Search found 75 matches

by Zedingo
Thu Jan 17, 2013 9:48 am
Forum: Contributing
Topic: Animating Sky
Replies: 5
Views: 3091

Re: Animating Sky

Gasponias are the flowers in Attohwa that have a cloud effect of sorts. They induce poison when you get too close, like the Afflictor in Beadeaux.
by Zedingo
Tue Jan 15, 2013 11:24 am
Forum: Committed
Topic: NPC IDs
Replies: 2
Views: 2234

NPC IDs

I THINK I got the last of the messed up ones now. I deleted things that made no sense and had no place. They're here for quick reading: INSERT INTO `npc_list` VALUES ('16982058', '_1ef', '0', '-149.25', '-0.2', '-2.349', '1', '40', '40', '8', '0', '0', '0', '6147', 0x02000000000000000000000000000000...
by Zedingo
Mon Jan 14, 2013 12:51 pm
Forum: Resources
Topic: NPC ID/Zone XML List (FFXI Version 30121205_4)
Replies: 0
Views: 3104

NPC ID/Zone XML List (FFXI Version 30121205_4)

So I spent a couple hours this morning bored and wired, and decided to get all of the current stuff out of POLUtils. Here's a small sample so you know what you're dealing with: <npc zone="99" id="17183047">Soo Luma the Ascended</npc> <npc zone="99" id="17183048">Armoury Crate</npc> <npc zone="99" id...
by Zedingo
Sun Jan 13, 2013 8:39 am
Forum: Old-School Server
Topic: Change movement speed?
Replies: 40
Views: 22836

Re: Change movement speed?

The current Hasso/Seigan behavior is very modern, Sekkanoki is L60 instead of 80 cap's L40 hehe, they didn't even have those in classic i don't think the main problem (in my opinion) with coding for anything other than right now is finding correct information for everything. it's hard enough findin...
by Zedingo
Sat Jan 12, 2013 9:26 am
Forum: Old-School Server
Topic: Change movement speed?
Replies: 40
Views: 22836

Re: Change movement speed?

Don't get me wrong, I'm fine with it. I'm just a little amazed that someone would ask for something to be classic FFXI then applaud something that's Abyssea-FFXI in the same post. Perhaps one day closer to completion when things aren't being changed around so much, someone, maybe myself, can sift th...
by Zedingo
Thu Jan 10, 2013 9:47 pm
Forum: Old-School Server
Topic: Change movement speed?
Replies: 40
Views: 22836

Re: Change movement speed?

I just wanted to point something out. I'll vote for turning it off because the server is meant to be classic. Might as well go classic all the way. If you decide to leave it the way it is until the monster wandering issues are fixed it won't bother me though. Reraise scrolls are only 7 conquest poin...
by Zedingo
Thu Jan 10, 2013 9:36 pm
Forum: General Chat
Topic: How is the signature on items Encrypted?
Replies: 8
Views: 4394

Re: How is the signature on items Encrypted?

I ran the server from debug in Vis Studio, and kept getting out of range errors. Apparently the for loop that reads the player's name is going 1 too far. Fix that and new errors come along to crash you.
by Zedingo
Thu Jan 10, 2013 8:31 pm
Forum: Committed
Topic: Cures, BLU cures, and general cleaning in globals/magic.lua
Replies: 3
Views: 2813

Re: Cures, BLU cures, and general cleaning in globals/magic.

Found and fixed my stupid mistakes.
by Zedingo
Thu Jan 10, 2013 12:02 pm
Forum: Committed
Topic: Cures, BLU cures, and general cleaning in globals/magic.lua
Replies: 3
Views: 2813

Re: Cures, BLU cures, and general cleaning in globals/magic.

Oh, one thing before I sleep. I set up cures to use Lotus's magic damage formulas, and I used the cure's minimum restore amounts for V. These WILL need to be changed at some point in the near future after we see how much they need to be adjusted. Previously cures were doing 100% of normal cure power...
by Zedingo
Thu Jan 10, 2013 11:57 am
Forum: Committed
Topic: Cures, BLU cures, and general cleaning in globals/magic.lua
Replies: 3
Views: 2813

Cures, BLU cures, and general cleaning in globals/magic.lua

Fixed up cures to use the formula at http://members.shaw.ca/pizza_steve/cure/Cure_Calculator.html and data from BGWiki Moved cure potency to a modifier (which caps at 50%) and added a modifier for "potency of cure received", used by Healer's Roll and some items. Fixed Iridescence in addBonuses (it s...