Forgive me if I am posting in the wrong place. I have just recently become a member and have been fooling with my private server for the past three weeks. Found and fixed plenty of minor .lua errors (mostly syntax) already which I am working on submitting. But, my question is does anyone know off hand if there is an easy option to make a player's armor/weapons become unusable when level synced below the level of the item? Or has anyone thought of implementing this idea since there is an option to enable level restricted zones aka "old school"? Or would this be something I would have to start tearing into the c++ files for?
Thanks to everyone already for all the work done thus far and I plan to eventually become a regular contributor once I get my ball rolling.
Level Capped Appropriate Gear
- maxtherabbit
- Developer
- Posts: 57
- Joined: Wed Jun 12, 2013 11:26 pm
Re: Level Capped Appropriate Gear
it's in the core, but it wouldn't be terrible to implement
Re: Level Capped Appropriate Gear
Do you mean "wouldn't be terrible" as in 'good for the community' or as in 'not too difficult to code'?
Re: Level Capped Appropriate Gear
Think he means second one xD