Search found 1768 matches

by kjLotus
Sun Jun 19, 2016 10:38 pm
Forum: General Chat
Topic: invisible vermes carnium?
Replies: 3
Views: 3550

Re: invisible vermes carnium?

they were probably incorrectly given the mob type that regular worms have, and the server is trying to make them burrowed/unburrowed
by kjLotus
Tue Jun 14, 2016 7:04 pm
Forum: Troubleshooting
Topic: Server starts then crash
Replies: 3
Views: 2956

Re: Server starts then crash

here's what my advice in that thread should have lead you to: "This error occurs when you are trying to name the local socket (assign local address and port number) with bind, to an address that is not valid for the local computer." so whatever IP you assigned (to whichever server this is) is not a ...
by kjLotus
Sun Jun 12, 2016 1:44 pm
Forum: Server Setup & Guides
Topic: How to increase Pet damage, HP etc?
Replies: 4
Views: 4307

Re: How to increase Pet damage, HP etc?

they get their stats loaded just like a mob - they've got a mob family and pool associated with them. if you check one of the pets table, it'll have a link to a pool in mob_pools (I forget the table and the column name currently, sorry), and you can increase their stats in there
by kjLotus
Fri Jun 10, 2016 12:55 am
Forum: Scripting
Topic: SQL Query Help
Replies: 2
Views: 2385

Re: SQL Query Help

update item_weapon set delay = delay/2 where delay >= 120 and delay <= 480
by kjLotus
Thu Jun 09, 2016 7:04 pm
Forum: Server Setup & Guides
Topic: How to change the Residential_Area music ???
Replies: 2
Views: 2872

Re: How to change the Residential_Area music ???

I think the mog house song is forced by the client? If changing the music in zoneid 0 in the db didn't work, that's the only other thing I can think of It's easier to just modify it client side with XIMC and then push the client mods out to others who play on your server. there's no way converting f...
by kjLotus
Thu Jun 09, 2016 6:59 pm
Forum: Server Setup & Guides
Topic: Win32 x64
Replies: 6
Views: 4136

Re: Win32 x64

whasf wrote:It won't help any though since it's all 32bit code
it's all 64-bit portable (i spent a while making zlib work in 64bit)

now, it still won't really help because it's never going to go over 4gb anyways
by kjLotus
Thu Jun 09, 2016 6:58 pm
Forum: Scripting
Topic: scripting questions: dynamic mob level adjustments, caskets
Replies: 2
Views: 2773

Re: scripting questions: dynamic mob level adjustments, cask

mobs.lua is called via luautils explicitly (before the specific script)
as for the abyssea lights, we haven't really thought of how to do that yet (probably a listener, but there isn't one set up yet)
by kjLotus
Tue Jun 07, 2016 7:24 pm
Forum: General Chat
Topic: [Resolved] @costume command improved functionality possible?
Replies: 3
Views: 3329

Re: @costume command, improved functionality possible?

costume won't let you do that

you can try using costume2, which makes the client think you're doing monstrosity and will let you attack and cast spells (but you can't change equipment)
by kjLotus
Sun Jun 05, 2016 6:57 pm
Forum: Scripting
Topic: ACP and ASA
Replies: 23
Views: 13813

Re: ACP and ASA

they don't have the same parameters, you gave addPartyEffect an icon of 0 which hides it from their status bar addPartyEffect is the same as addStatusEffectEx, which has an extra param (after the first) you would want: player:addPartyEffect(EFFECT_CONFRONTATION,EFFECT_CONFRONTATION,0,0,1200) edit: i...