Search found 1768 matches
- Sun Jun 19, 2016 10:38 pm
- Forum: General Chat
- Topic: invisible vermes carnium?
- Replies: 3
- Views: 3550
Re: invisible vermes carnium?
they were probably incorrectly given the mob type that regular worms have, and the server is trying to make them burrowed/unburrowed
- Tue Jun 14, 2016 7:04 pm
- Forum: Troubleshooting
- Topic: Server starts then crash
- Replies: 3
- Views: 2956
Re: Server starts then crash
here's what my advice in that thread should have lead you to: "This error occurs when you are trying to name the local socket (assign local address and port number) with bind, to an address that is not valid for the local computer." so whatever IP you assigned (to whichever server this is) is not a ...
- Sun Jun 12, 2016 1:44 pm
- Forum: Server Setup & Guides
- Topic: How to increase Pet damage, HP etc?
- Replies: 4
- Views: 4307
Re: How to increase Pet damage, HP etc?
they get their stats loaded just like a mob - they've got a mob family and pool associated with them. if you check one of the pets table, it'll have a link to a pool in mob_pools (I forget the table and the column name currently, sorry), and you can increase their stats in there
- Fri Jun 10, 2016 12:55 am
- Forum: Scripting
- Topic: SQL Query Help
- Replies: 2
- Views: 2385
Re: SQL Query Help
update item_weapon set delay = delay/2 where delay >= 120 and delay <= 480
- Thu Jun 09, 2016 7:04 pm
- Forum: Server Setup & Guides
- Topic: How to change the Residential_Area music ???
- Replies: 2
- Views: 2872
Re: How to change the Residential_Area music ???
I think the mog house song is forced by the client? If changing the music in zoneid 0 in the db didn't work, that's the only other thing I can think of It's easier to just modify it client side with XIMC and then push the client mods out to others who play on your server. there's no way converting f...
- Thu Jun 09, 2016 6:59 pm
- Forum: Server Setup & Guides
- Topic: Win32 x64
- Replies: 6
- Views: 4136
Re: Win32 x64
it's all 64-bit portable (i spent a while making zlib work in 64bit)whasf wrote:It won't help any though since it's all 32bit code
now, it still won't really help because it's never going to go over 4gb anyways
- Thu Jun 09, 2016 6:58 pm
- Forum: Scripting
- Topic: scripting questions: dynamic mob level adjustments, caskets
- Replies: 2
- Views: 2773
Re: scripting questions: dynamic mob level adjustments, cask
mobs.lua is called via luautils explicitly (before the specific script)
as for the abyssea lights, we haven't really thought of how to do that yet (probably a listener, but there isn't one set up yet)
as for the abyssea lights, we haven't really thought of how to do that yet (probably a listener, but there isn't one set up yet)
- Tue Jun 07, 2016 7:24 pm
- Forum: General Chat
- Topic: [Resolved] @costume command improved functionality possible?
- Replies: 3
- Views: 3329
Re: @costume command, improved functionality possible?
costume won't let you do that
you can try using costume2, which makes the client think you're doing monstrosity and will let you attack and cast spells (but you can't change equipment)
you can try using costume2, which makes the client think you're doing monstrosity and will let you attack and cast spells (but you can't change equipment)
- Tue Jun 07, 2016 6:26 pm
- Forum: Custom Applications and Tools
- Topic: Anyone wanna help with this FFXIWEBSERVER Beta
- Replies: 20
- Views: 29211
- Sun Jun 05, 2016 6:57 pm
- Forum: Scripting
- Topic: ACP and ASA
- Replies: 23
- Views: 13813
Re: ACP and ASA
they don't have the same parameters, you gave addPartyEffect an icon of 0 which hides it from their status bar addPartyEffect is the same as addStatusEffectEx, which has an extra param (after the first) you would want: player:addPartyEffect(EFFECT_CONFRONTATION,EFFECT_CONFRONTATION,0,0,1200) edit: i...