Going to watch this thread, I'd love to help out with this. Some details on how it works would be helpful though lol
FYI I've got a GTX 670, should be plenty fast enough..
Search found 53 matches
- Sun Jun 16, 2013 9:56 pm
- Forum: Contributing
- Topic: The Great Navmeshing Project
- Replies: 42
- Views: 50103
- Thu Mar 07, 2013 5:52 pm
- Forum: Scripting
- Topic: Updated quests.lua for accurate completion - Phase 1
- Replies: 9
- Views: 9386
- Thu Mar 07, 2013 2:08 am
- Forum: Scripting
- Topic: Updated quests.lua for accurate completion - Phase 1
- Replies: 9
- Views: 9386
Re: Updated quests.lua for accurate completion - Phase 1
To be clear, what symbols mark it as scripted, untested? I may have inadvertently set some of my older contributions to scripted, tested. Not at home right now to check but I assume the "- - + - -" means scripted, tested. Can't say for sure but I don't think quests.lua has any comments as to the pro...
- Wed Mar 06, 2013 7:30 pm
- Forum: Screenshots
- Topic: Guess What I Found
- Replies: 6
- Views: 20588
Re: Guess What I Found
Awesome wouldn't mind trying to fight Prishe
- Wed Mar 06, 2013 7:11 pm
- Forum: Committed
- Topic: BST AF3 - A New Dawn
- Replies: 3
- Views: 23448
Re: BST AF3 - A New Dawn
At work now so can't look at the SQL, but isn't being "charmable" one of the fields in the DB? Could be as simple as changing the DB...
- Sun Feb 24, 2013 5:24 pm
- Forum: Scripting
- Topic: Updated quests.lua for accurate completion - Phase 1
- Replies: 9
- Views: 9386
Re: Updated quests.lua for accurate completion - Phase 1
Alright, I was kind of holding off on doing more quests til this was resolved...might jump in and do some WOTG quests since they are in the .lua now
- Fri Feb 22, 2013 5:30 am
- Forum: Scripting
- Topic: Updated quests.lua for accurate completion - Phase 1
- Replies: 9
- Views: 9386
Re: Updated quests.lua for accurate completion - Phase 1
Any updates on this or was it just Bastok that was out of sync?
- Wed Feb 13, 2013 3:49 pm
- Forum: General Chat
- Topic: Who Knows Cut Sense IDs?
- Replies: 8
- Views: 10811
Re: Who Knows Cut Sense IDs?
To use the @cs command you need the decimal value from the Event IDs list. Quests are scripted using the hexadecimal equivalent. Are you typing something straight from a lua file? The @cs command will play the event ID for your current zone, so you need to be there first. The options on the end are ...
- Tue Feb 12, 2013 9:51 pm
- Forum: General Chat
- Topic: Who Knows Cut Sense IDs?
- Replies: 8
- Views: 10811
Re: Who Knows Cut Sense IDs?
Not sure what your are asking for exactly..but here is the list of cut scene ID numbers http://kile.dyndns.info:8765/index.php?title=Event_IDs Note the list is incomplete e.g. Shantotto is missing many cs id's on that list. Not sure of other NPCs missing id #'s but I am sure there are a few others o...
- Fri Jan 25, 2013 3:29 pm
- Forum: General Chat
- Topic: Windows 8
- Replies: 12
- Views: 15649
Re: Windows 8
Awesome BeLe 
