hmmm that is strange, is the 30171205_0
i installed darkstar in a new machine just 2-3 days ago...
Search found 32 matches
- Sat Jan 06, 2018 1:36 pm
- Forum: Scripting
- Topic: Strange issue !additem
- Replies: 8
- Views: 8311
- Sat Jan 06, 2018 5:39 am
- Forum: Suggestions
- Topic: Access 'moogle' anywhere
- Replies: 7
- Views: 16140
Re: Access 'moogle' anywhere
To make !mog ---------------------------------------------------------------------------------------------- -- func: mog -- desc: opens the mog house menu everywhere ---------------------------------------------------------------------------------------------- require("scripts/globals/moghouse"); re...
- Sat Jan 06, 2018 5:32 am
- Forum: Scripting
- Topic: Strange issue !additem
- Replies: 8
- Views: 8311
Re: Strange issue !additem
Yes i did it. Darkstar is a fresh install (i just changed the server yesterday).
The same day i logged on retail server and the client did another update.
Probably my client is +1 update but i don't know if there's any way to fix this or just wait a new server version.
The same day i logged on retail server and the client did another update.
Probably my client is +1 update but i don't know if there's any way to fix this or just wait a new server version.
- Fri Jan 05, 2018 8:17 pm
- Forum: Scripting
- Topic: Empyreal Armor +1
- Replies: 5
- Views: 5510
Re: Empyreal Armor +1
FIXED: function onTrade(player,npc,trade) local tradeCount = trade:getItemCount(); if (trade:hasItemQty(12013,1) and trade:hasItemQty(3115,8) and tradeCount == 9) then player:tradeComplete(); player:addItem(11169) player:messageSpecial(ITEM_OBTAINED,11169); end end;
- Fri Jan 05, 2018 8:13 pm
- Forum: Scripting
- Topic: Strange issue !additem
- Replies: 8
- Views: 8311
Re: Strange issue !additem
Yes. I tried the command in many zones/cities but i always get the wrong message.
- Fri Jan 05, 2018 5:29 pm
- Forum: Scripting
- Topic: Empyreal Armor +1
- Replies: 5
- Views: 5510
Re: Empyreal Armor +1
i tried this but seems not working... i don't know how to check 2 items in trade so i improvised :) function onTrade(player,npc,trade) if (trade:hasItemQty(12013,1) == true and trade:hasItemQty(3115,1) == 8) then --- THF head player:tradeComplete(); player:addItem(11169) player:messageSpecial(ITEM_O...
- Fri Jan 05, 2018 4:50 pm
- Forum: Scripting
- Topic: Strange issue !additem
- Replies: 8
- Views: 8311
Re: Strange issue !additem
Any solution?
- Thu Jan 04, 2018 5:20 pm
- Forum: Scripting
- Topic: Strange issue !additem
- Replies: 8
- Views: 8311
Strange issue !additem
I recently reinstalled Darkstar to a new machine. After installing i copied my scripts/ folder to the new install (the old install was updated). Everything seems working but when i used the command !additem <itemnumber> i got only gil (<itemnumber> quantity). The other commands are working. what cou...
- Thu Jan 04, 2018 6:11 am
- Forum: Scripting
- Topic: Empyreal Armor +1
- Replies: 5
- Views: 5510
Re: Empyreal Armor +1
OK i'm thinking to do it in a simple way like this: function onTrade(player,npc,trade) if (trade:hasItemQty(<item>,1) == true and trade:getItemCount() == 1) then player:tradeComplete(); player:addItem(<item obtained>) player:messageSpecial(ITEM_OBTAINED,<item obtained>);
- Wed Jan 03, 2018 7:50 am
- Forum: Scripting
- Topic: Empyreal Armor +1
- Replies: 5
- Views: 5510
Empyreal Armor +1
Hi, i wanted to know if the Trial to make the Empyreal Armor nq to Empyreal Armor +1 (Magician Moogle Blue) is actually working. The Magician Moogle Blue is just asking for the Paralyze Potion but with that seems not working. I don't remember how that was working on retail server and i do not know i...