throw false positives, but after looking at the data for a bit you'll see it's fairly good at getting most people. I can't guarantee it'll work out of the ...
- Sun Apr 16, 2017 10:19 pm
- Forum: Server Setup & Guides
- Topic: Map Server and VM Clustering
- Replies: 6
- Views: 8415
Re: Map Server and VM Clustering
If you specify a single ip and single port in zone_settings, then launch a single game server bound to that port it will run. If you specify 5 ports based on zone type, then launch 5 game servers bound to 5 ports they will run one server per group. If you specify a different port for every zone, and...