Search found 11 matches
- Mon Jul 08, 2013 8:16 pm
- Forum: Bugs
- Topic: damage = 0
- Replies: 11
- Views: 9552
Re: damage = 0
If you have an older build already go for it.
- Mon Jul 08, 2013 8:09 pm
- Forum: Bugs
- Topic: damage = 0
- Replies: 11
- Views: 9552
Re: damage = 0
It was working as of r3666 when I added a few NM's.
- Mon Jul 08, 2013 7:34 pm
- Forum: Bugs
- Topic: damage = 0
- Replies: 11
- Views: 9552
Re: damage = 0
I'm note sure I understand, I haven't updated the client.
Only updated to latest revision (r3671). Ranged attack works as normal. Scratch that! Bloody Bolts drain effect works!
Only updated to latest revision (r3671). Ranged attack works as normal. Scratch that! Bloody Bolts drain effect works!
- Mon Jan 07, 2013 7:34 am
- Forum: Contributing
- Topic: All Mob LUAs
- Replies: 6
- Views: 5699
Re: All Mob LUAs
This was only meant to save people time creating LUAs. I put all the 'onMob' functions because its easier to take what you need and delete the rest. Either way it saves time and standardizes the mob LUAs.
So far its been saving me a lot of time.
So far its been saving me a lot of time.
- Sat Jan 05, 2013 10:36 am
- Forum: Contributing
- Topic: All Mob LUAs
- Replies: 6
- Views: 5699
All Mob LUAs
Hi there, In order to speed up time for myself, I created a script to automatically create a basic LUA script for each mob in each zone. It contains the zone, zone id, mob name, and empty 'onMobX' functions. If the mob's lua was already created, I skipped it. Below is an example of the template. ---...
- Wed Dec 19, 2012 7:21 am
- Forum: Committed
- Topic: Lottery Spawn Revisted
- Replies: 12
- Views: 11173
Re: Lottery Spawn Revisted
Haha I never do! I always expect dia to turn a wall of my code into a single line! I'll get started on submitting some NMs.
- Mon Dec 17, 2012 8:14 pm
- Forum: Committed
- Topic: Lottery Spawn Revisted
- Replies: 12
- Views: 11173
Re: Lottery Spawn Revisted
That's great! I'm glad it has worked out, I will begin converting some NM's to proper lottery spawns. I'm probably going to start with the some of the favorites (VE, Charby, Despot... etc) first. In the future, do you want me to directly commit, or post patches for testing? Since my involvement has ...
- Sun Dec 16, 2012 4:59 pm
- Forum: Committed
- Topic: Lottery Spawn Revisted
- Replies: 12
- Views: 11173
Re: Lottery Spawn Revisted
Awesome! I apologize for the confusion. I look forward to hearing some feedback. I'm anxious to continue for other NM's.
- Sat Dec 15, 2012 12:40 pm
- Forum: Committed
- Topic: Lottery Spawn Revisted
- Replies: 12
- Views: 11173
Re: Lottery Spawn Revisted
Thank you very much Ezekyel. I have updated the patch file, as I failed to realize a mobs action after death is no longer determined by SpawnType, instead its determined by AllowRespawn. 'DeterMob' now adjusts AllowRespawn (true or false) instead of SpawnType (0 or 128). The initiating PH should no ...
- Sat Dec 15, 2012 6:19 am
- Forum: Committed
- Topic: Lottery Spawn Revisted
- Replies: 12
- Views: 11173
Re: Lottery Spawn Revisted
Thank you very much whasf, given it tests out fine, I will begin working on more NM's otherwise it will be back to the drawing boards.