Search found 26 matches
- Wed May 02, 2018 7:36 pm
- Forum: Troubleshooting
- Topic: Resetting a skill to 0
- Replies: 4
- Views: 6143
Re: Resetting a skill to 0
I seem to have run into an interesting problem. If I physically level up great katana skill from 249 to 250 I will automatically get the Weapon skill Tachi: Kasha. But if i log out, or zone I no longer have access to the weaponskill. Im guessing that its because I dont have something latched to allo...
- Wed May 02, 2018 6:33 pm
- Forum: Troubleshooting
- Topic: Resetting a skill to 0
- Replies: 4
- Views: 6143
Re: Resetting a skill to 0
I was able to figure it out. For anyone else that is interested, your skills can be edited inside SQL. first you need to know your Character ID (charID) this can be found if you do a quick query in mysql. Run the command - select charid from chars where charname = "youCharactername" once you have th...
- Wed May 02, 2018 9:13 am
- Forum: Troubleshooting
- Topic: Resetting a skill to 0
- Replies: 4
- Views: 6143
Resetting a skill to 0
I know its possible to set a skill to max though GM commands, but is it possible to set a skill to 0 or any other given number?
- Mon Apr 30, 2018 1:08 pm
- Forum: Contributing
- Topic: new configuration setting: subjob level cap
- Replies: 6
- Views: 15794
Re: new configuration setting: subjob level cap
Many thanks this is exactly what I needed
- Sun Apr 29, 2018 8:12 am
- Forum: Custom Applications and Tools
- Topic: Attempting to create a new custom item
- Replies: 5
- Views: 16026
Attempting to create a new custom item
I've been playing around with attempting to create my own custom item. Just to see if I could. I followed the guide for adding an item as best as I could but something seems to have gone wrong and I was wondering if you could tell me where i err'd. Im using the stable branch, if that matters. First ...
- Sat Apr 14, 2018 3:37 pm
- Forum: Troubleshooting
- Topic: BCNM's do not seem to be functional
- Replies: 0
- Views: 4815
BCNM's do not seem to be functional
I've tried a couple different BCNM's and none of them seem to be working. I can trade the orb to the circle, but then nothing happens. I'm not getting any reply from the server about it either.
- Mon Apr 09, 2018 8:06 am
- Forum: Contributing
- Topic: new configuration setting: subjob level cap
- Replies: 6
- Views: 15794
Re: new configuration setting: subjob level cap
I have no idea what any of that means, I'll have to flex some google-fu to figure it out. Mostly my friend and I were thinking about ways to make the game a little more duo/trio friendly, and we thought if we could have a subjob that was either 2/3 or 1/1 of our main job, it would help make killing ...
- Sun Apr 08, 2018 4:38 pm
- Forum: Custom Applications and Tools
- Topic: Python AH Buyer / Seller / ffxiah.com scrubber
- Replies: 146
- Views: 362568
Re: Python AH Buyer / Seller / ffxiah.com scrubber
Does beautifulsoup revert python back to 2.7? I downloaded anaconda 3.6, installed 3.6, tested 3.6 did all all of the updates, and checked my version again, and im back to 2.7
- Fri Apr 06, 2018 5:35 pm
- Forum: Contributing
- Topic: new configuration setting: subjob level cap
- Replies: 6
- Views: 15794
Re: new configuration setting: subjob level cap
Does this functionality still work?
- Fri Apr 06, 2018 2:18 pm
- Forum: Client Setup & Guides
- Topic: Crafting cap
- Replies: 1
- Views: 8753
Crafting cap
In retail, crafting was capped in such a way that you could only have 40 points among all your crafts above 60. Is there an easy way to raise that cap?