Search found 75 matches

by Zedingo
Sun Sep 16, 2012 8:55 pm
Forum: Scripting
Topic: Efficiency
Replies: 10
Views: 5785

Re: Efficiency

And here is mobskills, updated to use the modified applyPlayerResist and optimized as best I could. I may have missed some things and ask for some help double-checking my work, because this one was HUGE. Also I had to modify applyPlayerResist, so that in the case a mob has and uses Elemental Seal be...
by Zedingo
Fri Sep 14, 2012 12:10 am
Forum: Bugs
Topic: DRG- Dragoon Class bugs
Replies: 5
Views: 3125

Re: DRG- Dragoon Class bugs

I didn't mean BST Charm, I was thinking Belly Dance. Though Magian does make that seem more familiar.
by Zedingo
Thu Sep 13, 2012 11:51 pm
Forum: Bugs
Topic: DRG- Dragoon Class bugs
Replies: 5
Views: 3125

Re: DRG- Dragoon Class bugs

That I think is actually a Charm animation. Someone's working on Jumps (I can't remember who), and today I posted a patch to the forum that lets Stoneskin eat damage from Spirit Link. But after some fooling around testing Spirit Link, it really feels like the wyvern's stats are WAY off. ACC and max ...
by Zedingo
Thu Sep 13, 2012 9:51 pm
Forum: Scripting
Topic: Efficiency
Replies: 10
Views: 5785

Re: Efficiency

Oh, it's important to note that I tested Spirit Link, but I didn't go through every ability and effect that I cleaned up. The same is true for the mobskills I'm working on now.
by Zedingo
Thu Sep 13, 2012 9:00 pm
Forum: Scripting
Topic: Efficiency
Replies: 10
Views: 5785

Efficiency

I went through scripts in abilities and effects, changing vars to local, and generally cleaning up.

I also noticed that Spirit Link didn't give a damn about Stoneskin, but I'll include that patch separate from the cleanups.
by Zedingo
Thu Sep 13, 2012 6:17 pm
Forum: Scripting
Topic: RNG MNK SAM PLD abilities
Replies: 2
Views: 2094

Re: RNG MNK SAM PLD abilities

This patch changes the core to handle Sentinel directly, so it can't stack with other damage reduction gear. It's also current to r1734, so it's just the files that weren't put in with r1733 (As well as the core change for Sentinel), and a little bit of cleanup.
by Zedingo
Thu Sep 13, 2012 12:28 am
Forum: Contributing
Topic: Some fixes
Replies: 9
Views: 5515

Re: Some fixes

I agree with dia here. It's much easier to fix your server's code than to edit the database.
by Zedingo
Wed Sep 12, 2012 11:58 pm
Forum: Scripting
Topic: r1731 (Efficiency in LUA)
Replies: 1
Views: 1640

r1731 (Efficiency in LUA)

Since diatanato posts his changelog in Russian, and there are some people who are new to LUA and/or new to the project but don't know how to read C++ source about, let me translate what he's asking you to do: if(target:getStatusEffect(EFFECT_ACCURACY_DOWN) ~= nil) or (caster:getStatusEffect(EFFECT_A...
by Zedingo
Wed Sep 12, 2012 6:53 am
Forum: Scripting
Topic: RNG MNK SAM PLD abilities
Replies: 2
Views: 2094

RNG MNK SAM PLD abilities

This patch updates or adds: Boost --Error in detecting equipment Camouflage --Added randomization to duration Chakra --Error in detecting equipment Dodge --Detects equipment now Focus --Detects equipment now Meditate --Detects equipment now, may give up to 160 tp with Saotome and Myochin Sentinel --...
by Zedingo
Wed Sep 12, 2012 1:01 am
Forum: Resources
Topic: Regime ID Numbers (long list)
Replies: 0
Views: 2558

Regime ID Numbers (long list)

Just in case I end up disappearing or something, this is every regime ID used, including Kegsay's work on FoV regimes. 0 None No regime. 1 West Ronfaure Worms 2 West Ronfaure Hares 3 West Ronfaure Beetles/Funguars 4 West Ronfaure Orcs/Beetles 5 La Theine Plateau Saplings/Wasps 6 La Theine Plateau Fu...