A quick addendum: you might find it easier to edit the default config settings in the windower install folder.
That way you don't have to input commands for each individual character .
Settings can be found here
"X:\Program Files (x86)\Windower4\plugins\settings"
It's easier to just modify it client side with XIMC and then push the client mods out to others who play on your server. It's a case of converting .wav files into the .bgm files the game uses, the software available will even appropriately index each piece of music (I believe failing to do so can ca...
Peculiar, I've had no such issue logging into my own server.
Iis it possible that the DS code hasn't even been updated yet to reflect the changes to the client?
GJ on that fix, I just did a quick pull + build and it seems to have alleviated the issue.
Only tested for 10-15 minutes or so, repeatedly zoning, but all seems well now!
After checking my command files and those of the github, it seems there is no @costume2 command specifically listed, even when I read the original @costume command file, there is no mention for a @costume2 variant.
It's a shame these costumes don't 'fully' work. It'd be amazing to see them in battle, fighting/casting animations included. (for those that have them) Is this an issue with the client restricting what can and cannot be done with them? Or can increased functionality be coded in? [RESOLVED] I edited ...
Can also confirm that this bug is occuring. It happened to me and my partners characters on our LAN server, funnily enough, I think it might have something to do with the multipliers set in the map_darkstar.conf. There's something funny about the numbers people are posting for these cooldowns. Ours ...
This is what is current occurring to me, I suspect it may be the multiplier on skill advancement speeds somehow. I haven't used the @capskill command, or any GM commands at all in fact, so it's more likely to do with an LUA setting we've changed that we have in common. This is really important thoug...
Is this correct? It's incredibly confusing, I thought using the summoner pet command 'Assault' and 'Release' were only supposed to have 10 second cooldowns?