Search found 47 matches

by GraveNET
Fri Jan 24, 2014 8:05 am
Forum: Contributing
Topic: Fishing System 2.0
Replies: 23
Views: 13944

Re: Fishing System 2.0

Fished up mobs probably have their own mob IDs, hence I would assume there can be a maximum amount of fished up mobs per time in one area. I'm not really sure on this, though. From what I remember from retail camping Devil Manta.. This is probably the case. For moving the mob position, can just do ...
by GraveNET
Tue Jan 21, 2014 10:03 am
Forum: Contributing
Topic: Contribution forum change
Replies: 9
Views: 9955

Re: Contribution forum change

for new content - if it's 100% retail, AND it is coded in a clean and efficient manner it will probably be accepted regardless of what era it is Of course !! I didnt expect 100% commit without there being a "But........it must....." :) I'm just thrilled its a little more opened - gives people sitti...
by GraveNET
Sun Jan 19, 2014 3:58 pm
Forum: Contributing
Topic: Contribution forum change
Replies: 9
Views: 9955

Re: Contribution forum change

Well that sucks... it's nearly the same amount of steps for a user, and far less for us to merge a patch this way I dont like change :)~ Are you guys still limiting the stuff your accepting to Zm/Cop era? or does this mean you are opening the flood gates to all updates? for new content - if it's 10...
by GraveNET
Sun Jan 19, 2014 2:02 pm
Forum: Contributing
Topic: Contribution forum change
Replies: 9
Views: 9955

Re: Contribution forum change

Now that we are on github, we are no longer accepting contribution posts of code. Submit a push request via git and it will be accepted/rejected. If you have something on here that hasn't been accepted yet, submit it via git. Thanks! Well that sucks... Sorry just my opinion lol.... Are you guys sti...
by GraveNET
Sat Jan 18, 2014 2:07 pm
Forum: Bugs
Topic: Missions that include BCNM Fights with cutscene
Replies: 12
Views: 7049

Re: Missions that include BCNM Fights with cutscene

Unless SE changed it since I last did a BCNM on retail this is completely wrong, the timer always started before the cut scene was over. I used to skip them when helping people and set the time record while they were still in CS and as soon as their enter cs was over they'd get the win CS and victo...
by GraveNET
Sat Jan 18, 2014 2:06 pm
Forum: Bugs
Topic: Missions that include BCNM Fights with cutscene
Replies: 12
Views: 7049

Re: Missions that include BCNM Fights with cutscene

ok if you enter before me while i'm still in a cs and you win the fight I don't get the credit because once a person engage a mob anybody that's not inside the bcnm wont be able to enter and there for they won't get the win. This goes for regular bcnm fight / mission fight. This is wrong cause as a...
by GraveNET
Sat Jan 18, 2014 12:07 pm
Forum: Bugs
Topic: Missions that include BCNM Fights with cutscene
Replies: 12
Views: 7049

Re: Missions that include BCNM Fights with cutscene

Nope what they did is they give you the cs but doesn't place you inside the bcnm right after its done, then when everybody is done with the cs you get the option to enter the bcnm. that's how its suppose to be so everyone enter around the same time and not waste any precious time watching a long cs...
by GraveNET
Sat Jan 18, 2014 11:57 am
Forum: News
Topic: DarkStar Is Moving!
Replies: 10
Views: 19402

Re: DarkStar Is Moving!

For those using windows that would prefer another GUI, I suggest gitExtensions here: https://code.google.com/p/gitextensions/ Hey kj, can we create our own branch and push them ? for example if someone start working on say, Aht Urgan and want to offer it to the masses ? Ironically this was going to...
by GraveNET
Sat Jan 18, 2014 12:17 am
Forum: Bugs
Topic: Missions that include BCNM Fights with cutscene
Replies: 12
Views: 7049

Re: Missions that include BCNM Fights with cutscene

When entering a BCNM Fight that includes a cs the time start counting down right away, the count down should start after the cs is done. actually if i'm not mistaken cutscenes in the BCNM are part of the BCNM timer.. they do not pause because that time is typically shared with all the users within ...
by GraveNET
Thu Jan 09, 2014 6:59 pm
Forum: PUP
Topic: Any Updates?
Replies: 9
Views: 9634

Re: Any Updates?

Any news on this from anyone else? it's referring to the work I've done on it recently - it's incorrect to say "it's working", but more like "you can equip the automaton and summon it, but it hits like a wet noodle and uses no abilities" haha ok -- I was just quoting from their forum so when they s...