Search found 129 matches
- Thu Sep 24, 2015 4:14 pm
- Forum: Screenshots
- Topic: PUP Automaton AI
- Replies: 4
- Views: 10797
PUP Automaton AI
Working on Automaton AI. Based on wiki the auto's have separate casting timers with 1 universal timer to check the other timers. Currently I have WHM auto working 90% (still need to code some more spell logic). All weaponskills work but lack a skillchain element (not sure how to script this specific...
- Wed Sep 16, 2015 10:19 pm
- Forum: PUP
- Topic: Puppetmaster - Repairing It
- Replies: 32
- Views: 125519
Re: Puppetmaster - Repairing It
I am working on Pup ai right now thanks to Kj. I've managed to get the auto to cure when the master or pt members hp is below a certain threshold along with enfeeble the mob. It is very basic right now but I'm working to expand it to retail settings where there are 4 seperate timers for the whm auto...
- Wed Sep 16, 2015 9:39 am
- Forum: Scripting
- Topic: Adding Cure to Light Elemental
- Replies: 9
- Views: 4425
Re: Adding Cure to Light Elemental
Thanks worked like a charm. Now I can attempt to mess around with puppetmaster AI
- Tue Sep 15, 2015 7:05 pm
- Forum: Scripting
- Topic: Adding Cure to Light Elemental
- Replies: 9
- Views: 4425
Re: Adding Cure to Light Elemental
Awesome! Thanks
- Tue Sep 15, 2015 6:27 pm
- Forum: Scripting
- Topic: Adding Cure to Light Elemental
- Replies: 9
- Views: 4425
Re: Adding Cure to Light Elemental
This is what I got on my last attempt: The thread 0x1574 has exited with code 0 (0x0). Unhandled exception at 0x012F51E6 in DSGame-server.exe: 0xC0000005: Access violation reading location 0x28BA5F70. This was in the call stack DSGame-server.exe!battleutils::GenerateCureEnmity(CBattleEntity * PSourc...
- Tue Sep 15, 2015 2:13 pm
- Forum: Scripting
- Topic: Adding Cure to Light Elemental
- Replies: 9
- Views: 4425
Re: Adding Cure to Light Elemental
When I debug, I get an Unhandled exception in Visual Studio
The failure points to xtree
The last line is where it failed
The failure points to xtree
Code: Select all
_Nodeptr& _Lmost() const
{ // return leftmost node in nonmutable tree
return (this->_Left(this->_Myhead));
- Tue Sep 15, 2015 9:02 am
- Forum: Scripting
- Topic: Adding Cure to Light Elemental
- Replies: 9
- Views: 4425
Re: Adding Cure to Light Elemental
I'll post the error in a bit. Basically I was able to get past the first bit which was an issue with cure enmity not extending to the light spirit. There was a one line of code battle utils that called for a debug break if the user wasn't a player so I commented that out but now the crash happens du...
- Tue Sep 15, 2015 1:20 am
- Forum: Scripting
- Topic: Adding Cure to Light Elemental
- Replies: 9
- Views: 4425
Adding Cure to Light Elemental
I tried to change the light elemental casting regen to cure by changing the spellID in the core from 108 to 2, however, the game crashes when the elemental begins casting (it never finishes)
Is there any reason why it crashes?
Is there any reason why it crashes?
- Wed Sep 09, 2015 1:54 am
- Forum: Scripting
- Topic: Adding other jobs to weapons
- Replies: 4
- Views: 2754
Re: Adding other jobs to weapons
Doesn't seem to work with gearswap. Made a simple idle set and it won't equip.
Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.
Edit** Had to modify the items.xml file in Windower resource folder and add the job to the item as well.
- Tue Sep 08, 2015 7:29 pm
- Forum: Scripting
- Topic: Adding other jobs to weapons
- Replies: 4
- Views: 2754
Re: Adding other jobs to weapons
Thanks I had a sneaking suspicion that was the client (weapon dat file I presume).