Search found 9 matches
- Tue May 24, 2016 7:29 pm
- Forum: Troubleshooting
- Topic: Conquest/Outpost Guards Help
- Replies: 6
- Views: 6344
Re: Conquest/Outpost Guards Help
OK I will take a look at that. I did not modify anything in the game, which is what is confusing me, all I did was pull the newest version off of github and then had to change the version.info back one number. Besides that, nothing else was modified or changed. I will check the npc_id table and see ...
- Mon May 23, 2016 2:36 pm
- Forum: Troubleshooting
- Topic: Conquest/Outpost Guards Help
- Replies: 6
- Views: 6344
Re: Conquest/Outpost Guards Help
I got home and checked over the conquest.lua file and everything looks correct. The NPC IDs don't seem to be wrong. After further investigation I found that some regions are working perfectly fine, such as Zulkheim. But other regions, I'll use Ronfaure for example, show the correct NPC "Name" but th...
- Mon May 23, 2016 11:31 am
- Forum: Troubleshooting
- Topic: Conquest/Outpost Guards Help
- Replies: 6
- Views: 6344
Re: Conquest/Outpost Guards Help
Thanks for the tip, I will check that when I get home. Does the conquest.lua also have control over what flags show up at the outpost. I noticed at some outposts controlled by a nation might have a different nations flag there as well as a beastmen flag, so there will be two flags at the outpost and...
- Sun May 22, 2016 3:23 pm
- Forum: Troubleshooting
- Topic: Conquest/Outpost Guards Help
- Replies: 6
- Views: 6344
Conquest/Outpost Guards Help
Hello Again, Firstly, I want to say how much I appreciate the help and support from these forums. I just recently set up a new server about a week ago and every time I run into an issue, people seem more than willing to assist me, and I really appreciate it. I just re-installed my server onto a Wind...
- Sun May 22, 2016 3:03 pm
- Forum: Bugs
- Topic: /ja recast after zoning
- Replies: 12
- Views: 14123
Re: /ja recast after zoning
I wanted to test and see if this was just an issue with Linux, so I installed windows 10 on my server PC and ran the server from Windows. I was not seeing any issues with job ability recast times after zoning on a windows based server. For now, I will probably just continue using Windows to run my s...
- Sat May 21, 2016 1:47 am
- Forum: Bugs
- Topic: /ja recast after zoning
- Replies: 12
- Views: 14123
Re: /ja recast after zoning
Awesome, thanks. I am not sure if this helps at all, but I was checking my terminal and when I zone I get a message that says: [Debug] parse: SmallPacket is not implemented Type<112> I am not sure if that is the problem or not, but thought I should mention it. I also had to change my server version....
- Fri May 20, 2016 3:35 am
- Forum: Bugs
- Topic: /ja recast after zoning
- Replies: 12
- Views: 14123
Re: /ja recast after zoning
I am wondering if this was ever resolved. I just set up a server fresh on a Linux Devuan server and am having the same issue. I noticed it at first when I was on my thf and used sneak attack. Then if I zoned the recast would be 15 hours. The only way I could temporarily fix it is to log into my GM c...
- Wed May 18, 2016 1:05 pm
- Forum: Troubleshooting
- Topic: Mob Roaming / Pathfinding
- Replies: 3
- Views: 4162
Re: Mob Roaming / Pathfinding
I can guarantee that is the problem. Thanks a lot! I will get the meshes when I get home this evening.
- Wed May 18, 2016 8:06 am
- Forum: Troubleshooting
- Topic: Mob Roaming / Pathfinding
- Replies: 3
- Views: 4162
Mob Roaming / Pathfinding
Hello! I am very new to this and I set my server up with Linux Devuan on an older PC of mine. I didn't find it too difficult and am having no issues connecting to my server inside and outside my LAN. I do however, see an issue with mobs when they roam. They only seem to take 1 "step" in a certain di...