Search found 13 matches
- Mon Jun 06, 2016 5:11 pm
- Forum: General Chat
- Topic: Greatest Game of All Time
- Replies: 10
- Views: 36164
Re: Greatest Game of All Time
Pirates! by Microprose for my Commodore C64.
- Wed Dec 23, 2015 10:47 am
- Forum: Custom Applications and Tools
- Topic: Python AH Buyer / Seller / ffxiah.com scrubber
- Replies: 146
- Views: 391639
Re: Python AH Buyer / Seller / ffxiah.com scrubber
Tried that, and now it say DNS server not authoritative for zone. I don't remember having to do this before.
- Wed Dec 23, 2015 9:56 am
- Forum: Custom Applications and Tools
- Topic: Python AH Buyer / Seller / ffxiah.com scrubber
- Replies: 146
- Views: 391639
Re: Python AH Buyer / Seller / ffxiah.com scrubber
Trying to stock my AH with items and I get this error: [2015-12-20 22:55:28,690][13416][ERROR]: caught unhandled excetion Traceback (most recent call last): File "E:\******\******\pydarkstar\pydarkstar\logutils.py", line 45, in capture yield File "E:\******\******\pydarkstar\bin\refill.py", line 21,...
- Tue Jun 30, 2015 10:12 am
- Forum: Server Setup & Guides
- Topic: Auto-skillup?
- Replies: 2
- Views: 4815
Re: Auto-skillup?
Figured it out. Just added
-- AUTO Skill Level Up
function onPlayerLevelUp(player)
player:capAllSkills();
at the end of player.lua
-- AUTO Skill Level Up
function onPlayerLevelUp(player)
player:capAllSkills();
at the end of player.lua
- Fri Jun 26, 2015 1:18 am
- Forum: Server Setup & Guides
- Topic: Auto-skillup?
- Replies: 2
- Views: 4815
Auto-skillup?
Where would I find out how to do this? I have looked through the source code and just do not see it. It would be nice to have the combat/magic skills auto level as your character levels.
- Wed Jun 17, 2015 10:25 am
- Forum: Troubleshooting
- Topic: Casting Animations
- Replies: 7
- Views: 6530
Casting Animations
I have looked around the forums but have not found an answer to this. When casting a spell, mainly BLM spells, the casting bar finishes LONG before the spell is actually cast. The spell is selected, animation starts, cast bar finishes and the casting animation is still going allowing the spell to be...
- Fri Jun 12, 2015 9:47 am
- Forum: Server Setup & Guides
- Topic: Remove Weapon delay
- Replies: 4
- Views: 6067
Re: Remove Weapon delay
Thank You Teo. I just needed it explained in a way I understood. Thanks again.
- Fri Jun 12, 2015 3:03 am
- Forum: Server Setup & Guides
- Topic: Remove Weapon delay
- Replies: 4
- Views: 6067
Re: Remove Weapon delay
I have seen posts about this but I do not see how to do it. For instance, posts mention line 304 in src/map/ai/ai_char_normal.cpp. However, it does not say 'what' to change that effects delay. I have tried several times and recompiled but nothing made any difference. Like changing any part of 304: i...
- Fri Jun 12, 2015 1:04 am
- Forum: Server Setup & Guides
- Topic: Remove Weapon delay
- Replies: 4
- Views: 6067
Remove Weapon delay
Is it possible to remove weapon delay to remove the delay between attacking different targets? MNKs have to wait forever between targets. Or is it possible to make the game think all weapon delays are zero for the purpose of reengaging?
- Sat Jun 06, 2015 12:25 am
- Forum: Server Setup & Guides
- Topic: trying to make an update to my server
- Replies: 4
- Views: 5822
Re: trying to make an update to my server
I have tried the same thing and recompiled but still have the delay. Just cant figure this one out. Line 316 in ai_char_normal.cpp I changed this line: m_LastMeleeTime = m_Tick - m_PChar->m_Weapons[SLOT_MAIN]->getDelay() + 1500; to this: m_LastMeleeTime = m_Tick - m_PChar->m_Weapons[SLOT_MAIN]->getD...