Search found 3 matches
- Wed Sep 05, 2012 2:41 am
- Forum: General Chat
- Topic: Opinions on increasing EXP multiplier?
- Replies: 3
- Views: 7207
Re: Opinions on increasing EXP multiplier?
You missed out when we had 30-70 people on at once.. People got bored with the lack of content and stuff not working correctly and left. The higher the exp rate the quicker you'll get to the caps and realize there's not much to do yet. Exactly, it's not ready for earnest play. I was here during the...
- Tue Sep 04, 2012 4:46 pm
- Forum: General Chat
- Topic: Opinions on increasing EXP multiplier?
- Replies: 3
- Views: 7207
Opinions on increasing EXP multiplier?
It's no secret that the recent fixes to Fields of Valor have driven away a lot of players who are unwilling to invest that much time and effort into a test server, so assuming that wasn't the intention, has anyone given any thought to increasing the EXP multiplier a bit more? It may encourage people...
- Tue Sep 04, 2012 4:22 pm
- Forum: General Chat
- Topic: ToAU access
- Replies: 7
- Views: 16565
Re: ToAU access
What about besiege? It isn't implemented is it? That would be difficult to test or debug as npcs disappear if town is conquered right? Pretty much nothing is implemented aside from NPC dialogue and normal mob spawns, and even those are wonky. Really this is just for a change of scenery, anything wo...