Search found 53 matches

by Avatarati
Sun Feb 21, 2016 1:26 am
Forum: Scripting
Topic: Creating a custom augment NPC
Replies: 20
Views: 27029

Re: Creating a custom augment NPC

I would figure so too since it would assume a nil value, but after many attempts the only way I could get it to work was by manually adding in the 0 to account for every argument to be passed. If it works for most people great, but I was just throwing it out there for anyone that ran into probs like...
by Avatarati
Mon Feb 15, 2016 8:05 pm
Forum: Scripting
Topic: Creating a custom augment NPC
Replies: 20
Views: 27029

Re: Creating a custom augment NPC

Just wanted to throw out a quick update on this in case people can't get this to work. Because luabaseentity.cpp is now looking for an 11th integer (for trials): if (!lua_isnil(L, 11) && lua_isnumber(L, 11)) trialNumber = (uint16)lua_tointeger(L, 11); This will not work because it only contains 10 v...
by Avatarati
Wed Feb 03, 2016 12:10 am
Forum: Troubleshooting
Topic: Query SQL Tables from Web Server
Replies: 5
Views: 3292

Re: Query SQL Tables from Web Server

Thank you for all the replies. Apologies - I completely forgot to check in on this. Turns out my web host didn't allow remote SQL connections, so I actually switched web hosts to the same company that hosts my game server. Got the player list working on my website, now I'm just trying to figure out ...
by Avatarati
Fri Jan 22, 2016 4:09 pm
Forum: Troubleshooting
Topic: Query SQL Tables from Web Server
Replies: 5
Views: 3292

Query SQL Tables from Web Server

Sorry in advance if I posted this under the wrong forum, I couldn't really find a category to throw it under... I've seen a few servers that offer a way to manage auction house listings and lookup monster/item information. I know all of this is done through PHP and accessing their MySQL database tab...
by Avatarati
Sun Jan 03, 2016 5:27 pm
Forum: Scripting
Topic: Custom PrintToPlayer/PrintToServer Stuff
Replies: 26
Views: 16264

Re: Custom PrintToPlayer/PrintToServer Stuff

Sure did. I have the text colors working fine, it's just not wanting to print anything when a user logs in. For testing purposes I used PrintToPlayer, which is standard in the header file to begin with. I'll have to play with it some more tomorrow... It's really not a big deal since I can just updat...
by Avatarati
Sun Jan 03, 2016 12:25 pm
Forum: Scripting
Topic: Custom PrintToPlayer/PrintToServer Stuff
Replies: 26
Views: 16264

Re: Custom PrintToPlayer/PrintToServer Stuff

Reviving this old topic... I cannot get this to work for some reason: player:PrintToServer(string.format("The character %s has logged in...", player:getName()), 0x1C); Tried simplifying the message to just get something to pop up when a user logs in. This is how I have it inserted into the onGameIn ...
by Avatarati
Tue Nov 10, 2015 9:59 am
Forum: Scripting
Topic: Introducing Pauses Between System Messages
Replies: 3
Views: 2942

Re: Introducing Pauses Between System Messages

Got the dialogue text looking a lot better with Tagban's guide... But what about pauses between PrintToPlayer strings? Anyone have a solution or workaround? I'm trying to get custom NPC dialogue to appear more like retail events, where progression in the dialogue requires an input from the player (e...
by Avatarati
Mon Nov 09, 2015 11:21 am
Forum: Scripting
Topic: Introducing Pauses Between System Messages
Replies: 3
Views: 2942

Re: Introducing Pauses Between System Messages

Ah yes, I was looking at that a little while ago. I'll play around with it later and see what I can do. Thanks for the response!
by Avatarati
Mon Nov 09, 2015 8:39 am
Forum: Scripting
Topic: Introducing Pauses Between System Messages
Replies: 3
Views: 2942

Introducing Pauses Between System Messages

I have several PrintToPlayer messages coded for custom NPC's. A lot of text dialogue will fill up the the player's chat screen instantaneously. Is there a way to space this out to where I could introduce pauses in between strings of PrintToPlayer lines? Or better yet, is there a way to require input...
by Avatarati
Sun Nov 08, 2015 12:41 pm
Forum: Scripting
Topic: Function for Prior Position
Replies: 2
Views: 2870

Re: Function for Prior Position

Thank you for the response, KJ. I don't know how to translate an entire position to a char variable just yet but I think I have an idea based on some strings I've seen in other lua files though...

I'll play around with it to see if I can do it before asking how.