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Outpost warps?
Posted: Thu Mar 28, 2013 12:13 am
by linkbean
Where can I edit when you are able to use the Outpost Warps? I'd like to make it so you can get it from the beginning.
Re: Outpost warps?
Posted: Tue Apr 16, 2013 6:35 am
by bluekirby0
hmm i'm not going to look up where right now, but you just need to change one of the default field values somewhere in the database to what you want.
Re: Outpost warps?
Posted: Sat May 04, 2013 8:28 pm
by PrBlahBlahtson
Handled in conquest.lua if you want to gouge your eyes out.
Unlocking is a bitmask of something like 25 values, the first 5 aren't used, and I believe the second to last is empty as well. Setting those bits to 1 will make your menu messy, though.
Edit:
Decided to explore this and write it down somewhere. Need to overhaul the hell out of "Customizing Your Server" one of these days with a bunch of different options. ZM first, then documentation.
Change current characters:
UPDATE char_points SET sandoria_supply = 12582880, bastok_supply = 12582880, windurst_supply = 12582880;
All new characters get all conquest teleports, existing characters do not:
ALTER TABLE char_points
ALTER COLUMN sandoria_supply SET DEFAULT '12582880',
ALTER COLUMN bastok_supply SET DEFAULT '12582880',
ALTER COLUMN windurst_supply SET DEFAULT '12582880';
For all other situations, manual edit. Note that the Tu'lia teleport isn't available in retail. If you want to remove that, subtract 2097152 (2^21.) For all other areas, take the list of regions at the top of conquest.lua and do 2^(region_value+5.) Also, Movalpolos (not included in that value) will appear as a period, and Darkstar isn't programmed to handle that warp by default.