Search found 22 matches
- Tue Mar 12, 2019 8:51 pm
- Forum: Custom Applications and Tools
- Topic: Custom Item Creation
- Replies: 0
- Views: 35479
Custom Item Creation
Today I present to you a tool that Zed from the Windower team put together for me a bit back. In a nutshell, it allows for the modification of in-game item text or addition of new items within the DATS. As of right now, there are 27-30k item IDs used in retail FFXI. The DATS have space for 65k so th...
- Fri Jul 06, 2018 7:49 pm
- Forum: Scripting
- Topic: New Augment ID's (to me anyway)
- Replies: 5
- Views: 30689
Re: New Augment ID's (to me anyway)
Aaaaand some more: These only show up on weapons, and in my limited testing don't seem to actually do anything 832 Additional Effect: Fire Dmg +5 833 Additional Effect: Ice Dmg +5 834 Additional Effect: Wind Dmg +5 835 Additional Effect: Earth Dmg +5 836 Additional Effect: Lightning Dmg +5 837 Addit...
- Thu Jul 05, 2018 10:59 pm
- Forum: Scripting
- Topic: New Augment ID's (to me anyway)
- Replies: 5
- Views: 30689
Re: New Augment ID's (to me anyway)
Found some more: 1152 DEF +10 1153 Evasion +3 1154 Mag. Evasion +3 1155 Physical Damage Taken -2% 1156 Magic Damage Taken -2% 1157 Spell Interruption Rate Down 2% 1158 Occ. Resistance to Status Ailments +2 1246 Pet: Phy. Dmg. Taken -2% 1247 Pet: Magic Dmg. Taken -2% 1248 Enh. Mag. Duration +1 1249 H...
- Wed Jul 04, 2018 1:09 pm
- Forum: Scripting
- Topic: New Augment ID's (to me anyway)
- Replies: 5
- Views: 30689
New Augment ID's (to me anyway)
Did a pass through the known augment ID list and tested the <blank> and <numbered> areas of the list and came up with some that currently aren't listed: 62 Accuracy +33 63 Ranged Accuracy +33 64 Magic Accuracy +33 65 Attack +33 66 Ranged Attack +33 67 All Songs +1 68 Accuracy +1 Attack +1 69 R.Acc +...
- Wed Jun 27, 2018 9:20 pm
- Forum: Scripting
- Topic: Creating a custom augment NPC
- Replies: 20
- Views: 69225
Re: Creating a custom augment NPC
Updated version of what I did with this here:
viewtopic.php?f=19&t=21905
I used the Port Jeuno treasure box to closely mimic synergy augments. You can add to or modify my code to suit your server’s needs.
viewtopic.php?f=19&t=21905
I used the Port Jeuno treasure box to closely mimic synergy augments. You can add to or modify my code to suit your server’s needs.
- Mon Jun 25, 2018 10:41 pm
- Forum: Scripting
- Topic: Trying to recreate Synergy augments.
- Replies: 0
- Views: 6607
Trying to recreate Synergy augments.
So I spent a few days toying with mimicking the Synergy augment system via the treasure box in Port Jeuno and this is what I have come up with. Basically, any 75 era abjuration or Sky seal, can be traded to the box to receive tatters or scraps, just like the synergy recipe. You can then trade the ta...
- Sat Jul 18, 2015 3:31 pm
- Forum: Troubleshooting
- Topic: A few shield related questions
- Replies: 4
- Views: 6046
Re: A few shield related questions
That's got it all fixed up now, thanks again.
- Sat Jul 18, 2015 11:55 am
- Forum: Troubleshooting
- Topic: A few shield related questions
- Replies: 4
- Views: 6046
Re: A few shield related questions
That fixed reprisal thanks! Any ideas on Ochain shield size set @6 breaking it?kjLotus wrote:there was an overflow fixed a while ago that would floor your block rate, if you haven't updated in a while (a week or two I think)
- Sat Jul 18, 2015 12:18 am
- Forum: Troubleshooting
- Topic: A few shield related questions
- Replies: 4
- Views: 6046
A few shield related questions
I've noticed a few things that I can't find an answer to so I'll ask here. First off, when I cast Reprisal, I stop shield blocking entirely. I also noticed in item_armor.cpp and battleutils.cpp that Ochain has been coded into the source as shield size 6. item_armor.cpp // http://www.ffxiah.com/forum...
- Wed Jul 08, 2015 4:21 pm
- Forum: Troubleshooting
- Topic: recv-parse: invalid login attempt from x.x.x.x
- Replies: 11
- Views: 14877
Re: recv-parse: invalid login attempt from x.x.x.x
Configure the ZoneIP for the Map Server Now you need to determine what IP address that will be used for the Map Server, then update MySQL with it. Most devs & enthusiasts will not have a separate map server, but will run both map server and login server on the same PC. 1. Determine what IP address ...