Search found 5 matches
- Wed Feb 03, 2016 12:20 am
- Forum: Scripting
- Topic: Adding Weakness !! To mobs
- Replies: 7
- Views: 5829
Re: Adding Weakness !! To mobs
Sorry I should've been more specific. The problem I am having is triggering the animation. I am using mob:weaknessType but not sure what syntax to use in the parenthesis. I know that it is looking for a number but in the core it shows the weakness types as RED, YELLOW, BLUE, WHITE so I am trying to...
- Fri Jan 29, 2016 1:25 am
- Forum: Scripting
- Topic: Teleport Command script
- Replies: 2
- Views: 3493
Re: Teleport Command script
You have a couple of options. This will warp you to the crystal using the teleports global: cmdprops = { permission = 0, parameters = "" }; require("scripts/globals/teleports"); function onTrigger(player) player:addStatusEffectEx(EFFECT_TELEPORT,0,TELEPORT_DEM,0,1); end; Or you could setup a list li...
- Wed Jan 27, 2016 4:27 pm
- Forum: Contributing
- Topic: Implementing Trust NPCs
- Replies: 39
- Views: 71635
Re: Implementing Trust NPCs
Trust is one thing they implemented in retail that I have desperately wanted in DSP. The work you have done thus far is astounding. You should be proud of what you have, and will, accomplish with this if you see it through. I'm rooting for you! Thank you :D There are still quite a few things to wor...
- Tue Jan 26, 2016 4:34 am
- Forum: Contributing
- Topic: Implementing Trust NPCs
- Replies: 39
- Views: 71635
Re: Implementing Trust NPCs
as long as it works like retail and there's an option to enable/disable it we don't mind if you submit it to the project ;) (bear in mind we may want you to make adjustments to your code before merging to the project so any criticism will be for the purpose of improving the code, and not just to be...
- Mon Jan 25, 2016 2:10 am
- Forum: Contributing
- Topic: Implementing Trust NPCs
- Replies: 39
- Views: 71635
Implementing Trust NPCs
Hey, guys. Love 'em or hate 'em, Trust NPCs are a big addition to the game. I know that adding support for them is quite a ways down on the To-Do list, and for many they may not want them on their servers at all. However, I feel that I should share the progress I've made getting them to function. Cu...