Search found 2 matches

by Babylyn90
Thu Jun 18, 2015 1:51 pm
Forum: Scripting
Topic: Adjusting Spawn Types for Non-Unique Mobs
Replies: 3
Views: 2815

Re: Adjusting Spawn Types for Non-Unique Mobs

Will do, thanks for the replies!
by Babylyn90
Thu Jun 18, 2015 1:24 am
Forum: Scripting
Topic: Adjusting Spawn Types for Non-Unique Mobs
Replies: 3
Views: 2815

Adjusting Spawn Types for Non-Unique Mobs

Hello, I've been working on adding code for spawning NMs that drop relic weapon materials; I'm currently working on Habetrot . I'm trying to make him wiki accurate, so I'd like to re-purpose the Rumble Crawler that spawns next to the ???, changing it so that it only spawns if Habetrot doesn't (on tr...