Search found 91 matches
- Tue Jun 18, 2013 8:08 am
- Forum: Public Servers
- Topic: Gilgamesh Fun Server
- Replies: 14
- Views: 27073
Re: Gilgamesh Fun Server
awesome ^^
- Thu Apr 25, 2013 1:27 am
- Forum: Contributing
- Topic: 3d zone models
- Replies: 28
- Views: 44296
- Thu Apr 18, 2013 6:23 am
- Forum: Bugs
- Topic: delivery system crashes server
- Replies: 25
- Views: 17513
Re: delivery system crashes server
похоже, что мало кто знает о наличии в игре опции aspect ratio или 4:3 на widescreen всех устраивает ((
- Wed Apr 17, 2013 7:18 am
- Forum: Bugs
- Topic: delivery system crashes server
- Replies: 25
- Views: 17513
Re: delivery system crashes server
m_PItem = NULL; - бесполезное действие, потому что в самом конце метода мы обнуляем весь массив memset(m_PItem, 0, sizeof(m_PItem));kjLotus wrote:try now josh, r3278
- Wed Mar 27, 2013 2:44 am
- Forum: Bugs
- Topic: @hp command crash
- Replies: 6
- Views: 4510
Re: @hp command crash
DSP_DEBUG_BREAK_IF(lua_isnil(L,-1) || !lua_isnumber(L,-1)); replace if(lua_isnil(L,-1) || !lua_isnumber(L,-1)) { //SHOULD SEND SOME KIND OF MESSAGE TO SERVER CORE OR IN GAME TO YOUR SELF TELLING YOU YOU HAVE A BAD LUA SCRIPT //ALSO MAYBE SEND THE MESSAGE OF WHAT LUA IT IS! return false; } really ba...
- Wed Mar 13, 2013 6:52 am
- Forum: Committed
- Topic: Fishing dialog fix in some areas
- Replies: 2
- Views: 3456
Re: Fishing dialog fix in some areas
thx. now offset in TextIDs.lua
- Thu Mar 07, 2013 2:54 am
- Forum: Scripting
- Topic: Updated quests.lua for accurate completion - Phase 1
- Replies: 9
- Views: 8108
Re: Updated quests.lua for accurate completion - Phase 1
untested symbol was "-- ± --" , but now idk
- Tue Mar 05, 2013 3:41 am
- Forum: Scripting
- Topic: Open Sesame Quest
- Replies: 4
- Views: 4293
Re: Open Sesame Quest
yes, now we have 2560 key items (5 tables)compmike19 wrote:The Key Item list goes up to 2200 in POL utils. With the 256 amount in place any item over 2000 will return a Bit error and not give you the key item, which is 2051.
http://code.google.com/p/onetimexi/source/detail?r=2872
- Tue Mar 05, 2013 2:59 am
- Forum: Scripting
- Topic: Open Sesame Quest
- Replies: 4
- Views: 4293
Re: Open Sesame Quest
script with optimization, but still need test
- Tue Mar 05, 2013 2:35 am
- Forum: Scripting
- Topic: Open Sesame Quest
- Replies: 4
- Views: 4293
Re: Open Sesame Quest
hm... new key items packet ?compmike19 wrote: uint8 keysList[256]; to uint8 keysList[275];
uint8 seenList[256]; uint8 seenList[275];
and what raison in "openSesameVar" ?