Search found 3 matches
- Sat Dec 12, 2015 5:56 pm
- Forum: Scripting
- Topic: Bard "Resist" Spells
- Replies: 3
- Views: 2876
Re: Bard "Resist" Spells
So Updating the modifier files won't be too hard? Just have to make sure the spare is used and a new one is made in its place? What about changing the numbers? Does it allow for you to do that as long as you're able to do so in sequential order?
- Sat Dec 12, 2015 2:37 pm
- Forum: Scripting
- Topic: Bard "Resist" Spells
- Replies: 3
- Views: 2876
Bard "Resist" Spells
Currently trying to code these: Herb Pastoral Scop's Operetta Fowl Aubade Goblin Gavotte Gold Capriccio Shining Fantasia Puppet's Operetta Warding Round Started with Herb Pastoral. I made a herb_pastoral.lua within scripts\globals\spells and then a pastoral.lua within scripts\globals\effects. herb_p...
- Mon Sep 21, 2015 6:06 pm
- Forum: Troubleshooting
- Topic: luautils::GetMobAction: mob
- Replies: 1
- Views: 2334
Re: luautils::GetMobAction: mob
I am currently attempting to code the NM "Mind Hoarder" and I am getting the same error message.
I was following code from "Golden Bat" and other lottery spawn NM's such as Leaping Lizzy.
Could someone send me in the correct direction? I will include the files I am using.
I was following code from "Golden Bat" and other lottery spawn NM's such as Leaping Lizzy.
Could someone send me in the correct direction? I will include the files I am using.