Search found 75 matches
- Thu Jan 17, 2013 9:48 am
- Forum: Contributing
- Topic: Animating Sky
- Replies: 5
- Views: 3091
Re: Animating Sky
Gasponias are the flowers in Attohwa that have a cloud effect of sorts. They induce poison when you get too close, like the Afflictor in Beadeaux.
NPC IDs
I THINK I got the last of the messed up ones now. I deleted things that made no sense and had no place. They're here for quick reading: INSERT INTO `npc_list` VALUES ('16982058', '_1ef', '0', '-149.25', '-0.2', '-2.349', '1', '40', '40', '8', '0', '0', '0', '6147', 0x02000000000000000000000000000000...
- Mon Jan 14, 2013 12:51 pm
- Forum: Resources
- Topic: NPC ID/Zone XML List (FFXI Version 30121205_4)
- Replies: 0
- Views: 3104
NPC ID/Zone XML List (FFXI Version 30121205_4)
So I spent a couple hours this morning bored and wired, and decided to get all of the current stuff out of POLUtils. Here's a small sample so you know what you're dealing with: <npc zone="99" id="17183047">Soo Luma the Ascended</npc> <npc zone="99" id="17183048">Armoury Crate</npc> <npc zone="99" id...
- Sun Jan 13, 2013 8:39 am
- Forum: Old-School Server
- Topic: Change movement speed?
- Replies: 40
- Views: 22836
Re: Change movement speed?
The current Hasso/Seigan behavior is very modern, Sekkanoki is L60 instead of 80 cap's L40 hehe, they didn't even have those in classic i don't think the main problem (in my opinion) with coding for anything other than right now is finding correct information for everything. it's hard enough findin...
- Sat Jan 12, 2013 9:26 am
- Forum: Old-School Server
- Topic: Change movement speed?
- Replies: 40
- Views: 22836
Re: Change movement speed?
Don't get me wrong, I'm fine with it. I'm just a little amazed that someone would ask for something to be classic FFXI then applaud something that's Abyssea-FFXI in the same post. Perhaps one day closer to completion when things aren't being changed around so much, someone, maybe myself, can sift th...
- Thu Jan 10, 2013 9:47 pm
- Forum: Old-School Server
- Topic: Change movement speed?
- Replies: 40
- Views: 22836
Re: Change movement speed?
I just wanted to point something out. I'll vote for turning it off because the server is meant to be classic. Might as well go classic all the way. If you decide to leave it the way it is until the monster wandering issues are fixed it won't bother me though. Reraise scrolls are only 7 conquest poin...
- Thu Jan 10, 2013 9:36 pm
- Forum: General Chat
- Topic: How is the signature on items Encrypted?
- Replies: 8
- Views: 4394
Re: How is the signature on items Encrypted?
I ran the server from debug in Vis Studio, and kept getting out of range errors. Apparently the for loop that reads the player's name is going 1 too far. Fix that and new errors come along to crash you.
- Thu Jan 10, 2013 8:31 pm
- Forum: Committed
- Topic: Cures, BLU cures, and general cleaning in globals/magic.lua
- Replies: 3
- Views: 2813
Re: Cures, BLU cures, and general cleaning in globals/magic.
Found and fixed my stupid mistakes.
- Thu Jan 10, 2013 12:02 pm
- Forum: Committed
- Topic: Cures, BLU cures, and general cleaning in globals/magic.lua
- Replies: 3
- Views: 2813
Re: Cures, BLU cures, and general cleaning in globals/magic.
Oh, one thing before I sleep. I set up cures to use Lotus's magic damage formulas, and I used the cure's minimum restore amounts for V. These WILL need to be changed at some point in the near future after we see how much they need to be adjusted. Previously cures were doing 100% of normal cure power...
- Thu Jan 10, 2013 11:57 am
- Forum: Committed
- Topic: Cures, BLU cures, and general cleaning in globals/magic.lua
- Replies: 3
- Views: 2813
Cures, BLU cures, and general cleaning in globals/magic.lua
Fixed up cures to use the formula at http://members.shaw.ca/pizza_steve/cure/Cure_Calculator.html and data from BGWiki Moved cure potency to a modifier (which caps at 50%) and added a modifier for "potency of cure received", used by Healer's Roll and some items. Fixed Iridescence in addBonuses (it s...