Search found 525 matches

by atom0s
Mon Dec 22, 2014 2:47 pm
Forum: Suggestions
Topic: @resetallplayers
Replies: 2
Views: 8407

Re: @resetallplayers

Currently the player list of the whole server is not exposed to Lua, so there is really no way to iterate every player and reset them.
by atom0s
Mon Dec 22, 2014 3:08 am
Forum: General Chat
Topic: So this is a thing now apparently
Replies: 8
Views: 6263

Re: So this is a thing now apparently

I've summoned the devil inside of kj to do magical things lol.
by atom0s
Sat Dec 20, 2014 12:42 pm
Forum: Bugs
Topic: Xarcabard ??? Genkai 2 Quest Atop the Highest Mountains
Replies: 2
Views: 3157

Re: Xarcabard ??? Genkai 2 Quest Atop the Highest Mountains

The id's are probably not properly aligned for the zone causing it to not repop properly. This is something you'll have to wait for gedads to get around to recapping the zone for.
by atom0s
Thu Dec 18, 2014 2:25 am
Forum: Bugs
Topic: @hide command
Replies: 12
Views: 7771

Re: @hide command

kjLotus wrote:it's fixed now either way
That method would be more towards handling everything in one go, rather then rewriting each thing to use the new Var system. But either or works.
by atom0s
Thu Dec 18, 2014 1:43 am
Forum: Bugs
Topic: @hide command
Replies: 12
Views: 7771

Re: @hide command

there's way too many things that would have to be deep copied, it's not really feasible just to make @hide work through zones The idea was to just send the full player object, so no manual shit would need to be done. Just cast to a byte array, and on the receiving server, cast it back and make the ...
by atom0s
Wed Dec 17, 2014 10:49 pm
Forum: Bugs
Topic: @hide command
Replies: 12
Views: 7771

Re: @hide command

there's way too many things that would have to be deep copied, it's not really feasible just to make @hide work through zones The idea was to just send the full player object, so no manual shit would need to be done. Just cast to a byte array, and on the receiving server, cast it back and make the ...
by atom0s
Wed Dec 17, 2014 10:47 pm
Forum: Bugs
Topic: /Tell to users in mog house from outside zone
Replies: 2
Views: 2614

Re: /Tell to users in mog house from outside zone

It's a known issue. Mog Houses are not handled properly yet.
by atom0s
Wed Dec 17, 2014 4:40 am
Forum: Resources
Topic: Chat Packet Information
Replies: 1
Views: 8611

Chat Packet Information

More debugging information about another packet, this time the incoming chat packet (0x17) from the server. Here is the handler for the packet: char __cdecl sub_100D6790(int a1, int a2, int a3) { unsigned int v3; // ebx@1 int v4; // ebp@1 __int16 v5; // ax@1 unsigned int v6; // ecx@1 int v7; // eax@...
by atom0s
Tue Dec 16, 2014 2:52 am
Forum: Bugs
Topic: @hide command
Replies: 12
Views: 7771

Re: @hide command

kjLotus wrote:every command is reset on zone now (except godmode). just a side effect of how I changed the zoning process
Any reason the player object can't be passed between the servers to prevent this? Rather then going the DB route of storing current states.
by atom0s
Mon Dec 15, 2014 9:14 pm
Forum: Resources
Topic: Fishing Packet Information (From Retail)
Replies: 2
Views: 10488

Re: Fishing Packet Information (From Retail)

Some other misc information... Fish ID4 seems to alter the fishes stamina: v10 = dword_1043EF34 + 4; // fish stamina v5 = (signed __int64)(sub_100133E0(v5) * (double)*(signed int *)(dword_1043EF34 + 28) * 0.5) + *(_DWORD *)(dword_1043EF34 + 4); *(_DWORD *)v10 = v5; +04 is the offset to fish stamina ...