Search found 516 matches
- Fri Jun 14, 2013 10:02 pm
- Forum: Troubleshooting
- Topic: Cavernous Maws
- Replies: 3
- Views: 5951
Re: Cavernous Maws
/scripts/globals/settings.lua -> ENABLE_WOTG = 1;
- Thu Jun 13, 2013 10:30 pm
- Forum: Server Setup & Guides
- Topic: Auto-Reraise
- Replies: 5
- Views: 9247
Re: Auto-Reraise
You've stumbled onto an unfortunate coincidence.
Refresh and Regen are all handled by a core function rather than the normal status effect engine, so the Lua files really don't do too much anymore. There's not a lot to learn there.
Refresh and Regen are all handled by a core function rather than the normal status effect engine, so the Lua files really don't do too much anymore. There's not a lot to learn there.
- Wed Jun 12, 2013 8:13 pm
- Forum: Custom Applications and Tools
- Topic: SQL tables with auto-translate strings for web tools
- Replies: 4
- Views: 8157
Re: SQL tables with auto-translate strings for web tools
Devi Farms remembered. And then Dingo made me look up how to muck with Hex in Lua. Zones I was able to find below. I imagine some came up truncated because of string escaping and such.
http://code.google.com/p/onetimexi/sour ... 510&r=3510
http://code.google.com/p/onetimexi/sour ... 510&r=3510
- Wed Jun 12, 2013 8:11 pm
- Forum: Contributing
- Topic: The Great Navmeshing Project
- Replies: 42
- Views: 44633
Re: The Great Navmeshing Project
You probably realize this by now, but loading navmeshes for zones like Residential Areas, test zones, Mordion Gaol, and the Character Creation Zone are a waste of RAM. I won't discount the usefulness of navmeshes in cities, as they could be used later to detect stuck players and such. Walking NPCs....
- Wed Jun 12, 2013 1:54 am
- Forum: Custom Applications and Tools
- Topic: SQL tables with auto-translate strings for web tools
- Replies: 4
- Views: 8157
Re: SQL tables with auto-translate strings for web tools
Abusing these for a little project. Wanted to let you know that zone names have been moved around. Gotta check them all, so I'll update once they're found. if (string.byte(zoneID,1) == 0xFD and string.byte(zoneID,2) == 2 and string.byte(zoneID,4) == 0x14) then -- Autotranslate string found if (strin...
- Sun Jun 09, 2013 1:18 am
- Forum: Bugs
- Topic: Tahrongi Canyon crash
- Replies: 9
- Views: 9752
Re: Tahrongi Canyon crash
itt, SMN pacts drove getMerit insane.
- Sat Jun 08, 2013 4:46 pm
- Forum: Server Setup & Guides
- Topic: DarkStar Installer Project
- Replies: 5
- Views: 7368
Re: DarkStar Installer Project
"Download without having to wait through advertisements." "Click on my links that require you to watch advertisements to get to the download."
You, sir, have hypocritical priorities.
You, sir, have hypocritical priorities.
- Sat Jun 08, 2013 4:42 pm
- Forum: Screenshots
- Topic: SEA !!
- Replies: 15
- Views: 33976
Re: SEA !!
The gate also works. All it does is check for a key item that I can't remember the name of. Comment out the check, comment out the matching "end," and you're good to go.
- Fri Jun 07, 2013 2:49 am
- Forum: Scripting
- Topic: Coding gear 76+
- Replies: 4
- Views: 6146
Re: Coding gear 76+
Also, please be careful your data is accurate. I'd rather not see another hacked astral earring slipped in with the proper gear.
- Fri Jun 07, 2013 2:47 am
- Forum: Screenshots
- Topic: SEA !!
- Replies: 15
- Views: 33976
Re: SEA !!
The pop scripts are there. The CoP missions were never finished, and something's pretty wrong with the mission packet for that. The core team tries to focus on RotZ-ish content and basic functionality so we can get a solid foundation to work from, rather than building a house of cards. Isn't hard to...