Search found 5 matches
- Fri Aug 23, 2013 7:02 am
- Forum: Scripting
- Topic: Textid and message types
- Replies: 0
- Views: 2324
Textid and message types
So I have a question. What's the difference between showText, messageSpecial, messageBasic, messageSystem and messagePublic and where should they used in each case. Right now i'm trying to script some spots and NMs, already got the textid to go with them but can't find how to show the message to the...
- Thu Aug 08, 2013 12:29 pm
- Forum: Bugs
- Topic: Divine Might
- Replies: 2
- Views: 3579
Re: Divine Might
Just out of curiosity I tested DM on my local test @ r3945 and it crashes too as soon as you engage any of the AA. I took interest because my local test server and the server i'm playing on both are having a crash problem whenever you kill something in Mount Zhayolm or Halvung zone. I submitted a bu...
- Tue Jul 16, 2013 9:59 pm
- Forum: Scripting
- Topic: dynamis xarc
- Replies: 20
- Views: 18740
Re: dynamis xarc
Ok, found out why TE43, 60 & 150, as well as HP statue 112 weren't popping. Vanguard_Eye.lua was expecting and calling MobIDs from Dynamis - Beaucedine. Copy/Paste anyone? Also formula for TE150 gives a 91 result, but script was waiting for a 63. Finally some of the statues had the wrong groupid in ...
- Sat Jul 13, 2013 2:06 pm
- Forum: Troubleshooting
- Topic: mobs lua onMobInitialize functions not working
- Replies: 7
- Views: 5601
Re: mobs lua onMobInitialize functions not working
Ok thanks for the clarification.
But looking at the mobs lua, there's quite a number of mobs that will need fixing or adding to the mob_pool_mods.
And now looking at the mob_pool_mods. The ModId which numbers or file should i use for reference, the same ones for items?
But looking at the mobs lua, there's quite a number of mobs that will need fixing or adding to the mob_pool_mods.
And now looking at the mob_pool_mods. The ModId which numbers or file should i use for reference, the same ones for items?
- Sat Jul 13, 2013 5:43 am
- Forum: Troubleshooting
- Topic: mobs lua onMobInitialize functions not working
- Replies: 7
- Views: 5601
mobs lua onMobInitialize functions not working
I tried to script a few NM pops that weren't scripted. Some of them are just copy paste from other mobs / npc lua files with just the mobid changed. trade, spawning and starting enmity from qmx.lua works. OnEngage or Onfight functions like popping pets work, hiding pop spot after mob dead too. But n...