Search found 81 matches

by masterurat
Wed Jul 09, 2014 4:51 am
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 51442

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

I appreciate the feedback on the name, I welcome all feedback on any aspect of the server :) In terms of the name and inspiration, forgottenandlost got the jist of it. Most pservers are very much easy mode. x20 exp, x5 skillups, click an NPC and boom you have everything unlocked. The Garden of Eden ...
by masterurat
Mon Jul 07, 2014 1:39 pm
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 51442

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

Is that normally disabled? I havent touched anything regarding skill caps O_o
by masterurat
Sun Jul 06, 2014 11:55 pm
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 51442

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

Sorry, Im not sure what do you mean by uncapping the crafting levels?
by masterurat
Thu Jul 03, 2014 7:39 am
Forum: Suggestions
Topic: Helping out - beginner-intermediate c++ programmer
Replies: 9
Views: 17501

Re: Helping out - beginner-intermediate c++ programmer

Now that we have code for augments, you can start implementing some of the augment mod effects that arent present on armor (and thus dont have a mod) All of the JSE augments that were used for relic v2 stuff havent been implimented yet, and a fair number of augments dont have effects present either....
by masterurat
Tue Jul 01, 2014 8:22 am
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 51442

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

==Update== Working on adding a new custom quest system to the server, Ebon-Furia-Ebur gear! Once I get this fully working, through the npc Harith in Ru'lude gardens, you can upgrade any base piece of Ebon gear all the way up to the top tier Ebur gear to your job. Once fully upgrade to Ebur custom Ti...
by masterurat
Mon Jun 30, 2014 6:19 am
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 51442

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

Website up at http://www.ffeden.com/ now.

Im trying to figure out where this particular website lets me upload php files and whatnot so I can have a roster for us :x
by masterurat
Mon Jun 30, 2014 4:19 am
Forum: Public Servers
Topic: The Garden of Eden - HCore, Mods [Testing phase, GM for all]
Replies: 55
Views: 51442

Re: The Garden of Eden - HCore, Mods [Testing phase, GM for

as far as I am aware, /sea all is working fine. I haven't had any issues seeing people in zones my character hasn't been too. Looking at the server data you were online when no one else was so Id imagine your /sea alls were coming up with nothing :x But I will eventually work on putting up a map tha...
by masterurat
Sat Jun 28, 2014 4:46 am
Forum: Scripting
Topic: Lua: Getting ID # of a traded item
Replies: 4
Views: 4098

Re: Lua: Getting ID # of a traded item

All right, is there an easier way then all of this to send a packet for the player to just play an animation? I feel like there has to be. Edit: Yeah as I was worried, doing this stuff actually makes the player use the ability, and the code will apply all the bonuses effects and etc. I just wanted t...
by masterurat
Sat Jun 28, 2014 2:02 am
Forum: Scripting
Topic: Lua: Getting ID # of a traded item
Replies: 4
Views: 4098

Re: Lua: Getting ID # of a traded item

Tried this code... It does something but Im not sure if it is doing anything... inline int32 CLuaBaseEntity::setAction(lua_State *L) { DSP_DEBUG_BREAK_IF(m_PBaseEntity == NULL); DSP_DEBUG_BREAK_IF(lua_isnil(L, -1)); DSP_DEBUG_BREAK_IF(!lua_isnumber(L, -1)); uint16 ID = (uint8)lua_tointeger(L, -1); c...
by masterurat
Sat Jun 28, 2014 12:34 am
Forum: Scripting
Topic: Lua: Getting ID # of a traded item
Replies: 4
Views: 4098

Lua: Getting ID # of a traded item

I want to create an onTrade script for an NPC, that will do something like this... onTrade() if (Totaltradeditems==5 and One of the items ID is >12107 and <12285 ) then //Its a piece of ebon type gear) ItemID= 12108 - (the itemID that is >12107 and <12285) //This value will be 0~179) ItemSlot = math...