Search found 32 matches

by Keldegar
Sat Jun 14, 2014 2:03 am
Forum: General Chat
Topic: Movement speed
Replies: 5
Views: 3426

Re: Movement speed

Shadowmh wrote:By using the @speed command.
I meant for all players.
by Keldegar
Sat Jun 14, 2014 1:58 am
Forum: General Chat
Topic: Movement speed
Replies: 5
Views: 3426

Re: Movement speed

How would one only affect player speed then?
by Keldegar
Fri Jun 13, 2014 10:44 pm
Forum: Server Setup & Guides
Topic: Interesting server customizations (compiling a list)
Replies: 10
Views: 7798

Re: Interesting server customizations (compiling a list)

Allow Mythic, Empyrean, and Relic weapon skills In your merits database, modify the weapon skill merits by a factor of 3. So each merit increases your weapon skill by 6. At 75 cap, this will allow A- and A+ weapons to reach over 300 Skill. After reaching 300 skill you will obtain these weaponskills...
by Keldegar
Fri Jun 13, 2014 10:40 pm
Forum: General Chat
Topic: Movement speed
Replies: 5
Views: 3426

Movement speed

Does the global movement speed modifier also affect mobs?

I had set my speed modifier to +60 in the map config, (should be 100 total), and yet I still can't run from mobs. They are as fast as I am. Is this normal?
by Keldegar
Fri Jun 13, 2014 10:36 pm
Forum: Server Setup & Guides
Topic: Interesting server customizations (compiling a list)
Replies: 10
Views: 7798

Re: Interesting server customizations (compiling a list)

Force NQ if you have guild support imagery Useful if you have always HQ, sometimes you need the NQ version of an item for rank up or other synths. in same file, right after hqtier ifs. //NQ if you have guild synth support if (PChar->StatusEffectContainer->HasStatusEffect(EFFECT_SMITHING_IMAGERY)) h...
by Keldegar
Fri Jun 13, 2014 10:33 pm
Forum: Server Setup & Guides
Topic: Interesting server customizations (compiling a list)
Replies: 10
Views: 7798

Re: Interesting server customizations (compiling a list)

Always HQ if at or above item's skill level darkstar\src\map\utils\synthutils in CalcSynthResult() change hqtier to always = 4. eg: success = 0.95; if((synthDiff <= 0) && (synthDiff >= -10)) { success -= (double)(PChar->CraftContainer->getType() == ELEMENT_LIGHTNING) * 0.2; hqtier = 4; } else if((s...
by Keldegar
Fri Jun 13, 2014 10:04 pm
Forum: Server Setup & Guides
Topic: All crafts HQ?
Replies: 9
Views: 5856

Re: All crafts HQ?

I figured out a way to do it by setting hqtier to 4 for all. I also figured out a way to do NQs if you have Guild Synth Support. Since sometimes, you need an NQ (guild rank up, recipe for another synth) //NQ if you have guild synth support if (PChar->StatusEffectContainer->HasStatusEffect(EFFECT_SMI...
by Keldegar
Fri Jun 13, 2014 5:33 pm
Forum: Server Setup & Guides
Topic: Interesting server customizations (compiling a list)
Replies: 10
Views: 7798

Interesting server customizations (compiling a list)

Change all crystal drops to clusters UPDATE mob_family_system mob SET mob.Element = mob.Element + 8 WHERE mob.Element > 0; Modify player damage 10x (for low pop / solo) UPDATE mob_family_system mob SET mob.Slash = mob.Slash*10, mob.Pierce = mob.Pierce*10, mob.H2H = mob.H2H*10, mob.Impact = mob.Impa...
by Keldegar
Fri Jun 13, 2014 5:07 pm
Forum: Bugs
Topic: Hi-Ether+3
Replies: 3
Views: 2636

Re: Hi-Ether+3

So with that being said I figured out how to have clusters drop instead of crystals!

UPDATE mob_family_system mob
SET mob.Element = mob.Element + 8
WHERE mob.Element > 0;
by Keldegar
Fri Jun 13, 2014 4:57 pm
Forum: Bugs
Topic: Hi-Ether+3
Replies: 3
Views: 2636

Re: Hi-Ether+3

NEVERMIND! I know what I did. when i modified the mob resists I accidentally modified the ELEMENT field. haha, instead of crystals I was getting those drops because the item ID was being changed by the wrong value =)