I like the way you think... All Twiz jokes aside, I'm one of the GMs on SinisterSkies. He could have very well been in Mordion with the player in question.
Also, I think you accidentally the sentence "Never mess with the GM, you will not it when he is angry!"
Search found 9 matches
- Fri Dec 06, 2013 6:23 pm
- Forum: Contributing
- Topic: GM Command - Jailing Users in Mog House
- Replies: 14
- Views: 11047
- Tue Dec 03, 2013 3:41 pm
- Forum: Contributing
- Topic: GM Command - Jailing Users in Mog House
- Replies: 14
- Views: 11047
Re: GM Command - Jailing Users in Mog House
Sounds good to me, just trying to help. We recently had an issue where we had to jail someone who retreated to their MH. We had to wait for him to log out and then moved him manually in the database, so we got the job done, but was a touch frustrating. Hopefully it works out.
- Tue Dec 03, 2013 9:40 am
- Forum: Contributing
- Topic: GM Command - Jailing Users in Mog House
- Replies: 14
- Views: 11047
Re: GM Command - Jailing Users in Mog House
If I were to guess, I believe the 'unknown' area is related to the jailing aspect, in that when you zone into your mog house, you're no longer registered to any actual zone. I did not test this patch with multiple people signed into my test server, so I was not able to verify, but it seems reasonabl...
- Mon Dec 02, 2013 1:22 pm
- Forum: Contributing
- Topic: GM Command - Jailing Users in Mog House
- Replies: 14
- Views: 11047
Re: GM Command - Jailing Users in Mog House
Great, no rush. I tried to minimize as much change to the IncreaseZoneCounter as possible because of any sort of side effect. The only thing that really needed updated to allow jailing from Residential Areas is the m_charList array having knowledge of the players within the Residential Area.
- Sun Dec 01, 2013 11:02 pm
- Forum: Contributing
- Topic: GM Command - Jailing Users in Mog House
- Replies: 14
- Views: 11047
GM Command - Jailing Users in Mog House
Straightforward patch. Currently, players in a Mog House are immune to the jail command, because they are not listed in any zone. DecreaseZoneCounter is called when a players zone from an area into the Residential Area, but IncreaseZoneCounter is not called, as part of the packet_system.cpp file. Wh...
- Sat Sep 28, 2013 5:50 pm
- Forum: Scripting
- Topic: WHM AF Pants Barspell Mods
- Replies: 5
- Views: 4024
Re: WHM AF Pants Barspell Mods
Lautan, thanks for the advice. I'm just dipping my little toe into this massive project, so the assist is greatly appreciated.
Attached is the patch with your suggestion. A modification to the main magic.lua with minor changes to all elemental barspells.
Attached is the patch with your suggestion. A modification to the main magic.lua with minor changes to all elemental barspells.
- Sat Sep 28, 2013 4:50 pm
- Forum: Scripting
- Topic: WHM AF Pants Barspell Mods
- Replies: 5
- Views: 4024
Re: WHM AF Pants Barspell Mods
True. I'll do that, thanks for the heads up.
- Fri Sep 27, 2013 4:20 pm
- Forum: Scripting
- Topic: WHM AF Pants Barspell Mods
- Replies: 5
- Views: 4024
Re: WHM AF Pants Barspell Mods
Probably would've helped if I uploaded the patch.
- Wed Sep 25, 2013 7:53 pm
- Forum: Scripting
- Topic: WHM AF Pants Barspell Mods
- Replies: 5
- Views: 4024
WHM AF Pants Barspell Mods
Just updated my first patch! I think, not used SVN before, but I followed the directons posted by bluekirby0, so hopefully it worked. "WhmAfLegsBarspellUpdate" A minor patch, the WHM barspells were not taking into account the Cleric's pants resistance modifiers. The only thing added is the equippedL...