Search found 2 matches
- Thu Jun 18, 2015 1:51 pm
- Forum: Scripting
- Topic: Adjusting Spawn Types for Non-Unique Mobs
- Replies: 3
- Views: 2815
Re: Adjusting Spawn Types for Non-Unique Mobs
Will do, thanks for the replies!
- Thu Jun 18, 2015 1:24 am
- Forum: Scripting
- Topic: Adjusting Spawn Types for Non-Unique Mobs
- Replies: 3
- Views: 2815
Adjusting Spawn Types for Non-Unique Mobs
Hello, I've been working on adding code for spawning NMs that drop relic weapon materials; I'm currently working on Habetrot . I'm trying to make him wiki accurate, so I'd like to re-purpose the Rumble Crawler that spawns next to the ???, changing it so that it only spawns if Habetrot doesn't (on tr...