If anyone is interested in what Valhalla offers and a few examples of the custom features we have created:
https://yunaguides.wordpress.com/what-valhalla-offers/
Search found 12 matches
- Thu Jun 01, 2017 2:31 am
- Forum: Public Servers
- Topic: Valhalla Server (Mounts/Trusts/PvP/Dungeons)
- Replies: 71
- Views: 557899
- Mon Jul 11, 2016 6:47 pm
- Forum: Public Servers
- Topic: Valhalla Server (Mounts/Trusts/PvP/Dungeons)
- Replies: 71
- Views: 557899
Re: Valhalla Server
Indeed. We run this 24/7/365 on a machine hosted in a data center which is practically overkill for a private server. We recently approached 12 days of uptime without a crash with around 90-100 unique logins per week. Anyone is welcome to join and have some fun ^^darkherox99 wrote:This server open?
- Wed May 20, 2015 5:07 pm
- Forum: Public Servers
- Topic: Valhalla Server (Mounts/Trusts/PvP/Dungeons)
- Replies: 71
- Views: 557899
Re: Ultros Server
We recently were migrating our website and working on a new host. Due to the many customizations it is difficult to give back to the project at this time. Nonetheless I appreciate all the dev's work in the core and we continue to respect free-to-play. We do not accept donations and instead host the ...
- Wed Jun 19, 2013 3:11 am
- Forum: Troubleshooting
- Topic: DSGame_server error while booting
- Replies: 4
- Views: 5299
Re: DSGame_server error while booting
Update your commands.conf in the config directory ^^
- Wed Dec 19, 2012 4:29 am
- Forum: Contributing
- Topic: +Skill & Sambas Patch
- Replies: 9
- Views: 11670
Re: +Skill & Sambas Patch
I understand Whasf ^^ Not a big deal. Thanks for taking a gander. Figure it can sit on these forums till time comes ;) I've been learning a lot from this project and I am glad to see it grow in any way! Wish I could get a hold of Spectre; he's a pretty busy guy. He could probably elaborate further. ...
- Mon Dec 17, 2012 3:57 am
- Forum: Contributing
- Topic: +Skill & Sambas Patch
- Replies: 9
- Views: 11670
Re: +Skill & Sambas Patch
Thanks for taking a look. I appreciate it ^^ Sorry I scored so poorly lol It was an attempt at doing two things at once. I am going to separate out the changes and clip the code so it is easier to read through. One piece at a time i guess? Could you elaborate on the recast bug and other things you s...
- Sun Dec 16, 2012 4:58 pm
- Forum: Contributing
- Topic: +Skill & Sambas Patch
- Replies: 9
- Views: 11670
Re: +Skill & Sambas Patch
Thanks link for taking a look.
Seems some misc. code made it in there for scaling attack power. You can easily delete that out
Seems some misc. code made it in there for scaling attack power. You can easily delete that out

- Sun Dec 16, 2012 7:49 am
- Forum: Contributing
- Topic: +Skill & Sambas Patch
- Replies: 9
- Views: 11670
+Skill & Sambas Patch
Spectre and I put a little combined effort together to create this patch. Works for rev. 2099 just compiled with it. Not sure if its of any use but thought I'd throw it out there and see ;) Tested and fixes most of the +Skill problems. Threw in Sambas too. Probably needs a little more correcting but...
- Thu Nov 29, 2012 8:20 pm
- Forum: Troubleshooting
- Topic: is there a program or way to reboot gameserver automaticly?
- Replies: 7
- Views: 8867
Re: is there a program or way to reboot gameserver automati
@mvd1987
Well, you did ask me about it, and I told you the instance was running under Ubuntu Server + Wine with a shell script.
You didn't seem to understand what a shell script was lol... Here it is anyways ^^
Well, you did ask me about it, and I told you the instance was running under Ubuntu Server + Wine with a shell script.
You didn't seem to understand what a shell script was lol... Here it is anyways ^^
Code: Select all
#!/bin/sh
while ( true )
do
sleep 15
wineconsole DSGame-server.exe
sleep 15
done
- Sun Nov 25, 2012 12:40 am
- Forum: Bugs
- Topic: Windurst Mission 2-1: Lost for words
- Replies: 14
- Views: 18283
Re: Windurst Mission 2-1: Lost for words
FYI - Had to adjust checkDistance to <= 4.
I tested it by standing next to the rock. On all sides, a print(player:checkDistance(npc)); was returning 2.41 to 3ish. I think 2 would be like... on top of the rock xD
I tested it by standing next to the rock. On all sides, a print(player:checkDistance(npc)); was returning 2.41 to 3ish. I think 2 would be like... on top of the rock xD