Search found 129 matches

by bluesolarflare
Sun Nov 20, 2016 3:18 pm
Forum: Custom Applications and Tools
Topic: darkstar-afterhours: The FFXIAH Clone
Replies: 28
Views: 127890

Re: darkstar-afterhours: The FFXIAH Clone

Krynn

Sent you a PM in regards to auditing logins for chat.
by bluesolarflare
Mon Nov 14, 2016 6:20 pm
Forum: Custom Applications and Tools
Topic: darkstar-afterhours: The FFXIAH Clone
Replies: 28
Views: 127890

Re: darkstar-afterhours: The FFXIAH Clone

I am actually using this now on my server though I haven't programmed everything yet. I was using another dashboard, but this is by far much more advanced and cleaner looking. I have already gone thru and added my own tweaks to the dashboard including showing players names as blue with their jobs as...
by bluesolarflare
Fri Nov 11, 2016 11:38 am
Forum: Scripting
Topic: Issue with registerRegion
Replies: 4
Views: 4583

Re: Issue with registerRegion

Thanks,

I moved to using a single point and a radius. At first my radius was too large but I got it working now.
by bluesolarflare
Thu Nov 10, 2016 7:16 pm
Forum: Scripting
Topic: Issue with registerRegion
Replies: 4
Views: 4583

Issue with registerRegion

Hello, I am trying to setup Salvage on my server and I am coding Bhaflau Remnants at the moment. I am trying to get the teleporter to work on the first floor to take players up to the second floor. I already have the event ID that causes the warp to the proper floor, however, I am trying to get regi...
by bluesolarflare
Wed Aug 10, 2016 10:47 pm
Forum: Scripting
Topic: Changing summon animations for spirits?
Replies: 2
Views: 2639

Re: Changing summon animations for spirits?

Thanks, I was just wondering about it because there are animations for it (602-608 I believe) that can be called with injectaction 25 and then the number so I was hoping there was a way to inject it into the animation on spawn. Oh well thanks again for the prompt reply.
by bluesolarflare
Tue Aug 09, 2016 9:43 pm
Forum: Scripting
Topic: Changing summon animations for spirits?
Replies: 2
Views: 2639

Changing summon animations for spirits?

Hello I am looking to change the spirit summon animations so that they mirror their avatar counterparts. For instance when summoning air spirit it shows the Garuda circular pattern when the pet spawns. Is this possible? I tried to injectactions and tried in the core with no luck. Thanks
by bluesolarflare
Mon Aug 01, 2016 6:29 pm
Forum: Contributing
Topic: Implementing Trust NPCs
Replies: 39
Views: 46051

Re: Implementing Trust NPCs

There won't be a patch sadly because my code is based on the old implementation of the server before all of the AI scripts got reworked. You are free to check out my server in the link in my signature, but I haven't made it official yet since there are still some bugs that are being worked thru at t...
by bluesolarflare
Fri Jul 01, 2016 5:12 pm
Forum: Contributing
Topic: Implementing Trust NPCs
Replies: 39
Views: 46051

Re: Implementing Trust NPCs

Checking up on this, any updates kind and good sir? I have a server update scheduled for next week which adds the last 2 trusts that I will work on for some time bringing the total to 8. There is still a very random bug where zoning after having a trust out will cause the server to crash, but it se...
by bluesolarflare
Sun May 29, 2016 12:05 am
Forum: Contributing
Topic: Implementing Trust NPCs
Replies: 39
Views: 46051

Re: Implementing Trust NPCs

I've also copied SE's logic in regards to Ayame and "storing" the skillchain that you use in order to determine hers so that she can open a skillchain for you. For instance (level 65+), if you use a Gravitation based skillchain, Ayame will then default to use Tachi: Gekko at all times and she will o...
by bluesolarflare
Mon May 23, 2016 5:45 pm
Forum: Contributing
Topic: Implementing Trust NPCs
Replies: 39
Views: 46051

Re: Implementing Trust NPCs

Right now its not 100% ready to go public because I am tracking an error where warping with trusts out or zoning causes the server to crash. I have 4 players on the public server testing some new implementations to combat this, so once I have something stable I can release. Also, by more advanced AI...