Search found 129 matches

by bluesolarflare
Thu Sep 24, 2015 4:14 pm
Forum: Screenshots
Topic: PUP Automaton AI
Replies: 4
Views: 10797

PUP Automaton AI

Working on Automaton AI. Based on wiki the auto's have separate casting timers with 1 universal timer to check the other timers. Currently I have WHM auto working 90% (still need to code some more spell logic). All weaponskills work but lack a skillchain element (not sure how to script this specific...
by bluesolarflare
Wed Sep 16, 2015 10:19 pm
Forum: PUP
Topic: Puppetmaster - Repairing It
Replies: 32
Views: 125519

Re: Puppetmaster - Repairing It

I am working on Pup ai right now thanks to Kj. I've managed to get the auto to cure when the master or pt members hp is below a certain threshold along with enfeeble the mob. It is very basic right now but I'm working to expand it to retail settings where there are 4 seperate timers for the whm auto...
by bluesolarflare
Wed Sep 16, 2015 9:39 am
Forum: Scripting
Topic: Adding Cure to Light Elemental
Replies: 9
Views: 4425

Re: Adding Cure to Light Elemental

Thanks worked like a charm. Now I can attempt to mess around with puppetmaster AI
by bluesolarflare
Tue Sep 15, 2015 7:05 pm
Forum: Scripting
Topic: Adding Cure to Light Elemental
Replies: 9
Views: 4425

Re: Adding Cure to Light Elemental

Awesome! Thanks
by bluesolarflare
Tue Sep 15, 2015 6:27 pm
Forum: Scripting
Topic: Adding Cure to Light Elemental
Replies: 9
Views: 4425

Re: Adding Cure to Light Elemental

This is what I got on my last attempt: The thread 0x1574 has exited with code 0 (0x0). Unhandled exception at 0x012F51E6 in DSGame-server.exe: 0xC0000005: Access violation reading location 0x28BA5F70. This was in the call stack DSGame-server.exe!battleutils::GenerateCureEnmity(CBattleEntity * PSourc...
by bluesolarflare
Tue Sep 15, 2015 2:13 pm
Forum: Scripting
Topic: Adding Cure to Light Elemental
Replies: 9
Views: 4425

Re: Adding Cure to Light Elemental

When I debug, I get an Unhandled exception in Visual Studio

The failure points to xtree

Code: Select all

_Nodeptr& _Lmost() const
     {   // return leftmost node in nonmutable tree
      return (this->_Left(this->_Myhead));
The last line is where it failed
by bluesolarflare
Tue Sep 15, 2015 9:02 am
Forum: Scripting
Topic: Adding Cure to Light Elemental
Replies: 9
Views: 4425

Re: Adding Cure to Light Elemental

I'll post the error in a bit. Basically I was able to get past the first bit which was an issue with cure enmity not extending to the light spirit. There was a one line of code battle utils that called for a debug break if the user wasn't a player so I commented that out but now the crash happens du...
by bluesolarflare
Tue Sep 15, 2015 1:20 am
Forum: Scripting
Topic: Adding Cure to Light Elemental
Replies: 9
Views: 4425

Adding Cure to Light Elemental

I tried to change the light elemental casting regen to cure by changing the spellID in the core from 108 to 2, however, the game crashes when the elemental begins casting (it never finishes)

Is there any reason why it crashes?
by bluesolarflare
Wed Sep 09, 2015 1:54 am
Forum: Scripting
Topic: Adding other jobs to weapons
Replies: 4
Views: 2754

Re: Adding other jobs to weapons

Doesn't seem to work with gearswap. Made a simple idle set and it won't equip.

Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.
by bluesolarflare
Tue Sep 08, 2015 7:29 pm
Forum: Scripting
Topic: Adding other jobs to weapons
Replies: 4
Views: 2754

Re: Adding other jobs to weapons

Thanks I had a sneaking suspicion that was the client (weapon dat file I presume).