Search found 112 matches

by mvd1987
Sat Apr 06, 2013 10:27 am
Forum: Contributing
Topic: My port of the project many things.
Replies: 55
Views: 45314

Re: My port of the project many things.

oke nice work compmike, i will check your work and will add my weapons to it once they are fully done, i need the additional mods also so i can see what i can do about that and will update it on your patch oke, so tjhey have a full package's when they take on contributions again, and i think its bet...
by mvd1987
Fri Apr 05, 2013 6:31 am
Forum: Committed
Topic: Cyclone WS needs to be AOE
Replies: 3
Views: 3671

Re: Cyclone WS needs to be AOE

whitevamp i will try this on my server oke :)

so you can test it out yourself also haha

let me know when you can come on irc so we can talk oke (fantasyworld channel)


greetings michael

talk to you soon, so we can run trough more things if you want
by mvd1987
Thu Apr 04, 2013 9:07 am
Forum: Contributing
Topic: DATABASE:Mobs/ North Gustaberg (S) & Beaucedine Glacier (S)
Replies: 0
Views: 3278

DATABASE:Mobs/ North Gustaberg (S) & Beaucedine Glacier (S)

oke since i saw gedads had his work for the (S) Zone's already in the new rev , i will give my work on the 2 (S) zone's also so we can speed things up, i saw in the rev xarcabard S was filled but i dont see any pos for them in the new sql, so i will get those pos from retail also, i didnt add the ev...
by mvd1987
Sun Mar 03, 2013 6:53 am
Forum: Scripting
Topic: mission 1-3 san fix / hut door script was way off!!
Replies: 0
Views: 1864

mission 1-3 san fix / hut door script was way off!!

the hole script was out of order, dont think the maker used note++ cause not one commands was lined up normally cleaned it up so it works, it was tested because the old script sended the player back to an empty battlefield and didnt set there mission var to 4. so the guard wont end the mission greet...
by mvd1987
Thu Jan 10, 2013 4:58 pm
Forum: Contributing
Topic: pandemonium warden fixed
Replies: 4
Views: 3663

Re: pandemonium warden fixed

i will use his other mob id to let it spawn between forms and to end with his final form,and to let it change model. the lua on the ??? may have to change on mob id but i will look into that some more and will share the complete warden when im done, and i will add the lamps that goes with it also. e...
by mvd1987
Thu Jan 10, 2013 12:18 pm
Forum: Contributing
Topic: pandemonium warden fixed
Replies: 4
Views: 3663

Re: pandemonium warden fixed

im looking on how to let it change models like it normally does (transforms)

i think it can be aded to lua to let it change model after an certain move or time


will commit it when i know what it is


greetings michael
by mvd1987
Thu Jan 10, 2013 12:12 pm
Forum: Contributing
Topic: pandemonium warden fixed
Replies: 4
Views: 3663

pandemonium warden fixed

i fixed pandemonium warden so it will spawn where it needs to spawn, i needed to at a lua for qm2 also (???) so it would spawn warden when traded the pandemonium key ??? had his pos already the warden didnt: the pos on the warden are: INSERT INTO `mob_spawn_points` VALUES (17056168,'Pandemonium_Ward...
by mvd1987
Thu Jan 10, 2013 11:28 am
Forum: Contributing
Topic: All Mob LUAs
Replies: 6
Views: 5202

Re: All Mob LUAs

i will put all the lua's in my server and we will screw around withh and will let you know how they work.

all mobs can use lua's only some need some parts.

thanx on all your work on this :) im adding all mobs to the project so this wil come in hand

greetings michael
by mvd1987
Thu Jan 03, 2013 8:49 pm
Forum: Troubleshooting
Topic: how to make a new mob spawnpoint and rules on id's in sql's
Replies: 6
Views: 4648

Re: how to make a new mob spawnpoint and rules on id's in sq

yes i learned alot today :) i spawned angler tiger in abyssea and it has his own name :) i found his id and put it in and gave it his model id :) i only need a way to find all pos from retail and i will fill in all mobs for the project :) its easy when you know what you have to do haha. it look over...
by mvd1987
Thu Jan 03, 2013 7:49 am
Forum: Troubleshooting
Topic: how to make a new mob spawnpoint and rules on id's in sql's
Replies: 6
Views: 4648

Re: how to make a new mob spawnpoint and rules on id's in sq

thanx on your info blue :) most i already tested and noticed myself :) and the id's are unique so i have to look that up thats np now and i will fill in any missing mob or the mobs with the wrong model, thats easy and im working on that now, only thing what i needed to know where the rules on making...