Level Capped Appropriate Gear

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Wiggo
Posts: 13
Joined: Mon Jul 24, 2017 8:00 am

Level Capped Appropriate Gear

Post by Wiggo » Fri Aug 11, 2017 12:46 am

Forgive me if I am posting in the wrong place. I have just recently become a member and have been fooling with my private server for the past three weeks. Found and fixed plenty of minor .lua errors (mostly syntax) already which I am working on submitting. But, my question is does anyone know off hand if there is an easy option to make a player's armor/weapons become unusable when level synced below the level of the item? Or has anyone thought of implementing this idea since there is an option to enable level restricted zones aka "old school"? Or would this be something I would have to start tearing into the c++ files for?

Thanks to everyone already for all the work done thus far and I plan to eventually become a regular contributor once I get my ball rolling.

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maxtherabbit
Developer
Posts: 57
Joined: Wed Jun 12, 2013 11:26 pm

Re: Level Capped Appropriate Gear

Post by maxtherabbit » Sun Aug 13, 2017 4:55 pm

it's in the core, but it wouldn't be terrible to implement

Wiggo
Posts: 13
Joined: Mon Jul 24, 2017 8:00 am

Re: Level Capped Appropriate Gear

Post by Wiggo » Thu Aug 17, 2017 12:54 am

Do you mean "wouldn't be terrible" as in 'good for the community' or as in 'not too difficult to code'? :)

Delaide
Posts: 478
Joined: Sat Jun 14, 2014 8:58 am

Re: Level Capped Appropriate Gear

Post by Delaide » Tue Oct 03, 2017 3:47 am

Think he means second one xD

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