Search found 160 matches
Re: /ja Ready
If I'm with you, your looking for how the smn pet abilities work? Seems like the core of what is calling those scripts is built in luautils.cpp: https://github.com/DarkstarProject/darkstar/blob/5a32b66136bf15e6a6a18cbfb103244aa87335b9/src/map/lua/luautils.cpp From Line 3284: int32 OnPetAbility(CBase...
- Wed Sep 02, 2015 8:33 pm
- Forum: Server Setup & Guides
- Topic: [Fixed] New server, configure complaining about LUA...
- Replies: 5
- Views: 7745
Re: [Fixed] New server, configure complaining about LUA...
Had this same issue. Fixed by installing:
apt-get install liblua5.1-0-dev
Then running autogen again.
I only had:
apt-get install libluajit-5.1-dev
apt-get install lua5.1
apt-get install liblua5.1-0-dev
Then running autogen again.
I only had:
apt-get install libluajit-5.1-dev
apt-get install lua5.1
- Fri Aug 16, 2013 6:06 am
- Forum: Scripting
- Topic: TextIDs.lua changes
- Replies: 5
- Views: 6365
Re: TextIDs.lua changes
Yeah the encoding was set to utf8. If I didn't the script eould crash when it hit that char lol.
- Thu Aug 15, 2013 12:30 pm
- Forum: Scripting
- Topic: TextIDs.lua changes
- Replies: 5
- Views: 6365
Re: TextIDs.lua changes
Ah I was using a pythin module called elementree that inspected the tree for the proper fields and then fed me the info whi ch would then filter through a regex to clean it up and make it match the current comment that is provided next to every current defined variable in each zones txt file. Same t...
- Mon Aug 12, 2013 8:35 pm
- Forum: Scripting
- Topic: TextIDs.lua changes
- Replies: 5
- Views: 6365
Re: TextIDs.lua changes
I had the same issue when making my script to update them, it was hanging at the '<' 0xe2,0x89,0xba/oxbb '>' . I couldnt get the scraper to be able to logically read those even with a regex for the hex code lol
- Sun Jul 14, 2013 7:11 am
- Forum: Server Setup & Guides
- Topic: Seasonal Events
- Replies: 3
- Views: 4640
Re: Seasonal Events
viewtopic.php?f=19&t=1120
Working on halloween in the above thread. Updating atm and should have version 2 out soon.
Working on halloween in the above thread. Updating atm and should have version 2 out soon.
- Sat Jun 01, 2013 12:08 am
- Forum: Resources
- Topic: In-game Weather Data
- Replies: 3
- Views: 12003
Re: In-game Weather Data
lmfao yeah thats the exact page haha
- Fri May 31, 2013 8:41 am
- Forum: Resources
- Topic: In-game Weather Data
- Replies: 3
- Views: 12003
In-game Weather Data
Hey all! As known I had been working on gathering weather data from retail so we can replicate it better on our end. As such I have a retroactive excel sheet that shows a little over one in-game year's worth of weather. There does appear to be at least one gap in time that is missing which is 7/16-7...
- Thu Apr 25, 2013 10:36 pm
- Forum: Scripting
- Topic: Gifts and Claws of Griffon Quests (Southern San d'Oria [S])
- Replies: 3
- Views: 3864
Re: Gifts and Claws of Griffon Quests (Southern San d'Oria [
Thank you whasf..i've had that sitting on my server for a month now ><
- Thu Apr 25, 2013 3:58 pm
- Forum: Scripting
- Topic: Harvest Festival - Work in Progress
- Replies: 3
- Views: 4454
Re: Harvest Festival - Work in Progress
Update pushed.