Search found 11 matches

by Elkazan
Sat Apr 04, 2015 3:57 am
Forum: Server Setup & Guides
Topic: Guide to Updating Server for Windows 7
Replies: 8
Views: 12231

Re: Guide to Updating Server for Windows 7

This is amazing work!

Thank you for this, Desu!
by Elkazan
Thu Apr 02, 2015 7:17 pm
Forum: Troubleshooting
Topic: Game Server crashing on /check
Replies: 6
Views: 3287

Re: Game Server crashing on /check

update it again ;) Can you give me some help? The way I've been doing it is this; 1.) Copy the important .sql files to a separate folder. 2.) Delete the server folder. 3.) Git-clone a fresh pull. 4.) Copy backed-up .sql files to sql folder and run DSP_Import.bat 5.) Re-build all servers in Visual S...
by Elkazan
Thu Apr 02, 2015 4:04 pm
Forum: Troubleshooting
Topic: Game Server crashing on /check
Replies: 6
Views: 3287

Re: Game Server crashing on /check

update your server, think that crash has been fixed already Thanks for the quick reply. I did just update the server. That's when the problem started. I can only assume then that I did something wrong in that process, so is there a step-by-step somewhere that I can follow to the letter? Thanks again.
by Elkazan
Thu Apr 02, 2015 3:06 pm
Forum: Troubleshooting
Topic: Game Server crashing on /check
Replies: 6
Views: 3287

Game Server crashing on /check

Hello, fellow FFXI lovers, Recently updated my server and everything is working splendidly except that every time anyone tries to /check another player or themselves, the Game Server crashes. I've updated my client by force. It fixes what it finds, but the problem persists. Tried deleting 0.dat and ...
by Elkazan
Sat Apr 19, 2014 9:30 am
Forum: Troubleshooting
Topic: Level 76+ Gear Not Stats Not Working
Replies: 10
Views: 5420

Re: Level 76+ Gear Not Stats Not Working

Alright, so what do I do to "re-run" the sql in navicat once it's been edited? Because if I can save myself the trouble of manually changing everything in Navicat as well, then hell yes.
by Elkazan
Fri Apr 18, 2014 3:45 pm
Forum: Troubleshooting
Topic: Level 76+ Gear Not Stats Not Working
Replies: 10
Views: 5420

Re: Level 76+ Gear Not Stats Not Working

Nevermind, I added/edited each value to in the Navicat tables to match the changes made to the text files and restarted the server and every change has now taken effect. Thanks so much for your help, Lotus! I will reply to this thread when I have some sort of working database. I'll need help convert...
by Elkazan
Fri Apr 18, 2014 3:27 pm
Forum: Troubleshooting
Topic: Level 76+ Gear Not Stats Not Working
Replies: 10
Views: 5420

Re: Level 76+ Gear Not Stats Not Working

Awesome. So I change the values in item_weapon and/or item_mod, save the file(s), reboot the server and it should all work? (I'm aware I'd have to edit .dat files to get the proper description, but I'm not bothering). I tried screwing around with the values for Thalassocrat, but doesn't seem to be a...
by Elkazan
Fri Apr 18, 2014 7:21 am
Forum: Troubleshooting
Topic: Level 76+ Gear Not Stats Not Working
Replies: 10
Views: 5420

Re: Level 76+ Gear Not Stats Not Working

And final question(s):

How do I make sense of this in item_weapon:

INSERT INTO `item_weapon` VALUES (16859,'bronze_spear_+1',8,0,1,1,385,17,0);

?, ?, ?, ?,Delay, DMG, ?

Once changed, what's next? Anything to do in Navicat tables to "seal the deal"?
by Elkazan
Fri Apr 18, 2014 7:08 am
Forum: Troubleshooting
Topic: Level 76+ Gear Not Stats Not Working
Replies: 10
Views: 5420

Re: Level 76+ Gear Not Stats Not Working

And I just now realized that the Store TP+10 line is in the original entry as it appears in item_mods currently. Would I just omit that line in adding it?
by Elkazan
Fri Apr 18, 2014 7:03 am
Forum: Troubleshooting
Topic: Level 76+ Gear Not Stats Not Working
Replies: 10
Views: 5420

Re: Level 76+ Gear Not Stats Not Working

Wow, thanks for the quick reply Lotus! I'm a bit confused by what you mean when you say "add 1 row for every stat missing" Taking, for example a level 89 Unkai Domaru +2. The itemID is 11095. In item_mods, it appears as such: INSERT INTO `item_mods` VALUES(11095, 73, 10); Do you mean to say that for...