Search found 16 matches

by seffy
Fri Jun 10, 2016 5:49 am
Forum: Troubleshooting
Topic: xiloader cant use drwadistance?
Replies: 3
Views: 3233

Re: xiloader cant use drwadistance?

:!: A quick addendum: you might find it easier to edit the default config settings in the windower install folder.
That way you don't have to input commands for each individual character .

Settings can be found here
"X:\Program Files (x86)\Windower4\plugins\settings"
by seffy
Thu Jun 09, 2016 4:00 pm
Forum: Server Setup & Guides
Topic: How to change the Residential_Area music ???
Replies: 2
Views: 2872

Re: How to change the Residential_Area music ???

It's easier to just modify it client side with XIMC and then push the client mods out to others who play on your server. It's a case of converting .wav files into the .bgm files the game uses, the software available will even appropriately index each piece of music (I believe failing to do so can ca...
by seffy
Thu Jun 09, 2016 2:11 pm
Forum: Troubleshooting
Topic: FFXI-3331 Error
Replies: 4
Views: 4941

Re: FFXI-3331 Error

Peculiar, I've had no such issue logging into my own server.
Iis it possible that the DS code hasn't even been updated yet to reflect the changes to the client?
by seffy
Thu Jun 09, 2016 9:32 am
Forum: Bugs
Topic: /ja recast after zoning
Replies: 12
Views: 8451

Re: /ja recast after zoning

GJ on that fix, I just did a quick pull + build and it seems to have alleviated the issue.
Only tested for 10-15 minutes or so, repeatedly zoning, but all seems well now!

No more @reset every other time D:

Major kudos from me. :mrgreen:
by seffy
Thu Jun 09, 2016 6:41 am
Forum: General Chat
Topic: [Resolved] @costume command improved functionality possible?
Replies: 3
Views: 3329

Re: @costume command, improved functionality possible?

After checking my command files and those of the github, it seems there is no @costume2 command specifically listed, even when I read the original @costume command file, there is no mention for a @costume2 variant.
by seffy
Thu Jun 09, 2016 6:21 am
Forum: General Chat
Topic: [Resolved] @costume command improved functionality possible?
Replies: 3
Views: 3329

Re: @costume command, improved functionality possible?

Super interesting! Thank you!


[Edit]
I found that @costume2 doesn't seem to work as a command, has the command syntax changed?
by seffy
Tue Jun 07, 2016 7:21 pm
Forum: General Chat
Topic: [Resolved] @costume command improved functionality possible?
Replies: 3
Views: 3329

[Resolved] @costume command improved functionality possible?

It's a shame these costumes don't 'fully' work. It'd be amazing to see them in battle, fighting/casting animations included. (for those that have them) Is this an issue with the client restricting what can and cannot be done with them? Or can increased functionality be coded in? [RESOLVED] I edited ...
by seffy
Sun Jun 05, 2016 9:09 am
Forum: Bugs
Topic: /ja recast after zoning
Replies: 12
Views: 8451

Re: /ja recast after zoning

Can also confirm that this bug is occuring. It happened to me and my partners characters on our LAN server, funnily enough, I think it might have something to do with the multipliers set in the map_darkstar.conf. There's something funny about the numbers people are posting for these cooldowns. Ours ...
by seffy
Sun Jun 05, 2016 9:02 am
Forum: SMN
Topic: Long Timers on zone
Replies: 2
Views: 6797

Re: Long Timers on zone

This is what is current occurring to me, I suspect it may be the multiplier on skill advancement speeds somehow. I haven't used the @capskill command, or any GM commands at all in fact, so it's more likely to do with an LUA setting we've changed that we have in common. This is really important thoug...
by seffy
Sun Jun 05, 2016 8:46 am
Forum: SMN
Topic: 6 hour recast on assault & release
Replies: 0
Views: 5610

6 hour recast on assault & release

Is this correct? It's incredibly confusing, I thought using the summoner pet command 'Assault' and 'Release' were only supposed to have 10 second cooldowns?

Is there a way to fix this?