Search found 18 matches

by Zerahn
Mon Aug 19, 2013 7:30 pm
Forum: Scripting
Topic: Abyssea - Altepa
Replies: 12
Views: 7530

Re: Abyssea - Altepa

they totally are, unless you're warping to conflux 0, or i think 8 in the zones that have a bastion outpost.
by Zerahn
Sun Aug 18, 2013 8:46 pm
Forum: Scripting
Topic: Shop NPCs: Port Bastok and all of Windurst (city)
Replies: 3
Views: 2437

Re: Shop NPCs: Port Bastok and all of Windurst (city)

Zemedars - added missing Maple Shield
by Zerahn
Thu Aug 15, 2013 6:31 pm
Forum: Committed
Topic: King Arthro fix
Replies: 2
Views: 2781

Re: King Arthro fix

Oh whoops, when I saw the other day I assumed it was meant to delay spawning between 5 and 10 seconds once the trigger was given. My bad. x.x
by Zerahn
Thu Aug 15, 2013 5:51 pm
Forum: Scripting
Topic: TextIDs.lua changes
Replies: 5
Views: 4216

Re: TextIDs.lua changes

oh damn, i never thought of doing it that way. Well I did, but I thought it might slow it down a bunch or something. It's totally worth a shot though. could the stuff you were using handle UTF-8 characters? for all i know everything these days is able to, but if it can't that may have been the problem
by Zerahn
Tue Aug 13, 2013 2:25 pm
Forum: Contributing
Topic: skill_caps.sql
Replies: 0
Views: 1969

skill_caps.sql

Header stuff was copied from what I got from the svn, actual table data was something I ripped from a wiki a while back. I didn't have an 'r0' field in my table so I dropped it from the insertion, but it did get created and defaulted to 0. Everything looks right when I create the table in my own db....
by Zerahn
Tue Aug 13, 2013 2:00 pm
Forum: Committed
Topic: TextIDs.lua - San d'Oria
Replies: 1
Views: 2276

TextIDs.lua - San d'Oria

Sandy looks like it's the main area being worked on - I noticed in Southern San d'Oria there were three version of ITEM_CANNOT_BE_OBTAINED and there were a lot more quest variables used. It seems likely that all of the "General Texts" should be in all of the TextID scripts, but it wasn't until I got...
by Zerahn
Tue Aug 13, 2013 10:14 am
Forum: Committed
Topic: TextIDs.lua - Windurst
Replies: 1
Views: 2147

TextIDs.lua - Windurst

Includes Heaven's Tower, as well as Windurst Port/Walls/Waters/Woods Babubu.lua is in here too, as I changed his FISHING_GUILD variable to BABUBU_SHOP_DIALOG similar to how the Goldsmithing guilds in Bastok were set up. This is unaffected by the other file I uploaded changing all the stock vars to l...
by Zerahn
Tue Aug 13, 2013 7:03 am
Forum: Committed
Topic: TextIDs.lua - Bastok
Replies: 1
Views: 2051

TextIDs.lua - Bastok

.lua comments rewritten to match polutils' .xml format, these IDs should be correct and the luas ought to be usable with the automation program in future FFXI updates

**Edit: Forgot to mention this includes Metalworks as well as Bastok Port/Markets/Mines
by Zerahn
Mon Aug 12, 2013 10:31 pm
Forum: Scripting
Topic: "local stock", "local RegionOwner"
Replies: 0
Views: 1528

"local stock", "local RegionOwner"

Batch-replaced; entire .patch file has been read over to make sure there were no "local local stock" or "local local RegionOwner" incidents.
by Zerahn
Mon Aug 12, 2013 8:44 pm
Forum: Scripting
Topic: TextIDs.lua changes
Replies: 5
Views: 4216

Re: TextIDs.lua changes

I don't know what you had done, but I'm opening the xml in binary mode and reading one character at a time until it finds both < and > from an xml tag. If it's not 'field = "index"' or 'field = "text' it ignores it and moves to the next until it finds one. Once it does it searches for the </field> c...