Yes.Lyrium wrote:I've noticed that pretty much all gear, abilities, etc over level 75 don't work. Is this because they are not implemented into DS yet?
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- Tue Sep 04, 2012 8:43 pm
- Forum: Contacting The Team
- Topic: Some issues I'm having... please assist
- Replies: 3
- Views: 3120
Re: Some issues I'm having... please assist
- Mon Sep 03, 2012 8:22 pm
- Forum: JOBS
- Topic: Target Era?
- Replies: 3
- Views: 7419
Re: Target Era?
I've just been doing it as it currently is on retail. Easiest way to find information on it.
- Wed Aug 22, 2012 8:12 pm
- Forum: Bugs
- Topic: Lithorn (Black Mage)
- Replies: 4
- Views: 2991
Re: Lithorn (Black Mage)
Figuring out a formula for magic accuracy that works for all levels is alot harder than I thought! I even did some more tests at 75 vs EM as RDM75 (C+ elemental skill) and those numbers were way off too. I'm still trying to think of a way to use a real formula that fits every parse chart on http://r...
- Fri Jul 27, 2012 6:34 pm
- Forum: Committed
- Topic: Hakutaku spawn script
- Replies: 4
- Views: 3082
Re: Hakutaku spawn script
Script looks good now. SQL still the same :p
All you really need to do is edit the latest revisions mob_spawn_points.sql line with hakutaku. It's alot more readable (split into zones) than having every insert on one line
Would end up looking like the one I attached
All you really need to do is edit the latest revisions mob_spawn_points.sql line with hakutaku. It's alot more readable (split into zones) than having every insert on one line
Would end up looking like the one I attached
- Fri Jul 27, 2012 4:20 pm
- Forum: Committed
- Topic: Hakutaku spawn script
- Replies: 4
- Views: 3082
Re: Hakutaku spawn script
Two comments: the SQL query script is real gnarly (crashed my navicat), I'm assuming you only changed the spawn location of Hakutaku (since it was wrong), so I'd make sure it's in the same format as the one we have now (all you really need to do is change line 29247 to "INSERT INTO `mob_spawn_points...
- Mon Jul 23, 2012 8:19 pm
- Forum: Contributing
- Topic: Weaponskill multihits, Zanshin
- Replies: 4
- Views: 3930
Re: Weaponskill multihits, Zanshin
Please resubmit based off of rev 1528 done (for weaponskills, i think you said zanshin was good?) I had to back both out >.> ficks incoming edit: zanshin patches on to 1528 with no errors. it's possible that they conflict with each other however, i didn't develop one off the other so they probably ...
- Mon Jul 23, 2012 8:09 pm
- Forum: Contributing
- Topic: Weaponskill multihits, Zanshin
- Replies: 4
- Views: 3930
Re: Weaponskill multihits, Zanshin
done (for weaponskills, i think you said zanshin was good?)whasf wrote:Please resubmit based off of rev 1528
- Sun Jul 22, 2012 8:10 pm
- Forum: Contributing
- Topic: Weaponskill multihits, Zanshin
- Replies: 4
- Views: 3930
Weaponskill multihits, Zanshin
weaponskill3.7z changes : -multi-hit WS will grant 1 extra tp per attacks past first hit -dual-wielding will grant 1 extra attack that will generate full tp -physical WS can proc double attack on all hits -physical WS can proc triple attack on first (+second if dual-wielding) hit (not ranged for bot...