Mob Creation - Non NM

Post Reply
jimhawkss
Posts: 2
Joined: Fri Oct 24, 2014 10:42 am

Mob Creation - Non NM

Post by jimhawkss » Sun Oct 26, 2014 3:02 pm

Hello everyone,

I have searched through the forums and the DSP wiki guides and have come to understanding that there is no guide to add enemy mobs.
I currently play on a small server and crystal resources are usually low, so I hoping to add in some "mini-elementals" to help increase crystal drops for lower level / new players. I added values in the Mob_spawn_points, Mob_pools, and Mob_droplists with no success. I was wondering if there is a guide that I can't seem to find or if there are more steps that have to been done. I have access to the SQL database and the script files. If someone would be kind enough to point me in the right direction I would appreciate it.

Also is there a location for certain spawn checks, such as Time of Day, Weather, Day of week, ect...

Thank you all in advance.

User avatar
atom0s
Developer
Posts: 537
Joined: Thu Oct 25, 2012 9:52 am

Re: Mob Creation - Non NM

Post by atom0s » Sun Oct 26, 2014 7:54 pm

FFXi is coded and designed in a way that you can't just add a monster out of the blue. You have to reuse a monster that is already in the zone and alter it to y our liking instead. So you could take, say, a bunny and turn it into whatever you wanted model wise, alter its stats and gear/item drops. However keep in mind that the client will continue to display the name as 'Bunny' and not whatever custom name you give it since its how the client handles mobs.

jimhawkss
Posts: 2
Joined: Fri Oct 24, 2014 10:42 am

Re: Mob Creation - Non NM

Post by jimhawkss » Mon Oct 27, 2014 1:00 pm

That makes a lot of sense.

Thank you I'll alter drop tables instead of having Bunnies (as per example) walking around looking like water elementals.
lol

I appreciate the timely response.

Post Reply