Search found 32 matches

by kirionet
Sat Jan 06, 2018 1:36 pm
Forum: Scripting
Topic: Strange issue !additem
Replies: 8
Views: 8311

Re: Strange issue !additem

hmmm that is strange, is the 30171205_0
i installed darkstar in a new machine just 2-3 days ago...
by kirionet
Sat Jan 06, 2018 5:39 am
Forum: Suggestions
Topic: Access 'moogle' anywhere
Replies: 7
Views: 16140

Re: Access 'moogle' anywhere

To make !mog ---------------------------------------------------------------------------------------------- -- func: mog -- desc: opens the mog house menu everywhere ---------------------------------------------------------------------------------------------- require("scripts/globals/moghouse"); re...
by kirionet
Sat Jan 06, 2018 5:32 am
Forum: Scripting
Topic: Strange issue !additem
Replies: 8
Views: 8311

Re: Strange issue !additem

Yes i did it. Darkstar is a fresh install (i just changed the server yesterday).
The same day i logged on retail server and the client did another update.
Probably my client is +1 update but i don't know if there's any way to fix this or just wait a new server version.
by kirionet
Fri Jan 05, 2018 8:17 pm
Forum: Scripting
Topic: Empyreal Armor +1
Replies: 5
Views: 5510

Re: Empyreal Armor +1

FIXED: function onTrade(player,npc,trade) local tradeCount = trade:getItemCount(); if (trade:hasItemQty(12013,1) and trade:hasItemQty(3115,8) and tradeCount == 9) then player:tradeComplete(); player:addItem(11169) player:messageSpecial(ITEM_OBTAINED,11169); end end;
by kirionet
Fri Jan 05, 2018 8:13 pm
Forum: Scripting
Topic: Strange issue !additem
Replies: 8
Views: 8311

Re: Strange issue !additem

Yes. I tried the command in many zones/cities but i always get the wrong message.
by kirionet
Fri Jan 05, 2018 5:29 pm
Forum: Scripting
Topic: Empyreal Armor +1
Replies: 5
Views: 5510

Re: Empyreal Armor +1

i tried this but seems not working... i don't know how to check 2 items in trade so i improvised :) function onTrade(player,npc,trade) if (trade:hasItemQty(12013,1) == true and trade:hasItemQty(3115,1) == 8) then --- THF head player:tradeComplete(); player:addItem(11169) player:messageSpecial(ITEM_O...
by kirionet
Fri Jan 05, 2018 4:50 pm
Forum: Scripting
Topic: Strange issue !additem
Replies: 8
Views: 8311

Re: Strange issue !additem

Any solution?
by kirionet
Thu Jan 04, 2018 5:20 pm
Forum: Scripting
Topic: Strange issue !additem
Replies: 8
Views: 8311

Strange issue !additem

I recently reinstalled Darkstar to a new machine. After installing i copied my scripts/ folder to the new install (the old install was updated). Everything seems working but when i used the command !additem <itemnumber> i got only gil (<itemnumber> quantity). The other commands are working. what cou...
by kirionet
Thu Jan 04, 2018 6:11 am
Forum: Scripting
Topic: Empyreal Armor +1
Replies: 5
Views: 5510

Re: Empyreal Armor +1

OK i'm thinking to do it in a simple way like this: function onTrade(player,npc,trade) if (trade:hasItemQty(<item>,1) == true and trade:getItemCount() == 1) then player:tradeComplete(); player:addItem(<item obtained>) player:messageSpecial(ITEM_OBTAINED,<item obtained>);
by kirionet
Wed Jan 03, 2018 7:50 am
Forum: Scripting
Topic: Empyreal Armor +1
Replies: 5
Views: 5510

Empyreal Armor +1

Hi, i wanted to know if the Trial to make the Empyreal Armor nq to Empyreal Armor +1 (Magician Moogle Blue) is actually working. The Magician Moogle Blue is just asking for the Paralyze Potion but with that seems not working. I don't remember how that was working on retail server and i do not know i...