Search found 11 matches

by brawndo
Mon Jul 08, 2013 8:16 pm
Forum: Bugs
Topic: damage = 0
Replies: 11
Views: 9552

Re: damage = 0

If you have an older build already go for it.
by brawndo
Mon Jul 08, 2013 8:09 pm
Forum: Bugs
Topic: damage = 0
Replies: 11
Views: 9552

Re: damage = 0

It was working as of r3666 when I added a few NM's.
by brawndo
Mon Jul 08, 2013 7:34 pm
Forum: Bugs
Topic: damage = 0
Replies: 11
Views: 9552

Re: damage = 0

I'm note sure I understand, I haven't updated the client.

Only updated to latest revision (r3671). Ranged attack works as normal. Scratch that! Bloody Bolts drain effect works!
by brawndo
Mon Jan 07, 2013 7:34 am
Forum: Contributing
Topic: All Mob LUAs
Replies: 6
Views: 5699

Re: All Mob LUAs

This was only meant to save people time creating LUAs. I put all the 'onMob' functions because its easier to take what you need and delete the rest. Either way it saves time and standardizes the mob LUAs.

So far its been saving me a lot of time.
by brawndo
Sat Jan 05, 2013 10:36 am
Forum: Contributing
Topic: All Mob LUAs
Replies: 6
Views: 5699

All Mob LUAs

Hi there, In order to speed up time for myself, I created a script to automatically create a basic LUA script for each mob in each zone. It contains the zone, zone id, mob name, and empty 'onMobX' functions. If the mob's lua was already created, I skipped it. Below is an example of the template. ---...
by brawndo
Wed Dec 19, 2012 7:21 am
Forum: Committed
Topic: Lottery Spawn Revisted
Replies: 12
Views: 11173

Re: Lottery Spawn Revisted

Haha I never do! I always expect dia to turn a wall of my code into a single line! I'll get started on submitting some NMs.
by brawndo
Mon Dec 17, 2012 8:14 pm
Forum: Committed
Topic: Lottery Spawn Revisted
Replies: 12
Views: 11173

Re: Lottery Spawn Revisted

That's great! I'm glad it has worked out, I will begin converting some NM's to proper lottery spawns. I'm probably going to start with the some of the favorites (VE, Charby, Despot... etc) first. In the future, do you want me to directly commit, or post patches for testing? Since my involvement has ...
by brawndo
Sun Dec 16, 2012 4:59 pm
Forum: Committed
Topic: Lottery Spawn Revisted
Replies: 12
Views: 11173

Re: Lottery Spawn Revisted

Awesome! I apologize for the confusion. I look forward to hearing some feedback. I'm anxious to continue for other NM's.
by brawndo
Sat Dec 15, 2012 12:40 pm
Forum: Committed
Topic: Lottery Spawn Revisted
Replies: 12
Views: 11173

Re: Lottery Spawn Revisted

Thank you very much Ezekyel. I have updated the patch file, as I failed to realize a mobs action after death is no longer determined by SpawnType, instead its determined by AllowRespawn. 'DeterMob' now adjusts AllowRespawn (true or false) instead of SpawnType (0 or 128). The initiating PH should no ...
by brawndo
Sat Dec 15, 2012 6:19 am
Forum: Committed
Topic: Lottery Spawn Revisted
Replies: 12
Views: 11173

Re: Lottery Spawn Revisted

Thank you very much whasf, given it tests out fine, I will begin working on more NM's otherwise it will be back to the drawing boards.